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+/* ----------------------------------------------------------------------
+ * Project: CMSIS DSP Library
+ * Title: arm_fir_sparse_f32.c
+ * Description: Floating-point sparse FIR filter processing function
+ *
+ * $Date: 27. January 2017
+ * $Revision: V.1.5.1
+ *
+ * Target Processor: Cortex-M cores
+ * -------------------------------------------------------------------- */
+/*
+ * Copyright (C) 2010-2017 ARM Limited or its affiliates. All rights reserved.
+ *
+ * SPDX-License-Identifier: Apache-2.0
+ *
+ * Licensed under the Apache License, Version 2.0 (the License); you may
+ * not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an AS IS BASIS, WITHOUT
+ * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include "arm_math.h"
+
+/**
+ * @ingroup groupFilters
+ */
+
+/**
+ * @defgroup FIR_Sparse Finite Impulse Response (FIR) Sparse Filters
+ *
+ * This group of functions implements sparse FIR filters.
+ * Sparse FIR filters are equivalent to standard FIR filters except that most of the coefficients are equal to zero.
+ * Sparse filters are used for simulating reflections in communications and audio applications.
+ *
+ * There are separate functions for Q7, Q15, Q31, and floating-point data types.
+ * The functions operate on blocks of input and output data and each call to the function processes
+ * <code>blockSize</code> samples through the filter. <code>pSrc</code> and
+ * <code>pDst</code> points to input and output arrays respectively containing <code>blockSize</code> values.
+ *
+ * \par Algorithm:
+ * The sparse filter instant structure contains an array of tap indices <code>pTapDelay</code> which specifies the locations of the non-zero coefficients.
+ * This is in addition to the coefficient array <code>b</code>.
+ * The implementation essentially skips the multiplications by zero and leads to an efficient realization.
+ * <pre>
+ * y[n] = b[0] * x[n-pTapDelay[0]] + b[1] * x[n-pTapDelay[1]] + b[2] * x[n-pTapDelay[2]] + ...+ b[numTaps-1] * x[n-pTapDelay[numTaps-1]]
+ * </pre>
+ * \par
+ * \image html FIRSparse.gif "Sparse FIR filter. b[n] represents the filter coefficients"
+ * \par
+ * <code>pCoeffs</code> points to a coefficient array of size <code>numTaps</code>;
+ * <code>pTapDelay</code> points to an array of nonzero indices and is also of size <code>numTaps</code>;
+ * <code>pState</code> points to a state array of size <code>maxDelay + blockSize</code>, where
+ * <code>maxDelay</code> is the largest offset value that is ever used in the <code>pTapDelay</code> array.
+ * Some of the processing functions also require temporary working buffers.
+ *
+ * \par Instance Structure
+ * The coefficients and state variables for a filter are stored together in an instance data structure.
+ * A separate instance structure must be defined for each filter.
+ * Coefficient and offset arrays may be shared among several instances while state variable arrays cannot be shared.
+ * There are separate instance structure declarations for each of the 4 supported data types.
+ *
+ * \par Initialization Functions
+ * There is also an associated initialization function for each data type.
+ * The initialization function performs the following operations:
+ * - Sets the values of the internal structure fields.
+ * - Zeros out the values in the state buffer.
+ * To do this manually without calling the init function, assign the follow subfields of the instance structure:
+ * numTaps, pCoeffs, pTapDelay, maxDelay, stateIndex, pState. Also set all of the values in pState to zero.
+ *
+ * \par
+ * Use of the initialization function is optional.
+ * However, if the initialization function is used, then the instance structure cannot be placed into a const data section.
+ * To place an instance structure into a const data section, the instance structure must be manually initialized.
+ * Set the values in the state buffer to zeros before static initialization.
