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-Gerbolyze renders SVG vector and PNG/JPG raster images into existing gerber PCB manufacturing files.
-Vector data from SVG files is rendered losslessly *without* an intermediate rasterization/revectorization step.
-Still, gerbolyze supports (almost) the full SVG 1.1 spec including complex, self-intersecting paths with holes,
-patterns, dashes and transformations.
-
-Raster images can either be vectorized through contour tracing (like gerbolyze v1.0 did) or they can be embedded using
-high-resolution grayscale emulation while (mostly) guaranteeing trace/space design rules.
-
-Try gerbolyze online at https://dyna.kokoroyukuma.de/gerboweb
-
-.. figure:: pics/pcbway_sample_02_small.jpg
- :width: 800px
-
- Drawing by `トーコ Toko <https://twitter.com/fluffy2038/status/1317231121269104640>`__ converted using Gerbolyze and printed at PCBWay.
-
-
-Tooling for PCB art is quite limited in both open source and closed source ecosystems. Something as simple as putting a
-pretty picture on a PCB can be an extremely tedious task. Depending on the PCB tool used, various arcane incantations
-may be necessary and even modestly complex images will slow down most PCB tools to a crawl.
-
-Gerbolyze solves this problem in a toolchain-agnostic way by directly vectorizing SVG vector and PNG or JPG bitmap files
-onto existing gerber layers. Gerbolyze processes any spec-compliant SVG and "gerbolyzes" SVG vector data into a Gerber
-spec-compliant form. Gerbolyze has been tested against both the leading open-source KiCAD toolchain and the
-industry-standard Altium Designer. Gerbolyze is written with performance in mind and will happily vectorize tens of
-thousands of primitives, generating tens of megabytes of gerber code without crapping itself. With gerbolyze you can
-finally be confident that your PCB fab's toolchain will fall over before yours does if you overdo it with the high-poly
-anime silkscreen.
-
-Gerbolyze is based on gerbonara_.
-
-.. image:: pics/process-overview.png
- :width: 800px
-
-.. contents::
-
-Tl;dr: Produce high-quality artistic PCBs in three easy steps!
---------------------------------------------------------------
-
-Gerbolyze works in three steps.
-
-1. Generate a scale-accurate template of the finished PCB from your CAD tool's gerber output:
-
- .. code::
-
- $ gerbolyze template --top template_top.svg [--bottom template_bottom.svg] my_gerber_dir
-
-2. Load the resulting template image Inkscape_ or another SVG editing program. Put your artwork on the appropriate SVG
- layer. Dark colors become filled gerber primitives, bright colors become unfilled primitives. You can directly put
- raster images (PNG/JPG) into this SVG as well, just position and scale them like everything else. SVG clips work for
- images, too. Masks are not supported.
-
-3. Vectorize the edited SVG template image drectly into the PCB's gerber files:
-
- .. code::
-
- $ gerbolyze paste --top template_top_edited.svg [--bottom ...] my_gerber_dir output_gerber_dir
-
-Quick Start Installation (Any Platform)
----------------------------------------
-
-.. code-block:: shell
-
- python -m pip install --user gerbolyze
-
-To uninstall, run
-
-.. code-block:: shell
-
- python -m pip uninstall gerbolyze gerbonara resvg-wasi svg-flatten-wasi
-
-To update, run
-
-.. code-block:: shell
-
- python -m pip install --user --upgrade --upgrade-strategy eager gerbolyze
-
-Speeding up gerbolyze using natively-built binaries
----------------------------------------------------
-
-This will install gerbolyze's binary dependency resvg and gerbolyze's svg-flatten utility as pre-built cross-platform
-WASM binaries. When you first run gerbolyze, it will take some time (~30s) to link these binaries for your system. The
-output is cached, so any future run is going to be fast.
