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<h1>PolyNode.GetNext</h1>
<p class="Decl"><span class="Comment"> Del.» </span><b>function</b> GetNext: TPolyNode;</p>
<p class="Decl2"><span class="Comment"> C++ »</span> PolyNode* GetNext();</p>
<p class="Decl3"><span class="Comment"> C# »</span> <b>public <span class="CSharp">PolyNode</span></b> GetNext();</p>
<p class="Body"> The returned Polynode will be the first child if any, otherwise the next sibling, otherwise the next sibling of the Parent etc.<br><br> A PolyTree can be traversed very easily by calling GetFirst() followed by GetNext() in a loop until the returned object is a null pointer ...<br><br>
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<pre class="brush: cpp;">
PolyTree polytree;
//call to Clipper.Execute method here which fills 'polytree'
PolyNode* polynode = polytree.GetFirst();
while (polynode)
{
//do stuff with polynode here
polynode = polynode->GetNext();
}
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<h2 id="Auto-SeeAlso">See Also</h2>
<p class="Body"><a href="../../PolyTree/Methods/GetFirst.htm">PolyTree.GetFirst</a></p>
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