summaryrefslogtreecommitdiff
path: root/DSP/Source/BasicMathFunctions/arm_sub_f32.c
diff options
context:
space:
mode:
authorrihab kouki <rihab.kouki@st.com>2020-07-28 11:24:49 +0100
committerrihab kouki <rihab.kouki@st.com>2020-07-28 11:24:49 +0100
commit96d6da4e252b06dcfdc041e7df23e86161c33007 (patch)
treea262f59bb1db7ec7819acae435f5049cbe5e2354 /DSP/Source/BasicMathFunctions/arm_sub_f32.c
parent9f95ff5b6ba01db09552b84a0ab79607060a2666 (diff)
downloadst-cmsis-core-lowfat-master.tar.gz
st-cmsis-core-lowfat-master.tar.bz2
st-cmsis-core-lowfat-master.zip
Official ARM version: v5.6.0HEADmaster
Diffstat (limited to 'DSP/Source/BasicMathFunctions/arm_sub_f32.c')
-rw-r--r--DSP/Source/BasicMathFunctions/arm_sub_f32.c148
1 files changed, 79 insertions, 69 deletions
diff --git a/DSP/Source/BasicMathFunctions/arm_sub_f32.c b/DSP/Source/BasicMathFunctions/arm_sub_f32.c
index 74a2944..4c97af3 100644
--- a/DSP/Source/BasicMathFunctions/arm_sub_f32.c
+++ b/DSP/Source/BasicMathFunctions/arm_sub_f32.c
@@ -1,15 +1,15 @@
/* ----------------------------------------------------------------------
* Project: CMSIS DSP Library
* Title: arm_sub_f32.c
- * Description: Floating-point vector subtraction.
+ * Description: Floating-point vector subtraction
*
- * $Date: 27. January 2017
- * $Revision: V.1.5.1
+ * $Date: 18. March 2019
+ * $Revision: V1.6.0
*
* Target Processor: Cortex-M cores
* -------------------------------------------------------------------- */
/*
- * Copyright (C) 2010-2017 ARM Limited or its affiliates. All rights reserved.
+ * Copyright (C) 2010-2019 ARM Limited or its affiliates. All rights reserved.
*
* SPDX-License-Identifier: Apache-2.0
*
@@ -29,110 +29,120 @@
#include "arm_math.h"
/**
- * @ingroup groupMath
+ @ingroup groupMath
*/
/**
- * @defgroup BasicSub Vector Subtraction
- *
- * Element-by-element subtraction of two vectors.
- *
- * <pre>
- * pDst[n] = pSrcA[n] - pSrcB[n], 0 <= n < blockSize.
- * </pre>
- *
- * There are separate functions for floating-point, Q7, Q15, and Q31 data types.
+ @defgroup BasicSub Vector Subtraction
+
+ Element-by-element subtraction of two vectors.
+
+ <pre>
+ pDst[n] = pSrcA[n] - pSrcB[n], 0 <= n < blockSize.
+ </pre>
+
+ There are separate functions for floating-point, Q7, Q15, and Q31 data types.
*/
/**
- * @addtogroup BasicSub
- * @{
+ @addtogroup BasicSub
+ @{
*/
-
/**
- * @brief Floating-point vector subtraction.
- * @param[in] *pSrcA points to the first input vector
- * @param[in] *pSrcB points to the second input vector
- * @param[out] *pDst points to the output vector
- * @param[in] blockSize number of samples in each vector
- * @return none.
+ @brief Floating-point vector subtraction.