+ * The code below statically initializes each of the 4 different data type filter instance structures
+ * <pre>
+ *arm_fir_sparse_instance_f32 S = {numTaps, 0, pState, pCoeffs, maxDelay, pTapDelay};
+ *arm_fir_sparse_instance_q31 S = {numTaps, 0, pState, pCoeffs, maxDelay, pTapDelay};
+ *arm_fir_sparse_instance_q15 S = {numTaps, 0, pState, pCoeffs, maxDelay, pTapDelay};
+ *arm_fir_sparse_instance_q7 S = {numTaps, 0, pState, pCoeffs, maxDelay, pTapDelay};
+ * </pre>
+ * \par
+ *
+ * \par Fixed-Point Behavior
+ * Care must be taken when using the fixed-point versions of the sparse FIR filter functions.
+ * In particular, the overflow and saturation behavior of the accumulator used in each function must be considered.
+ * Refer to the function specific documentation below for usage guidelines.
+ */
+
+/**
+ * @addtogroup FIR_Sparse
+ * @{
+ */
+
+/**
+ * @brief Processing function for the floating-point sparse FIR filter.
+ * @param[in] *S points to an instance of the floating-point sparse FIR structure.
+ * @param[in] *pSrc points to the block of input data.
+ * @param[out] *pDst points to the block of output data
+ * @param[in] *pScratchIn points to a temporary buffer of size blockSize.
+ * @param[in] blockSize number of input samples to process per call.
+ * @return none.
+ */
+
+void arm_fir_sparse_f32(
+ arm_fir_sparse_instance_f32 * S,
+ float32_t * pSrc,
+ float32_t * pDst,
+ float32_t * pScratchIn,
+ uint32_t blockSize)
+{
+
+ float32_t *pState = S->pState; /* State pointer */
+ float32_t *pCoeffs = S->pCoeffs; /* Coefficient pointer */
+ float32_t *px; /* Scratch buffer pointer */
+ float32_t *py = pState; /* Temporary pointers for state buffer */
+ float32_t *pb = pScratchIn; /* Temporary pointers for scratch buffer */
+ float32_t *pOut; /* Destination pointer */
+ int32_t *pTapDelay = S->pTapDelay; /* Pointer to the array containing offset of the non-zero tap values. */
+ uint32_t delaySize = S->maxDelay + blockSize; /* state length */
+ uint16_t numTaps = S->numTaps; /* Number of filter coefficients in the filter */
+ int32_t readIndex; /* Read index of the state buffer */
+ uint32_t tapCnt, blkCnt; /* loop counters */
+ float32_t coeff = *pCoeffs++; /* Read the first coefficient value */
+
+
+
+ /* BlockSize of Input samples are copied into the state buffer */
+ /* StateIndex points to the starting position to write in the state buffer */
+ arm_circularWrite_f32((int32_t *) py, delaySize, &S->stateIndex, 1,
+ (int32_t *) pSrc, 1, blockSize);
+
+
+ /* Read Index, from where the state buffer should be read, is calculated. */
+ readIndex = ((int32_t) S->stateIndex - (int32_t) blockSize) - *pTapDelay++;
+
+ /* Wraparound of readIndex */
+ if (readIndex < 0)
+ {
+ readIndex += (int32_t) delaySize;
+ }
+
+ /* Working pointer for state buffer is updated */
+ py = pState;
+
+ /* blockSize samples are read from the state buffer */
+ arm_circularRead_f32((int32_t *) py, delaySize, &readIndex, 1,
+ (int32_t *) pb, (int32_t *) pb, blockSize, 1,
+ blockSize);
+
+ /* Working pointer for the scratch buffer */
+ px = pb;
+
+ /* Working pointer for destination buffer */
+ pOut = pDst;
+
+
+#if defined (ARM_MATH_DSP)
+
+ /* Run the below code for Cortex-M4 and Cortex-M3 */
+
+ /* Loop over the blockSize. Unroll by a factor of 4.