-
-WASM is slower than natively-built binaries. To speed up gerbolyze, you can natively build its two binary dependencies:
-
-1. Install resvg natively using rust's cargo package manager: ``cargo install resvg``
-2. Install gerbolyze's svg-flatten utility natively. You can get pre-built binaries from gerbolyze's gitlab CI jobs `at
- this link <https://gitlab.com/gerbolyze/gerbolyze/-/pipelines?scope=tags&page=1>`__ by clicking the three dots on the
- right next to the version you want. These pre-built binaries should work on any x86_64 linux since they are
- statically linked. You can also build svg-flatten yourself by running ``make`` inside the ``svg-flatten`` folder from
- a gerbolyze checkout.
-
-Gerbolyze will pick up these binaries when installed in your ``$PATH``. resvg is also picked up when it is installed by
-cargo in your home's ``~/.cargo``, even if it's not in your ``$PATH``. You can override the resvg, usvg or svg-flatten
-binary that gerbolyze uses by giving it the absoulute path to a binary in the ``$RESVG``, ``$USVG`` and ``$SVG_FLATTEN``
-environment variables.
-
-
-Build from source (any distro)
-~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
-.. code:: sh
-
- git clone --recurse-submodules https://git.jaseg.de/gerbolyze.git
- cd gerbolyze
-
- python3 -m venv
- source venv/bin/activate
- python3 setup.py install
-
-Features
---------
-
-Input on the left, output on the right.
-
-.. image:: pics/test_svg_readme_composited.png
- :width: 800px
-
-* Almost full SVG 1.1 static spec coverage (!)
-
- * Paths with beziers, self-intersections and holes
- * Strokes, even with dashes and markers
- * Pattern fills and strokes
- * Transformations and nested groups
- * Proper text rendering with support for complex text layout (e.g. Arabic)
- * <image> elements via either built-in vectorizer or built-in halftone processor
- * (some) CSS
-
-* Writes Gerber, SVG or KiCAD S-Expression (``.kicad_mod``) formats
-* Can export from top/bottom SVGs to a whole gerber layer stack at once with filename autodetection
-* Can export SVGs to ``.kicad_mod`` files like svg2mod (but with full SVG support)
-* Beziers flattening with configurable tolerance using actual math!
-* Polygon intersection removal
-* Polygon hole removal (!)
-* Optionally vector-compositing of output: convert black/white/transparent image to black/transparent image
-* Renders SVG templates from input gerbers for accurate and easy scaling and positioning of artwork
-* layer masking with offset (e.g. all silk within 1mm of soldermask)
-* Can read gerbers from zip files
-* Limited SVG support for board outline layers (no fill/region support)
-* Dashed lines supported on board outline layers
-
-Gerbolyze is the end-to-end "paste this svg into these gerbers" command that handles all layers on both board sides at
-once. The heavy-duty computer geometry logic of gerbolyze is handled by the svg-flatten utility (``svg-flatten``
-directory). svg-flatten reads an SVG file and renders it into a variety of output formats. svg-flatten can be used like
-a variant of the popular svg2mod that supports all of SVG and handles arbitrary input ``<path>`` elements.
-
-Algorithm Overview
-------------------
-
-This is the algorithm gerbolyze uses to process a stack of gerbers.
-
-* Map input files to semantic layers by their filenames
-* For each layer:
-
- * load input gerber
- * Pass mask layers through ``gerbv`` for conversion to SVG
- * Pass mask layers SVG through ``svg-flatten --dilate``
- * Pass input SVG through ``svg-flatten --only-groups [layer]``
- * Overlay input gerber, mask and input svg
- * Write result to output gerber
-
-This is the algorithm svg-flatten uses to process an SVG.
-
-* pass input SVG through usvg_
-* iterate depth-first through resulting SVG.
