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#include <math.h>
#include "color.h"
void hsv_to_rgb(struct hsvf *hsv, struct rgbf *rgb) {
float h = hsv->h, s = hsv->s, v = hsv->v;
float c = v * s; // Chroma
float hmod = fmodf(h * 6.0f, 6.0f);
float x = c * (1.0f - fabsf(fmodf(hmod, 2.0f) - 1.0f));
float m = v - c;
switch ((int)hmod) {
case 0:
rgb->r = c; rgb->g = x; rgb->b = 0;
break;
case 1:
rgb->r = x; rgb->g = c; rgb->b = 0;
break;
case 2:
rgb->r = 0; rgb->g = c; rgb->b = x;
break;
case 3:
rgb->r = 0; rgb->g = x; rgb->b = c;
break;
case 4:
rgb->r = x; rgb->g = 0; rgb->b = c;
break;
case 5:
rgb->r = c; rgb->g = 0; rgb->b = x;
break;
default:
rgb->r = 0; rgb->g = 0; rgb->b = 0;
}
rgb->r += m;
rgb->g += m;
rgb->b += m;
}
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