+ @param[in] pSrcA points to the first input vector
+ @param[in] pSrcB points to the second input vector
+ @param[out] pDst points to the output vector
+ @param[in] blockSize number of samples in each vector
+ @return none
*/
void arm_sub_f32(
- float32_t * pSrcA,
- float32_t * pSrcB,
- float32_t * pDst,
- uint32_t blockSize)
+ const float32_t * pSrcA,
+ const float32_t * pSrcB,
+ float32_t * pDst,
+ uint32_t blockSize)
{
- uint32_t blkCnt; /* loop counter */
-
-#if defined (ARM_MATH_DSP)
+ uint32_t blkCnt; /* Loop counter */
+
+#if defined(ARM_MATH_NEON)
+ float32x4_t vec1;
+ float32x4_t vec2;
+ float32x4_t res;
+
+ /* Compute 4 outputs at a time */
+ blkCnt = blockSize >> 2U;
+
+ while (blkCnt > 0U)
+ {
+ /* C = A - B */
+
+ /* Subtract and then store the results in the destination buffer. */
+ vec1 = vld1q_f32(pSrcA);
+ vec2 = vld1q_f32(pSrcB);
+ res = vsubq_f32(vec1, vec2);
+ vst1q_f32(pDst, res);
+
+ /* Increment pointers */
+ pSrcA += 4;
+ pSrcB += 4;
+ pDst += 4;
+
+ /* Decrement the loop counter */
+ blkCnt--;
+ }
+
+ /* Tail */
+ blkCnt = blockSize & 0x3;
-/* Run the below code for Cortex-M4 and Cortex-M3 */
- float32_t inA1, inA2, inA3, inA4; /* temporary variables */
- float32_t inB1, inB2, inB3, inB4; /* temporary variables */
+#else
+#if defined (ARM_MATH_LOOPUNROLL)
- /*loop Unrolling */
+ /* Loop unrolling: Compute 4 outputs at a time */
blkCnt = blockSize >> 2U;
- /* First part of the processing with loop unrolling. Compute 4 outputs at a time.
- ** a second loop below computes the remaining 1 to 3 samples. */
while (blkCnt > 0U)
{
/* C = A - B */
- /* Subtract and then store the results in the destination buffer. */
- /* Read 4 input samples from sourceA and sourceB */
- inA1 = *pSrcA;
- inB1 = *pSrcB;
- inA2 = *(pSrcA + 1);
- inB2 = *(pSrcB + 1);
- inA3 = *(pSrcA + 2);
- inB3 = *(pSrcB + 2);
- inA4 = *(pSrcA + 3);
- inB4 = *(pSrcB + 3);
-
- /* dst = srcA - srcB */
- /* subtract and store the result */
- *pDst = inA1 - inB1;
- *(pDst + 1) = inA2 - inB2;
- *(pDst + 2) = inA3 - inB3;
- *(pDst + 3) = inA4 - inB4;
-
-
- /* Update pointers to process next sampels */
- pSrcA += 4U;
- pSrcB += 4U;
- pDst += 4U;
-
- /* Decrement the loop counter */
+
+ /* Subtract and store result in destination buffer. */
+ *pDst++ = (*pSrcA++) - (*pSrcB++);
+
+ *pDst++ = (*pSrcA++) - (*pSrcB++);
+
+ *pDst++ = (*pSrcA++) - (*pSrcB++);
+
+ *pDst++ = (*pSrcA++) - (*pSrcB++);
+
+ /* Decrement loop counter */
blkCnt--;
}
- /* If the blockSize is not a multiple of 4, compute any remaining output samples here.
- ** No loop unrolling is used. */
+ /* Loop unrolling: Compute remaining outputs */
blkCnt = blockSize % 0x4U;
#else
- /* Run the below code for Cortex-M0 */
-
/* Initialize blkCnt with number of samples */
blkCnt = blockSize;
-#endif /* #if defined (ARM_MATH_DSP) */
+#endif /* #if defined (ARM_MATH_LOOPUNROLL) */
+#endif /* #if defined(ARM_MATH_NEON) */
while (blkCnt > 0U)
{
/* C = A - B */
- /* Subtract and then store the results in the destination buffer. */
+
+ /* Subtract and store result in destination buffer. */
*pDst++ = (*pSrcA++) - (*pSrcB++);
- /* Decrement the loop counter */
+ /* Decrement loop counter */
blkCnt--;
}
+
}
/**
- * @} end of BasicSub group
+ @} end of BasicSub group
*/