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authorjaseg <git-bigdata-wsl-arch@jaseg.de>2020-05-03 19:53:02 +0200
committerjaseg <git-bigdata-wsl-arch@jaseg.de>2020-05-03 19:53:02 +0200
commit2628932a40d769d8d0180ba6fed1e7b9b2718982 (patch)
treeea485897653003d01cd16e2b506f69363928fafa /Blink/Drivers/CMSIS/DSP/Source/BasicMathFunctions/arm_shift_q31.c
parent972da3c0fd449dd6153edaf3c56e0c50d16b726b (diff)
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-/* ----------------------------------------------------------------------
- * Project: CMSIS DSP Library
- * Title: arm_shift_q31.c
- * Description: Shifts the elements of a Q31 vector by a specified number of bits
- *
- * $Date: 27. January 2017
- * $Revision: V.1.5.1
- *
- * Target Processor: Cortex-M cores
- * -------------------------------------------------------------------- */
-/*
- * Copyright (C) 2010-2017 ARM Limited or its affiliates. All rights reserved.
- *
- * SPDX-License-Identifier: Apache-2.0
- *
- * Licensed under the Apache License, Version 2.0 (the License); you may
- * not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an AS IS BASIS, WITHOUT
- * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#include "arm_math.h"
-
-/**
- * @ingroup groupMath
- */
-/**
- * @defgroup shift Vector Shift
- *
- * Shifts the elements of a fixed-point vector by a specified number of bits.
- * There are separate functions for Q7, Q15, and Q31 data types.
- * The underlying algorithm used is:
- *
- * <pre>
- * pDst[n] = pSrc[n] << shift, 0 <= n < blockSize.
- * </pre>
- *
- * If <code>shift</code> is positive then the elements of the vector are shifted to the left.
- * If <code>shift</code> is negative then the elements of the vector are shifted to the right.
- *
- * The functions support in-place computation allowing the source and destination
- * pointers to reference the same memory buffer.
- */
-
-/**
- * @addtogroup shift
- * @{
- */
-
-/**
- * @brief Shifts the elements of a Q31 vector a specified number of bits.
- * @param[in] *pSrc points to the input vector
- * @param[in] shiftBits number of bits to shift. A positive value shifts left; a negative value shifts right.
- * @param[out] *pDst points to the output vector
- * @param[in] blockSize number of samples in the vector
- * @return none.
- *
- *
- * <b>Scaling and Overflow Behavior:</b>
- * \par
- * The function uses saturating arithmetic.
- * Results outside of the allowable Q31 range [0x80000000 0x7FFFFFFF] will be saturated.
- */
-
-void arm_shift_q31(
- q31_t * pSrc,
- int8_t shiftBits,
- q31_t * pDst,
- uint32_t blockSize)
-{
- uint32_t blkCnt; /* loop counter */
- uint8_t sign = (shiftBits & 0x80); /* Sign of shiftBits */
-
-#if defined (ARM_MATH_DSP)
-
- q31_t in1, in2, in3, in4; /* Temporary input variables */
- q31_t out1, out2, out3, out4; /* Temporary output variables */
-
- /*loop Unrolling */
- blkCnt = blockSize >> 2U;
-
-
- if (sign == 0U)
- {
- /* First part of the processing with loop unrolling. Compute 4 outputs at a time.
- ** a second loop below computes the remaining 1 to 3 samples. */
- while (blkCnt > 0U)
- {
- /* C = A << shiftBits */
- /* Shift the input and then store the results in the destination buffer. */
- in1 = *pSrc;
- in2 = *(pSrc + 1);
- out1 = in1 << shiftBits;
- in3 = *(pSrc + 2);
- out2 = in2 << shiftBits;
- in4 = *(pSrc + 3);
- if (in1 != (out1 >> shiftBits))
- out1 = 0x7FFFFFFF ^ (in1 >> 31);
-
- if (in2 != (out2 >> shiftBits))
- out2 = 0x7FFFFFFF ^ (in2 >> 31);
-
- *pDst = out1;
- out3 = in3 << shiftBits;
- *(pDst + 1) = out2;
- out4 = in4 << shiftBits;
-
- if (in3 != (out3 >> shiftBits))
- out3 = 0x7FFFFFFF ^ (in3 >> 31);
-
- if (in4 != (out4 >> shiftBits))
- out4 = 0x7FFFFFFF ^ (in4 >> 31);
-
- *(pDst + 2) = out3;
- *(pDst + 3) = out4;
-
- /* Update destination pointer to process next sampels */
- pSrc += 4U;
- pDst += 4U;
-
- /* Decrement the loop counter */
- blkCnt--;
- }
- }
- else
- {
-
- /* First part of the processing with loop unrolling. Compute 4 outputs at a time.
- ** a second loop below computes the remaining 1 to 3 samples. */
- while (blkCnt > 0U)
- {
- /* C = A >> shiftBits */
- /* Shift the input and then store the results in the destination buffer. */
- in1 = *pSrc;
- in2 = *(pSrc + 1);
- in3 = *(pSrc + 2);
- in4 = *(pSrc + 3);
-
- *pDst = (in1 >> -shiftBits);
- *(pDst + 1) = (in2 >> -shiftBits);
- *(pDst + 2) = (in3 >> -shiftBits);
- *(pDst + 3) = (in4 >> -shiftBits);
-
-
- pSrc += 4U;
- pDst += 4U;
-
- blkCnt--;
- }
-
- }
-
- /* If the blockSize is not a multiple of 4, compute any remaining output samples here.
- ** No loop unrolling is used. */
- blkCnt = blockSize % 0x4U;
-
-#else
-
- /* Run the below code for Cortex-M0 */
-
-
- /* Initialize blkCnt with number of samples */
- blkCnt = blockSize;
-
-#endif /* #if defined (ARM_MATH_DSP) */
-
-
- while (blkCnt > 0U)
- {
- /* C = A (>> or <<) shiftBits */
- /* Shift the input and then store the result in the destination buffer. */
- *pDst++ = (sign == 0U) ? clip_q63_to_q31((q63_t) * pSrc++ << shiftBits) :
- (*pSrc++ >> -shiftBits);
-
- /* Decrement the loop counter */
- blkCnt--;
- }
-
-
-}
-
-/**
- * @} end of shift group
- */