-
- * for groups: apply transforms and clip and recurse
- * for images: Vectorize using selected vectorizer
- * for paths:
-
- * flatten path using Cairo
- * remove self-intersections using Clipper
- * if stroke is set: process dash, then offset using Clipper
- * apply pattern fills
- * clip to clip-path
- * remove holes using Clipper
-
-* for KiCAD S-Expression export: vector-composite results using CavalierContours: subtract each clear output primitive
- from all previous dark output primitives
-
-Web interface
--------------
-
-You can try gerbolyze online at https://dyna.kokoroyukuma.de/gerboweb
-
-The web interface does not expose all of gerbolyze's bells and whistles, but it allows you to simply paste a single SVG
-file on a board to try out gerbolyze. Upload your design on the web interface, then download the template for either the
-top or bottom side, and put your artwork on the appropriate layer of that template using Inkscape_. Finally, upload the
-modified template and let gerbolyze process your design.
-
-Command-line usage
-------------------
-.. _command_line_usage:
-
-Generate SVG template from Gerber files:
-
-.. code-block:: shell
-
- gerbolyze template [options] [--top|--bottom] input_dir_or.zip output.svg
-
-Render design from an SVG made with the template above into a set of gerber files:
-
-.. code-block:: shell
-
- gerbolyze paste [options] artwork.svg input_dir_or.zip output_dir_or.zip
-
-Use svg-flatten to convert an SVG file into Gerber or flattened SVG:
-
-.. code-block:: shell
-
- svg-flatten [options] --format [gerber|svg] [input_file.svg] [output_file]
-
-Use svg-flatten to convert an SVG file into the given layer of a KiCAD S-Expression (``.kicad_mod``) file:
-
-.. code-block:: shell
-
- svg-flatten [options] --format kicad --sexp-layer F.SilkS --sexp-mod-name My_Module [input_file.svg] [output_file]
-
-Use svg-flatten to convert an SVG file into a ``.kicad_mod`` with SVG layers fed into separate KiCAD layers based on
-their IDs like the popular ``svg2mod`` is doing:
-
-Note:
- Right now, the input SVG's layers must have *ids* that match up KiCAD's s-exp layer names. Note that when you name
- a layer in Inkscape that only sets a ``name`` attribute, but does not change the ID. In order to change the ID in
- Inkscape, you have to use Inkscape's "object properties" context menu function.
-
- Also note that svg-flatten expects the layer names KiCAD uses in their S-Expression format. These are *different* to
- the layer names KiCAD exposes in the UI (even though most of them match up!).
-
- For your convenience, there is an SVG template with all the right layer names and IDs located next to this README.
-
-.. code-block:: shell
-
- svg-flatten [options] --format kicad --sexp-mod-name My_Module [input_file.svg] [output_file]
-
-``gerbolyze template``
-~~~~~~~~~~~~~~~~~~~~~~
-
-Usage: ``gerbolyze template [OPTIONS] INPUT``
-
-Generate SVG template for gerbolyze paste from gerber files.
-
-INPUT may be a gerber file, directory of gerber files or zip file with gerber files. The output file contains a preview
-image of the input gerbers to allow you to position your artwork, as well as prepared Inkscape layers corresponding to
-each gerber layer. Simply place your artwork in this SVG template using Inkscape. Starting in v3.0, gerbolyze
-automatically keeps track of which board side (top or bottom) is contained in an SVG template.
-
-Options:
-********
-``--top | --bottom``
- Output top or bottom side template. This affects both the preview image and the prepared Inkscape layers.
-
-``--vector | --raster``
- Embed preview renders into output file as SVG vector graphics instead of rendering them to PNG bitmaps. The
- resulting preview may slow down your SVG editor.
-
-``--raster-dpi FLOAT``
- DPI for rastering preview
-
-``--bbox TEXT``
- Output file bounding box. Format: "w,h" to force [w] mm by [h] mm output canvas OR "x,y,w,h" to force [w] mm by [h]
- mm output canvas with its bottom left corner at the given input gerber coördinates.
