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authorrihab kouki <rihab.kouki@st.com>2020-07-28 11:24:49 +0100
committerrihab kouki <rihab.kouki@st.com>2020-07-28 11:24:49 +0100
commit96d6da4e252b06dcfdc041e7df23e86161c33007 (patch)
treea262f59bb1db7ec7819acae435f5049cbe5e2354 /DSP/Source/BasicMathFunctions/arm_offset_f32.c
parent9f95ff5b6ba01db09552b84a0ab79607060a2666 (diff)
downloadst-cmsis-core-lowfat-master.tar.gz
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Official ARM version: v5.6.0HEADmaster
Diffstat (limited to 'DSP/Source/BasicMathFunctions/arm_offset_f32.c')
-rw-r--r--DSP/Source/BasicMathFunctions/arm_offset_f32.c151
1 files changed, 72 insertions, 79 deletions
diff --git a/DSP/Source/BasicMathFunctions/arm_offset_f32.c b/DSP/Source/BasicMathFunctions/arm_offset_f32.c
index ebc20a4..b10e3f1 100644
--- a/DSP/Source/BasicMathFunctions/arm_offset_f32.c
+++ b/DSP/Source/BasicMathFunctions/arm_offset_f32.c
@@ -3,13 +3,13 @@
* Title: arm_offset_f32.c
* Description: Floating-point vector offset
*
- * $Date: 27. January 2017
- * $Revision: V.1.5.1
+ * $Date: 18. March 2019
+ * $Revision: V1.6.0
*
* Target Processor: Cortex-M cores
* -------------------------------------------------------------------- */
/*
- * Copyright (C) 2010-2017 ARM Limited or its affiliates. All rights reserved.
+ * Copyright (C) 2010-2019 ARM Limited or its affiliates. All rights reserved.
*
* SPDX-License-Identifier: Apache-2.0
*
@@ -29,126 +29,119 @@
#include "arm_math.h"
/**
- * @ingroup groupMath
+ @ingroup groupMath
*/
/**
- * @defgroup offset Vector Offset
- *
- * Adds a constant offset to each element of a vector.
- *
- * <pre>
- * pDst[n] = pSrc[n] + offset, 0 <= n < blockSize.
- * </pre>
- *
- * The functions support in-place computation allowing the source and
- * destination pointers to reference the same memory buffer.
- * There are separate functions for floating-point, Q7, Q15, and Q31 data types.
+ @defgroup BasicOffset Vector Offset
+
+ Adds a constant offset to each element of a vector.
+
+ <pre>
+ pDst[n] = pSrc[n] + offset, 0 <= n < blockSize.
+ </pre>
+
+ The functions support in-place computation allowing the source and
+ destination pointers to reference the same memory buffer.
+ There are separate functions for floating-point, Q7, Q15, and Q31 data types.
*/
/**
- * @addtogroup offset
- * @{
+ @addtogroup BasicOffset
+ @{
*/
/**
- * @brief Adds a constant offset to a floating-point vector.
- * @param[in] *pSrc points to the input vector
- * @param[in] offset is the offset to be added
- * @param[out] *pDst points to the output vector
- * @param[in] blockSize number of samples in the vector
- * @return none.
+ @brief Adds a constant offset to a floating-point vector.
+ @param[in] pSrc points to the input vector
+ @param[in] offset is the offset to be added
+ @param[out] pDst points to the output vector
+ @param[in] blockSize number of samples in each vector
+ @return none
*/
-
void arm_offset_f32(
- float32_t * pSrc,
- float32_t offset,
- float32_t * pDst,
- uint32_t blockSize)
+ const float32_t * pSrc,
+ float32_t offset,
+ float32_t * pDst,
+ uint32_t blockSize)
{
- uint32_t blkCnt; /* loop counter */
-
-#if defined (ARM_MATH_DSP)
+ uint32_t blkCnt; /* Loop counter */
+
+#if defined(ARM_MATH_NEON_EXPERIMENTAL)
+ float32x4_t vec1;
+ float32x4_t res;
+
+ /* Compute 4 outputs at a time */
+ blkCnt = blockSize >> 2U;
+
+ while (blkCnt > 0U)
+ {
+ /* C = A + offset */
+
+ /* Add offset and then store the results in the destination buffer. */
+ vec1 = vld1q_f32(pSrc);
+ res = vaddq_f32(vec1,vdupq_n_f32(offset));
+ vst1q_f32(pDst, res);
+
+ /* Increment pointers */
+ pSrc += 4;
+ pDst += 4;
+
+ /* Decrement the loop counter */
+ blkCnt--;
+ }
+
+ /* Tail */
+ blkCnt = blockSize & 0x3;
-/* Run the below code for Cortex-M4 and Cortex-M3 */
- float32_t in1, in2, in3, in4;
+#else
+#if defined (ARM_MATH_LOOPUNROLL)
- /*loop Unrolling */
+ /* Loop unrolling: Compute 4 outputs at a time */
blkCnt = blockSize >> 2U;
- /* First part of the processing with loop unrolling. Compute 4 outputs at a time.
- ** a second loop below computes the remaining 1 to 3 samples. */
while (blkCnt > 0U)
{
/* C = A + offset */
- /* Add offset and then store the results in the destination buffer. */
- /* read samples from source */
- in1 = *pSrc;
- in2 = *(pSrc + 1);
-
- /* add offset to input */
- in1 = in1 + offset;
-
- /* read samples from source */
- in3 = *(pSrc + 2);
-
- /* add offset to input */
- in2 = in2 + offset;
- /* read samples from source */
- in4 = *(pSrc + 3);
-
- /* add offset to input */
- in3 = in3 + offset;
-
- /* store result to destination */
- *pDst = in1;
-
- /* add offset to input */
- in4 = in4 + offset;
-
- /* store result to destination */
- *(pDst + 1) = in2;
+ /* Add offset and store result in destination buffer. */
+ *pDst++ = (*pSrc++) + offset;
- /* store result to destination */
- *(pDst + 2) = in3;
+ *pDst++ = (*pSrc++) + offset;
- /* store result to destination */
- *(pDst + 3) = in4;
+ *pDst++ = (*pSrc++) + offset;
- /* update pointers to process next samples */
- pSrc += 4U;
- pDst += 4U;
+ *pDst++ = (*pSrc++) + offset;
- /* Decrement the loop counter */
+ /* Decrement loop counter */
blkCnt--;
}
- /* If the blockSize is not a multiple of 4, compute any remaining output samples here.
- ** No loop unrolling is used. */
+ /* Loop unrolling: Compute remaining outputs */
blkCnt = blockSize % 0x4U;
#else
- /* Run the below code for Cortex-M0 */
-
/* Initialize blkCnt with number of samples */
blkCnt = blockSize;
-#endif /* #if defined (ARM_MATH_DSP) */
+#endif /* #if defined (ARM_MATH_LOOPUNROLL) */
+#endif /* #if defined(ARM_MATH_NEON_EXPERIMENTAL) */
while (blkCnt > 0U)
{
/* C = A + offset */
- /* Add offset and then store the result in the destination buffer. */
+
+ /* Add offset and store result in destination buffer. */
*pDst++ = (*pSrc++) + offset;
- /* Decrement the loop counter */
+ /* Decrement loop counter */
blkCnt--;
}
+
}
/**
- * @} end of offset group
+ @} end of BasicOffset group
*/