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Matelight: Large graphical matrix display made up of Mate soda bottles
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server.py
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2017-03-24
Add LICENSE
HEAD
master
jaseg
1
-0
/
+16
2016-01-04
Re-add spam filtering, improve length marquee limiting
jaseg
1
-71
/
+88
2016-01-02
Host: Made rendering pipeline a bit more flexible
jaseg
1
-37
/
+52
2016-01-02
Host: Add console CRAP client
jaseg
1
-163
/
+56
2015-11-04
server: Add automatic UDP client switching
jaseg
1
-1
/
+5
2014-12-10
Merge branch 'master' of matelight:matelight
jaseg
1
-9
/
+17
2014-12-09
Made logging flush stdout
jaseg
1
-0
/
+2
2014-10-01
Removed static noise foo, added a few sleeps
jaseg
1
-1
/
+4
2014-07-25
Europython stuff
jaseg
1
-7
/
+15
2014-07-19
Saving state
jaseg
1
-1
/
+1
2014-03-10
Fixed alpha handling, added noise
jaseg
1
-1
/
+8
2014-03-10
Fixed the memory leak
jaseg
1
-9
/
+9
2014-03-09
Test about using numpy to alloccate buffer
jaseg
1
-2
/
+4
2014-03-09
Re-did the rendering infrastructure. Still leaking memory.
jaseg
1
-169
/
+84
2014-03-07
default scrolling works now
jaseg
1
-4
/
+25
2014-03-07
udp and tcp subloops, default texts still missing
jaseg
1
-52
/
+81
2014-03-07
Merge branch 'master' of https://github.com/jaseg/matelight
jaseg
1
-8
/
+44
2014-03-07
20 frames per second
Uwe Kamper
1
-0
/
+7
2014-03-07
multithreaded frame-queueing and polling in the server classes
Uwe Kamper
1
-8
/
+37
2014-03-07
New, fancy schmancy scrolling working as intended
jaseg
1
-2
/
+2
2014-03-07
Modified text rendering to something frame based
jaseg
1
-26
/
+25
2014-03-04
Now faster. And with more Jenny Holzer.
jaseg
1
-20
/
+17
2014-02-17
UDP streaming now working properly
jaseg
1
-12
/
+15
2014-02-17
Now with proper console rendering
jaseg
1
-6
/
+13
2014-02-17
Small queue handling bugfix
jaseg
1
-1
/
+2
2014-02-17
Network handling works now
jaseg
1
-27
/
+137
2014-02-17
Marquee is working now
jaseg
1
-7
/
+14
2014-02-17
Niiiice glitch art...
jaseg
1
-22
/
+5
2014-02-17
ctypes pointer narf working now
jaseg
1
-13
/
+40
2014-02-16
The fundamentals of the new ctypes interface are working
jaseg
1
-0
/
+32