+ * Compute 4 Multiplications at a time. */
+ blkCnt = blockSize >> 2U;
+
+ while (blkCnt > 0U)
+ {
+ /* Perform Multiplications and store in destination buffer */
+ *pOut++ = *px++ * coeff;
+ *pOut++ = *px++ * coeff;
+ *pOut++ = *px++ * coeff;
+ *pOut++ = *px++ * coeff;
+
+ /* Decrement the loop counter */
+ blkCnt--;
+ }
+
+ /* If the blockSize is not a multiple of 4,
+ * compute the remaining samples */
+ blkCnt = blockSize % 0x4U;
+
+ while (blkCnt > 0U)
+ {
+ /* Perform Multiplications and store in destination buffer */
+ *pOut++ = *px++ * coeff;
+
+ /* Decrement the loop counter */
+ blkCnt--;
+ }
+
+ /* Load the coefficient value and
+ * increment the coefficient buffer for the next set of state values */
+ coeff = *pCoeffs++;
+
+ /* Read Index, from where the state buffer should be read, is calculated. */
+ readIndex = ((int32_t) S->stateIndex - (int32_t) blockSize) - *pTapDelay++;
+
+ /* Wraparound of readIndex */
+ if (readIndex < 0)
+ {
+ readIndex += (int32_t) delaySize;
+ }
+
+ /* Loop over the number of taps. */
+ tapCnt = (uint32_t) numTaps - 2U;
+
+ while (tapCnt > 0U)
+ {
+
+ /* Working pointer for state buffer is updated */
+ py = pState;
+
+ /* blockSize samples are read from the state buffer */
+ arm_circularRead_f32((int32_t *) py, delaySize, &readIndex, 1,
+ (int32_t *) pb, (int32_t *) pb, blockSize, 1,
+ blockSize);
+
+ /* Working pointer for the scratch buffer */
+ px = pb;
+
+ /* Working pointer for destination buffer */
+ pOut = pDst;
+
+ /* Loop over the blockSize. Unroll by a factor of 4.
+ * Compute 4 MACS at a time. */
+ blkCnt = blockSize >> 2U;
+
+ while (blkCnt > 0U)
+ {
+ /* Perform Multiply-Accumulate */
+ *pOut++ += *px++ * coeff;
+ *pOut++ += *px++ * coeff;
+ *pOut++ += *px++ * coeff;
+ *pOut++ += *px++ * coeff;
+
+ /* Decrement the loop counter */
+ blkCnt--;
+ }
+
+ /* If the blockSize is not a multiple of 4,
+ * compute the remaining samples */
+ blkCnt = blockSize % 0x4U;
+
+ while (blkCnt > 0U)
+ {
+ /* Perform Multiply-Accumulate */
+ *pOut++ += *px++ * coeff;
+
+ /* Decrement the loop counter */
+ blkCnt--;
+ }
+
+ /* Load the coefficient value and
+ * increment the coefficient buffer for the next set of state values */
+ coeff = *pCoeffs++;
+
+ /* Read Index, from where the state buffer should be read, is calculated. */
+ readIndex = ((int32_t) S->stateIndex -
+ (int32_t) blockSize) - *pTapDelay++;
+
+ /* Wraparound of readIndex */
+ if (readIndex < 0)
+ {
+ readIndex += (int32_t) delaySize;
+ }
+
+ /* Decrement the tap loop counter */
+ tapCnt--;
+ }
+
+ /* Compute last tap without the final read of pTapDelay */
+
+ /* Working pointer for state buffer is updated */
+ py = pState;
+
+ /* blockSize samples are read from the state buffer */
+ arm_circularRead_f32((int32_t *) py, delaySize, &readIndex, 1,
+ (int32_t *) pb, (int32_t *) pb, blockSize, 1,
+ blockSize);
+
+ /* Working pointer for the scratch buffer */
+ px = pb;
+
+ /* Working pointer for destination buffer */
+ pOut = pDst;
+
+ /* Loop over the blockSize. Unroll by a factor of 4.
