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-/* ----------------------------------------------------------------------------
-* Copyright (C) 2010-2014 ARM Limited. All rights reserved.
-*
-* $Date: 19. March 2015
-* $Revision: V.1.4.5
-*
-* Project: CMSIS DSP Library
-* Title: arm_mat_add_f32.c
-*
-* Description: Floating-point matrix addition
-*
-* Target Processor: Cortex-M4/Cortex-M3/Cortex-M0
-*
-* Redistribution and use in source and binary forms, with or without
-* modification, are permitted provided that the following conditions
-* are met:
-* - Redistributions of source code must retain the above copyright
-* notice, this list of conditions and the following disclaimer.
-* - Redistributions in binary form must reproduce the above copyright
-* notice, this list of conditions and the following disclaimer in
-* the documentation and/or other materials provided with the
-* distribution.
-* - Neither the name of ARM LIMITED nor the names of its contributors
-* may be used to endorse or promote products derived from this
-* software without specific prior written permission.
-*
-* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
-* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
-* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
-* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
-* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
-* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
-* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
-* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
-* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
-* POSSIBILITY OF SUCH DAMAGE.
-* -------------------------------------------------------------------------- */
-
-#include "arm_math.h"
-
-/**
- * @ingroup groupMatrix
- */
-
-/**
- * @defgroup MatrixAdd Matrix Addition
- *
- * Adds two matrices.
- * \image html MatrixAddition.gif "Addition of two 3 x 3 matrices"
- *
- * The functions check to make sure that
- * <code>pSrcA</code>, <code>pSrcB</code>, and <code>pDst</code> have the same
- * number of rows and columns.
- */
-
-/**
- * @addtogroup MatrixAdd
- * @{
- */
-
-
-/**
- * @brief Floating-point matrix addition.
- * @param[in] *pSrcA points to the first input matrix structure
- * @param[in] *pSrcB points to the second input matrix structure
- * @param[out] *pDst points to output matrix structure
- * @return The function returns either
- * <code>ARM_MATH_SIZE_MISMATCH</code> or <code>ARM_MATH_SUCCESS</code> based on the outcome of size checking.
- */
-
-arm_status arm_mat_add_f32(
- const arm_matrix_instance_f32 * pSrcA,
- const arm_matrix_instance_f32 * pSrcB,
- arm_matrix_instance_f32 * pDst)
-{
- float32_t *pIn1 = pSrcA->pData; /* input data matrix pointer A */
- float32_t *pIn2 = pSrcB->pData; /* input data matrix pointer B */
- float32_t *pOut = pDst->pData; /* output data matrix pointer */
-
-#ifndef ARM_MATH_CM0_FAMILY
-
- float32_t inA1, inA2, inB1, inB2, out1, out2; /* temporary variables */
-
-#endif // #ifndef ARM_MATH_CM0_FAMILY
-
- uint32_t numSamples; /* total number of elements in the matrix */
- uint32_t blkCnt; /* loop counters */
- arm_status status; /* status of matrix addition */
-
-#ifdef ARM_MATH_MATRIX_CHECK
- /* Check for matrix mismatch condition */
- if((pSrcA->numRows != pSrcB->numRows) ||
- (pSrcA->numCols != pSrcB->numCols) ||
- (pSrcA->numRows != pDst->numRows) || (pSrcA->numCols != pDst->numCols))
- {
- /* Set status as ARM_MATH_SIZE_MISMATCH */
- status = ARM_MATH_SIZE_MISMATCH;
- }
- else
-#endif
- {
-
- /* Total number of samples in the input matrix */
- numSamples = (uint32_t) pSrcA->numRows * pSrcA->numCols;
-
-#ifndef ARM_MATH_CM0_FAMILY
-
- /* Loop unrolling */
- blkCnt = numSamples >> 2u;
-
- /* First part of the processing with loop unrolling. Compute 4 outputs at a time.
- ** a second loop below computes the remaining 1 to 3 samples. */
- while(blkCnt > 0u)
- {
- /* C(m,n) = A(m,n) + B(m,n) */
- /* Add and then store the results in the destination buffer. */
- /* Read values from source A */
- inA1 = pIn1[0];
-
- /* Read values from source B */
- inB1 = pIn2[0];
-
- /* Read values from source A */
- inA2 = pIn1[1];
-
- /* out = sourceA + sourceB */
- out1 = inA1 + inB1;
-
- /* Read values from source B */
- inB2 = pIn2[1];
-
- /* Read values from source A */
- inA1 = pIn1[2];
-
- /* out = sourceA + sourceB */
- out2 = inA2 + inB2;
-
- /* Read values from source B */
- inB1 = pIn2[2];
-
- /* Store result in destination */
- pOut[0] = out1;
- pOut[1] = out2;
-
- /* Read values from source A */
- inA2 = pIn1[3];
-
- /* Read values from source B */
- inB2 = pIn2[3];
-
- /* out = sourceA + sourceB */
- out1 = inA1 + inB1;
-
- /* out = sourceA + sourceB */
- out2 = inA2 + inB2;
-
- /* Store result in destination */
- pOut[2] = out1;
-
- /* Store result in destination */
- pOut[3] = out2;
-
-
- /* update pointers to process next sampels */
- pIn1 += 4u;
- pIn2 += 4u;
- pOut += 4u;
- /* Decrement the loop counter */
- blkCnt--;
- }
-
- /* If the numSamples is not a multiple of 4, compute any remaining output samples here.
- ** No loop unrolling is used. */
- blkCnt = numSamples % 0x4u;
-
-#else
-
- /* Run the below code for Cortex-M0 */
-
- /* Initialize blkCnt with number of samples */
- blkCnt = numSamples;
-
-#endif /* #ifndef ARM_MATH_CM0_FAMILY */
-
- while(blkCnt > 0u)
- {
- /* C(m,n) = A(m,n) + B(m,n) */
- /* Add and then store the results in the destination buffer. */
- *pOut++ = (*pIn1++) + (*pIn2++);
-
- /* Decrement the loop counter */
- blkCnt--;
- }
-
- /* set status as ARM_MATH_SUCCESS */
- status = ARM_MATH_SUCCESS;
-
- }
-
- /* Return to application */
- return (status);
-}
-
-/**
- * @} end of MatrixAdd group
- */