-
-
-``gerbolyze paste``
-~~~~~~~~~~~~~~~~~~~
-(see `below <vectorization_>`__)
-
-Usage: ``gerbolyze paste [OPTIONS] INPUT_GERBERS OVERLAY_SVG OUTPUT_GERBERS``
-
-Render vector data and raster images from SVG file into gerbers. The SVG input file can be generated using ``gerbolyze
-template`` and contains the name and board side of each layer. Note that for board outline layers, handling slightly
-differs from other layers as PCB fabs do not support filled Gerber regions on these layers.
-
-Options:
-********
-
-``--bbox TEXT``
- Output file bounding box. Format: "w,h" to force [w] mm by [h] mm output canvas OR "x,y,w,h" to force [w] mm by [h]
- mm output canvas with its bottom left corner at the given input gerber coördinates. This **must match the ``--bbox`` value given to
- template**!
-
-``--subtract TEXT``
- Use user subtraction script from argument (see `below <subtraction_script_>`_)
-
-``--no-subtract``
- Disable subtraction (see `below <subtraction_script_>`_)
-
-``--dilate FLOAT``
- Default dilation for subtraction operations in mm (see `below <subtraction_script_>`_)
-
-``--trace-space FLOAT``
- Passed through to svg-flatten, see `below <svg_flatten_>`__.
-
-``--vectorizer TEXT``
- Passed through to svg-flatten, see `its description below <svg_flatten_>`__. Also have a look at `the examples below <vectorization_>`_.
-
-``--vectorizer-map TEXT``
- Passed through to svg-flatten, see `below <svg_flatten_>`__.
-
-``--exclude-groups TEXT``
- Passed through to svg-flatten, see `below <svg_flatten_>`__.
-
-
-.. _outline_layers:
-
-Outline layers
-**************
-
-Outline layers require special handling since PCB fabs do not support filled G36/G37 polygons on these layers. The main
-difference between normal layers and outline layers is how strokes are handled. On outline layers, strokes are
-translated to normal Gerber draw commands (D01, D02 etc.) with an aperture set to the stroke's width instead of tracing
-them to G36/G37 filled regions. This means that on outline layers, SVG end caps and line join types do not work: All
-lines are redered with round joins and end caps.
-
-One exception from this are patterns, which work as expected for both fills and strokes with full support for joins and
-end caps.
-
-Dashed strokes are supported on outline layers and can be used to make easy mouse bites.
-
-.. _subtraction_script:
-
-Subtraction scripts
-*******************
-
-.. image:: pics/subtract_example.png
- :width: 800px
-
-Subtraction scripts tell ``gerbolyze paste`` to remove an area around certain input layers to from an overlay layer.
-When a input layer is given in the subtraction script, gerbolyze will dilate (extend outwards) everything on this input
-layer and remove it from the target overlay layer. By default, Gerbolyze subtracts the mask layer from the silk layer to
-make sure there are no silk primitives that overlap bare copper, and subtracts each input layer from its corresponding
-overlay to make sure the two do not overlap. In the picture above you can see both at work: The overlay contains
-halftone primitives all over the place. The subtraction script has cut out an area around all pads (mask layer) and all
-existing silkscreen. You can turn off this behavior by passing ``--no-subtract`` or pass your own "script".
-
-The syntax of these scripts is:
-
-.. code-block::
-
- {target layer} -= {source layer} {dilation} [; ...]
-
-The target layer must be ``out.{layer name}`` and the source layer ``in.{layer name}``. The layer names are gerbolyze's
-internal layer names, i.e.: ``paste, silk, mask, copper, outline, drill``
-
-The dilation value is optional, but can be a float with a leading ``+`` or ``-``. If given, before subtraction the
-source layer's features will be extended by that many mm. If not given, the dilation defaults to the value given by
-``--dilate`` if given or 0.1 mm otherwise. To disable dilation, simply pass ``+0`` here.
-
-Multiple commands can be separated by semicolons ``;`` or line breaks.