+ * Compute 4 MACS at a time. */
+ blkCnt = blockSize >> 2U;
+
+ while (blkCnt > 0U)
+ {
+ /* Perform Multiply-Accumulate */
+ *pOut++ += *px++ * coeff;
+ *pOut++ += *px++ * coeff;
+ *pOut++ += *px++ * coeff;
+ *pOut++ += *px++ * coeff;
+
+ /* Decrement the loop counter */
+ blkCnt--;
+ }
+
+ /* If the blockSize is not a multiple of 4,
+ * compute the remaining samples */
+ blkCnt = blockSize % 0x4U;
+
+ while (blkCnt > 0U)
+ {
+ /* Perform Multiply-Accumulate */
+ *pOut++ += *px++ * coeff;
+
+ /* Decrement the loop counter */
+ blkCnt--;
+ }
+
+#else
+
+/* Run the below code for Cortex-M0 */
+
+ blkCnt = blockSize;
+
+ while (blkCnt > 0U)
+ {
+ /* Perform Multiplications and store in destination buffer */
+ *pOut++ = *px++ * coeff;
+
+ /* Decrement the loop counter */
+ blkCnt--;
+ }
+
+ /* Load the coefficient value and
+ * increment the coefficient buffer for the next set of state values */
+ coeff = *pCoeffs++;
+
+ /* Read Index, from where the state buffer should be read, is calculated. */
+ readIndex = ((int32_t) S->stateIndex - (int32_t) blockSize) - *pTapDelay++;
+
+ /* Wraparound of readIndex */
+ if (readIndex < 0)
+ {
+ readIndex += (int32_t) delaySize;
+ }
+
+ /* Loop over the number of taps. */
+ tapCnt = (uint32_t) numTaps - 2U;
+
+ while (tapCnt > 0U)
+ {
+
+ /* Working pointer for state buffer is updated */
+ py = pState;
+
+ /* blockSize samples are read from the state buffer */
+ arm_circularRead_f32((int32_t *) py, delaySize, &readIndex, 1,
+ (int32_t *) pb, (int32_t *) pb, blockSize, 1,
+ blockSize);
+
+ /* Working pointer for the scratch buffer */
+ px = pb;
+
+ /* Working pointer for destination buffer */
+ pOut = pDst;
+
+ blkCnt = blockSize;
+
+ while (blkCnt > 0U)
+ {
+ /* Perform Multiply-Accumulate */
+ *pOut++ += *px++ * coeff;
+
+ /* Decrement the loop counter */
+ blkCnt--;
+ }
+
+ /* Load the coefficient value and
+ * increment the coefficient buffer for the next set of state values */
+ coeff = *pCoeffs++;
+
+ /* Read Index, from where the state buffer should be read, is calculated. */
+ readIndex =
+ ((int32_t) S->stateIndex - (int32_t) blockSize) - *pTapDelay++;
+
+ /* Wraparound of readIndex */
+ if (readIndex < 0)
+ {
+ readIndex += (int32_t) delaySize;
+ }
+
+ /* Decrement the tap loop counter */
+ tapCnt--;
+ }
+
+ /* Compute last tap without the final read of pTapDelay */
+
+ /* Working pointer for state buffer is updated */
+ py = pState;
+
+ /* blockSize samples are read from the state buffer */
+ arm_circularRead_f32((int32_t *) py, delaySize, &readIndex, 1,
+ (int32_t *) pb, (int32_t *) pb, blockSize, 1,
+ blockSize);
+
+ /* Working pointer for the scratch buffer */
+ px = pb;
+
+ /* Working pointer for destination buffer */
+ pOut = pDst;
+
+ blkCnt = blockSize;
+
+ while (blkCnt > 0U)
+ {
+ /* Perform Multiply-Accumulate */
+ *pOut++ += *px++ * coeff;
+
+ /* Decrement the loop counter */
+ blkCnt--;
+ }
+
+#endif /* #if defined (ARM_MATH_DSP) */
+
+}
+
+/**
+ * @} end of FIR_Sparse group
+ */