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<h1>ClipperOffset.MiterLimit</h1>
<p class="Decl"><span class="Comment">Del.»</span> <b>property</b> MiterLimit: double; <span class="Comment">//read and write</span></p>
<p class="Decl2"><span class="Comment"> C++ »</span> <b>double</b> MiterLimit;</p>
<p class="Decl3"><span class="Comment">C# »</span> <b>public double</b> MiterLimit {get; set;}</p>
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<p class="Body"> This property sets the maximum distance <em>in multiples of delta</em> that vertices can be offset from their original positions before squaring is applied. (Squaring truncates a miter by 'cutting it off' at 1 × delta distance from the original vertex.)<br><br> <b>The default value for MiterLimit is 2</b> (ie twice delta). This is also the smallest MiterLimit that's allowed. If mitering was unrestricted (ie without any squaring), then offsets at very acute angles would generate unacceptably long 'spikes'.<br><br> An example of an offsetting 'spike' at a narrow angle that's a consequence of using a large MiterLimit (25) ...<br> <img src="../../../../../../Images/miterlimit.png" alt="" border="0"> </p>
<h2 id="Auto-SeeAlso">See Also</h2>
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