-
-The default subtraction script is:
-
-.. code-block::
-
- out.silk -= in.mask
- out.silk -= in.silk+0.5
- out.mask -= in.mask+0.5
- out.copper -= in.copper+0.5
-
-.. _svg_flatten:
-
-``svg-flatten``
-~~~~~~~~~~~~~~~
-
-Usage: ``svg-flatten [OPTIONS]... [INPUT_FILE] [OUTPUT_FILE]``
-
-Specify ``-`` for stdin/stdout.
-
-Options:
-********
-
-``-h, --help``
- Print help and exit
-
-``-v, --version``
- Print version and exit
-
-``-o, --format``
- Output format. Supported: gerber, gerber-outline (for board outline layers), svg, s-exp (KiCAD S-Expression)
-
-``-p, --precision``
- Number of decimal places use for exported coordinates (gerber: 1-9, SVG: >=0). Note that not all gerber viewers are
- happy with too many digits. 5 or 6 is a reasonable choice.
-
-``--clear-color``
- SVG color to use in SVG output for "clear" areas (default: white)
-
-``--dark-color``
- SVG color to use in SVG output for "dark" areas (default: black)
-
-``-f, --flip-gerber-polarity``
- Flip polarity of all output gerber primitives for --format gerber.
-
-``-d, --trace-space``
- Minimum feature size of elements in vectorized graphics (trace/space) in mm. Default: 0.1mm.
-
-``--no-header``
- Do not export output format header/footer, only export the primitives themselves
-
-``--flatten``
- Flatten output so it only consists of non-overlapping white polygons. This perform composition at the vector level.
- Potentially slow. This defaults to on when using KiCAD S-Exp export because KiCAD does not know polarity or colors.
-
-``--no-flatten``
- Disable automatic flattening for KiCAD S-Exp export
-
-``--dilate``
- Dilate output gerber primitives by this amount in mm. Used for masking out other layers.
-
-``-g, --only-groups``
- Comma-separated list of group IDs to export.
-
-``-b, --vectorizer``
- Vectorizer to use for bitmap images. One of poisson-disc (default), hex-grid, square-grid, binary-contours,
- dev-null. Have a look at `the examples below <vectorization_>`_.
-
-``--vectorizer-map``
- Map from image element id to vectorizer. Overrides --vectorizer. Format: id1=vectorizer,id2=vectorizer,...
-
- You can use this to set a certain vectorizer for specific images, e.g. if you want to use both halftone
- vectorization and contour tracing in the same SVG. Note that you can set an ``<image>`` element's SVG ID from within
- Inkscape though the context menu's Object Properties tool.
-
-``--force-svg``
- Force SVG input irrespective of file name
-
-``--force-png``
- Force bitmap graphics input irrespective of file name
-
-``-s, --size``
- Bitmap mode only: Physical size of output image in mm. Format: 12.34x56.78
-
-``--sexp-mod-name``
- Module name for KiCAD S-Exp output. This is a mandatory argument if using S-Exp output.
-
-``--sexp-layer``
- Layer for KiCAD S-Exp output. Defaults to auto-detect layers from SVG layer/top-level group IDs. If given, SVG
- groups and layers are completely ignored and everything is simply vectorized into this layer, though you cna still
- use ``-g`` for group selection.
-
-``-a, --preserve-aspect-ratio``
- Bitmap mode only: Preserve aspect ratio of image. Allowed values are meet, slice. Can also parse full SVG
- preserveAspectRatio syntax.
-
-``--no-usvg``
- Do not preprocess input using usvg (do not use unless you know *exactly* what you're doing)
-
-``--usvg-dpi``
- Passed through to usvg's --dpi, in case the input file has different ideas of DPI than usvg has.
-
-``--scale``
- Scale input svg lengths by this factor (-o gerber only).
-
-``-e, --exclude-groups``
- Comma-separated list of group IDs to exclude from export. Takes precedence over --only-groups.
