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  <h1>ClipperOffset.Execute</h1>


  <p class="Decl"><span class="Comment">Del.&raquo;</span> <b>procedure</b> Execute(<b>out</b> solution: TPaths; Delta: Double); <b>overload</b>;</p>

  <p class="Decl2"><span class="Comment"> C++&nbsp;&raquo;</span> <b>void</b> Execute(Paths& solution, double delta);</p>

  <p class="Decl3"><span class="Comment">C#&nbsp;&nbsp;&raquo;</span> <b>public void</b> Execute(ref Paths solution, double delta);</p>
<br>

  <p class="Decl"><span class="Comment">Del.&raquo;</span> <b>procedure</b> Execute(<b>out</b> PolyTree: TPolyTree; Delta: Double); <b>overload</b>;</p>

  <p class="Decl2"><span class="Comment"> C++&nbsp;&raquo;</span> <b>void</b> Execute(PolyTree& polytree, double delta);</p>

  <p class="Decl3"><span class="Comment">C#&nbsp;&nbsp;&raquo;</span> <b>public void</b> Execute(ref PolyTree polytree, double delta);</p>
<br>


  <p class="Body"> This method takes two parameters. The first is the structure that receives the result of the offset operation (either a PolyTree or a Paths structure). The second parameter is the amount to which the supplied paths will be offset. Negative delta values shrink polygons and positive delta expand them.<br><br> This method can be called multiple times, offsetting the same paths by different amounts (ie using different deltas).<br><br> <img src="../../../../../../Images/offset1.png" alt="" width="310" height="314" border="0" align="right"> 
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          <pre class="brush: cpp;">
#include "clipper.hpp"  
...
using namespace ClipperLib;

int main()
{
  Path subj;
  Paths solution;
  subj &lt;&lt; 
    IntPoint(348,257) &lt;&lt; IntPoint(364,148) &lt;&lt; IntPoint(362,148) &lt;&lt; 
    IntPoint(326,241) &lt;&lt; IntPoint(295,219) &lt;&lt; IntPoint(258,88) &lt;&lt; 
    IntPoint(440,129) &lt;&lt; IntPoint(370,196) &lt;&lt; IntPoint(372,275);
  ClipperOffset co;
  co.AddPath(subj, jtRound, etClosedPolygon);
  co.Execute(solution, -7.0);
  
  //draw solution ...
  DrawPolygons(solution, 0x4000FF00, 0xFF009900);
}
          </pre>


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