1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
|
/* ----------------------------------------------------------------------
* Project: CMSIS DSP Library
* Title: arm_add_f32.c
* Description: Floating-point vector addition
*
* $Date: 27. January 2017
* $Revision: V.1.5.1
*
* Target Processor: Cortex-M cores
* -------------------------------------------------------------------- */
/*
* Copyright (C) 2010-2017 ARM Limited or its affiliates. All rights reserved.
*
* SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 (the License); you may
* not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an AS IS BASIS, WITHOUT
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "arm_math.h"
/**
* @ingroup groupMath
*/
/**
* @defgroup BasicAdd Vector Addition
*
* Element-by-element addition of two vectors.
*
* <pre>
* pDst[n] = pSrcA[n] + pSrcB[n], 0 <= n < blockSize.
* </pre>
*
* There are separate functions for floating-point, Q7, Q15, and Q31 data types.
*/
/**
* @addtogroup BasicAdd
* @{
*/
/**
* @brief Floating-point vector addition.
* @param[in] *pSrcA points to the first input vector
* @param[in] *pSrcB points to the second input vector
* @param[out] *pDst points to the output vector
* @param[in] blockSize number of samples in each vector
* @return none.
*/
void arm_add_f32(
float32_t * pSrcA,
float32_t * pSrcB,
float32_t * pDst,
uint32_t blockSize)
{
uint32_t blkCnt; /* loop counter */
#if defined (ARM_MATH_DSP)
/* Run the below code for Cortex-M4 and Cortex-M3 */
float32_t inA1, inA2, inA3, inA4; /* temporary input variabels */
float32_t inB1, inB2, inB3, inB4; /* temporary input variables */
/*loop Unrolling */
blkCnt = blockSize >> 2U;
/* First part of the processing with loop unrolling. Compute 4 outputs at a time.
** a second loop below computes the remaining 1 to 3 samples. */
while (blkCnt > 0U)
{
/* C = A + B */
/* Add and then store the results in the destination buffer. */
/* read four inputs from sourceA and four inputs from sourceB */
inA1 = *pSrcA;
inB1 = *pSrcB;
inA2 = *(pSrcA + 1);
inB2 = *(pSrcB + 1);
inA3 = *(pSrcA + 2);
inB3 = *(pSrcB + 2);
inA4 = *(pSrcA + 3);
inB4 = *(pSrcB + 3);
/* C = A + B */
/* add and store result to destination */
*pDst = inA1 + inB1;
*(pDst + 1) = inA2 + inB2;
*(pDst + 2) = inA3 + inB3;
*(pDst + 3) = inA4 + inB4;
/* update pointers to process next samples */
pSrcA += 4U;
pSrcB += 4U;
pDst += 4U;
/* Decrement the loop counter */
blkCnt--;
}
/* If the blockSize is not a multiple of 4, compute any remaining output samples here.
** No loop unrolling is used. */
blkCnt = blockSize % 0x4U;
#else
/* Run the below code for Cortex-M0 */
/* Initialize blkCnt with number of samples */
blkCnt = blockSize;
#endif /* #if defined (ARM_MATH_DSP) */
while (blkCnt > 0U)
{
/* C = A + B */
/* Add and then store the results in the destination buffer. */
*pDst++ = (*pSrcA++) + (*pSrcB++);
/* Decrement the loop counter */
blkCnt--;
}
}
/**
* @} end of BasicAdd group
*/
|