-
-.. _vectorization:
-
-Gerbolyze image vectorization
------------------------------
-
-Gerbolyze has two built-in strategies to translate pixel images into vector images. One is its built-in halftone
-processor that tries to approximate grayscale. The other is its built-in binary vectorizer that traces contours in
-black-and-white images. Below are examples for the four options.
-
-The vectorizers can be used in isolation through ``svg-flatten`` with either an SVG input that contains an image or a
-PNG/JPG input.
-
-The vectorizer can be controlled globally using the ``--vectorizer`` flag in both ``gerbolyze`` and ``svg-flatten``. It
-can also be set on a per-image basis in both using ``--vectorizer-map [image svg id]=[option]["," ...]``.
-
-.. for f in vec_*.png; convert -background white -gravity center $f -resize 500x500 -extent 500x500 (basename -s .png $f)-square.png; end
-.. for vec in hexgrid square poisson contours; convert vec_"$vec"_whole-square.png vec_"$vec"_detail-square.png -background transparent -splice 25x0+0+0 +append -chop 25x0+0+0 vec_"$vec"_composited.png; end
-
-``--vectorizer poisson-disc`` (the default)
-~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
-.. image:: pics/vec_poisson_composited.png
- :width: 800px
-
-``--vectorizer hex-grid``
-~~~~~~~~~~~~~~~~~~~~~~~~~
-
-.. image:: pics/vec_hexgrid_composited.png
- :width: 800px
-
-``--vectorizer square-grid``
-~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
-.. image:: pics/vec_square_composited.png
- :width: 800px
-
-``--vectorizer binary-contours``
-~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
-.. image:: pics/vec_contours_composited.png
- :width: 800px
-
-The binary contours vectorizer requires a black-and-white binary input image. As you can see, like every bitmap tracer
-it will produce some artifacts. For artistic input this is usually not too bad as long as the input data is
-high-resolution. Antialiased edges in the input image are not only OK, they may even help with an accurate
-vectorization.
-
-GIMP halftone preprocessing guide
----------------------------------
-
-Gerbolyze has its own built-in halftone processor, but you can also use the high-quality "newsprint" filter built into
-GIMP_ instead if you like. This section will guide you through this. The PNG you get out of this can then be fed into
-gerbolyze using ``--vectorizer binary-contours``.
-
-1 Import your desired artwork
-~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
-Though anime or manga pictures are highly recommended, you can use any image including photographs. Be careful to select
-a picture with comparatively low detail that remains recognizable at very low resolution. While working on a screen this
-is hard to vizualize, but the grain resulting from the low resolution of a PCB's silkscreen is quite coarse.
-
-.. image:: screenshots/02import02.png
- :width: 800px
-
-2 Convert the image to grayscale
-~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
-.. image:: screenshots/06grayscale.png
- :width: 800px
-
-3 Fine-tune the image's contrast
-~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
-To look well on the PCB, contrast is critical. If your source image is in color, you may have lost some contrast during
-grayscale conversion. Now is the time to retouch that using the GIMP's color curve tool.
-
-When using the GIMP's newsprint filter, bright grays close to white and dark grays close to black will cause very small
-dots that might be beyond your PCB manufacturer's maximum resolution. To control this case, add small steps at the ends
-of the grayscale value curve as shown (exaggerated) in the picture below. These steps saturate very bright grays to
-white and very dark grays to black while preserving the values in the middle.
-
-.. image:: screenshots/08curve_cut.png
- :width: 800px
-
-4 Retouch details
-~~~~~~~~~~~~~~~~~
-
-Therer might be small details that don't look right yet, such as the image's background color or small highlights that
-merge into the background now. You can manually change the color of any detail now using the GIMP's flood-fill tool.
-
-If you don't want the image's background to show up on the final PCB at all, just make it black.
-
-Particularly on low-resolution source images it may make sense to apply a blur with a radius similar to the following
-newsprint filter's cell size (10px) to smooth out the dot pattern generated by the newsprint filter.
-
-.. image:: screenshots/09retouch.png
- :width: 800px
-
-In the following example, I retouched the highlights in the hair of the character in the picture to make them completely
-white instead of light-gray, so they still stand out nicely in the finished picture.
-
-.. image:: screenshots/10retouched.png
- :width: 800px
-
-5 Run the newsprint filter
-~~~~~~~~~~~~~~~~~~~~~~~~~~
-
-Now, run the GIMP's newsprint filter, under filters, distorts, newsprint.
-
-The first important settings is the spot size, which should be larger than your PCB's minimum detail size (about 10px
-with ``gerbolyze render`` default settings for good-quality silkscreen). In general the cheap and fast standard option of chinese PCB houses will require a larger detail size, but when you order specialty options like large size, 4-layer or non-green color along with a longer turnaround time you'll get much better-quality silk screen.
-
-The second important setting is oversampling, which should be set to four or slightly higher. This improves the result
-of the edge reconstruction of ``gerbolyze vectorize``.
-
-.. image:: screenshots/11newsprint.png
- :width: 800px
-
-The following are examples on the detail resulting from the newsprint filter.
-
-.. image:: screenshots/12newsprint.png
- :width: 800px
-
-6 Export the image for use with ``gerbolyze vectorize``
-~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
-Simply export the image as a PNG file. Below are some pictures of the output ``gerbolyze vectorize`` produced for this
-example.
-
-.. image:: screenshots/14result_cut.png
- :width: 800px
-
-.. image:: screenshots/15result_cut.png
- :width: 800px
-
-Manufacturing Considerations
-----------------------------
-
-The main consideration when designing artwork for PCB processes is the processes' trace/space design rule. The two
-things you can do here is one, to be creative with graphical parts of the design and avoid extremely narrow lines,
-wedges or other thin features that will not come out well. Number two is to keep detail in raster images several times
-larger than the manufacturing processes native capability. For example, to target a trace/space design rule of 100 µm,
-the smallest detail in embedded raster graphics should not be much below 1mm.
-
-Gerbolyze's halftone vectorizers have built-in support for trace/space design rules. While they can still produce small
-artifacts that violate these rules, their output should be close enough to satifsy board houses and close enough for the
-result to look good. The way gerbolyze does this is to clip the halftone cell's values to zero whenevery they get too
-small, and to forcefully split or merge two neighboring cells when they get too close. While this process introduces
-slight steps at the top and bottom of grayscale response, for most inputs these are not noticeable.
-
-On the other hand, for SVG vector elements as well as for traced raster images, Gerbolyze cannot help with these design
-rules. There is no heuristic that would allow Gerbolyze to non-destructively "fix" a design here, so all that's on the
-roadmap here is to eventually include a gerber-level design rule checker.
-
-As far as board houses go, I have made good experiences with the popular Chinese board houses. In my experience, JLC
-will just produce whatever you send them with little fucks being given about design rule adherence or validity of the
-input gerbers. This is great if you just want artistic circuit boards without much of a hassle, and you don't care if
-they come out exactly as you imagined. The worst I've had happen was when an older version of gerbolyze generated
-polygons with holes assuming standard fill-rule processing. The in the board house's online gerber viewer things looked
-fine, and neither did they complain during file review. However, the resulting boards looked completely wrong because
-all the dark halftones were missing.
-
-PCBWay on the other hand has a much more rigurous file review process. They <em>will</em> complain when you throw
-illegal garbage gerbers at them, and they will helpfully guide you through your design rule violations. In this way you
-get much more of a professional service from them and for designs that have to be functional their higher level of
-scrutiny definitely is a good thing. For the design you saw in the first picture in this article, I ended up begging
-them to just plot my files if it doesn't physically break their machines and to their credit, while they seemed unhappy
-about it they did it and the result looks absolutely stunning.
-
-PCBWay is a bit more expensive on their lowest-end offering than JLC, but I found that for anything else (large boards,
-multi-layer, gold plating etc.) their prices match. PCBWay offers a much broader range of manufacturing options such as
-flexible circuit boards, multi-layer boards, thick or thin substrates and high-temperature substrates.
-
-When in doubt about how your design is going to come out on the board, do not hesitate to contact your board house. Most
-of the end customer-facing online PCB services have a number of different factories that do a number of different
-fabrication processes for them depending on order parameters. Places like PCBWay have exceptional quality control and
-good customer service, but that is mostly focused on the technical aspects of the PCB. If you rely on visual aspects
-like silkscreen uniformity or solder mask color that is a strong no concern to everyone else in the electronics
-industry, you may find significant variations between manufacturers or even between orders with the same manufacturer
-and you may encounter challenges communicating your requirements.
-
-Limitations
------------
-
-SVG raster features
-~~~~~~~~~~~~~~~~~~~
-
-Currently, SVG masks and filters are not supported. Though SVG is marketed as a "vector graphics format", these two
-features are really raster primitives that all SVG viewers perform at the pixel level after rasterization. Since
-supporting these would likely not end up looking like what you want, it is not a planned feature. If you need masks or
-filters, simply export the relevant parts of the SVG as a PNG then include that in your template.
-
-Gerber pass-through
-~~~~~~~~~~~~~~~~~~~
-
-Since gerbolyze has to composite your input gerbers with its own output, it has to fully parse and re-serialize them.
-gerbolyze gerbonara_ for all its gerber parsing needs. Thus, gerbonara will interpret your gerbers and output will be in
-gerbonara's gerber "dialect". If you find a corner case where this does not work and the output looks wrong, please file
-a bug report with an example file on the gerbonara_ bug tracker. *Always* check the output files for errors before
-submitting them to production.
-
-Gerbolyze is provided without any warranty, but still please open an issue or `send me an email
-<mailto:gerbolyze@jaseg.de>`__ if you find any errors or inconsistencies.
-
-Trace/Space design rule adherence
-~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
-While the grayscale halftone vectorizers do a reasonable job adhering to a given trace/space design rule, they can still
-produce small parts of output that violate it. For the contour vectorizer as well as for all SVG primitives, you are
-responsible for adhering to design rules yourself as there is no algorithm that gerboyze could use to "fix" its input.
-
-A design rule checker is planned as a future addition to gerbolyze, but is not yet part of it. If in doubt, talk to your
-fab and consider doing a test run of your design before ordering assembled boards ;)
-
-Gallery
--------
-
-.. image:: pics/sample3.jpg
- :width: 400px
-
-For a demonstration of ``gerbolyze convert``, check out the `Gerbolyze Protoboard Index`_, where you can download gerber
-files for over 7.000 SMD and THT protoboard layouts.
-
-Licensing
----------
-
-This tool is licensed under the rather radical AGPLv3 license. Briefly, this means that you have to provide users of a
-webapp using this tool in the backend with this tool's source.
-
-I get that some people have issues with the AGPL. In case this license prevents you from using this software, please
-send me `an email <mailto:agpl.sucks@jaseg.de>`__ and I can grant you an exception. I want this software to be useful to as
-many people as possible and I wouldn't want the license to be a hurdle to anyone. OTOH I see a danger of some cheap
-board house just integrating a fork into their webpage without providing their changes back upstream, and I want to
-avoid that so the default license is still AGPL.
-
-.. _usvg: https://github.com/RazrFalcon/resvg
-.. _Inkscape: https://inkscape.org/
-.. _pcb-tools: https://github.com/curtacircuitos/pcb-tools
-.. _pcb-tools-extension: https://github.com/opiopan/pcb-tools-extension
-.. _GIMP: https://gimp.org/
-.. _gerbonara: https://gitlab.com/gerbolyze/gerbonara
-.. _`Gerbolyze Protoboard Index`: https://dyna.kokoroyukuma.de/protos/
-