/* ---------------------------------------------------------------------- * Project: CMSIS DSP Library * Title: arm_dot_prod_f32.c * Description: Floating-point dot product * * $Date: 27. January 2017 * $Revision: V.1.5.1 * * Target Processor: Cortex-M cores * -------------------------------------------------------------------- */ /* * Copyright (C) 2010-2017 ARM Limited or its affiliates. All rights reserved. * * SPDX-License-Identifier: Apache-2.0 * * Licensed under the Apache License, Version 2.0 (the License); you may * not use this file except in compliance with the License. * You may obtain a copy of the License at * * www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an AS IS BASIS, WITHOUT * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "arm_math.h" /** * @ingroup groupMath */ /** * @defgroup dot_prod Vector Dot Product * * Computes the dot product of two vectors. * The vectors are multiplied element-by-element and then summed. * *
 *     sum = pSrcA[0]*pSrcB[0] + pSrcA[1]*pSrcB[1] + ... + pSrcA[blockSize-1]*pSrcB[blockSize-1]
 * 
* * There are separate functions for floating-point, Q7, Q15, and Q31 data types. */ /** * @addtogroup dot_prod * @{ */ /** * @brief Dot product of floating-point vectors. * @param[in] *pSrcA points to the first input vector * @param[in] *pSrcB points to the second input vector * @param[in] blockSize number of samples in each vector * @param[out] *result output result returned here * @return none. */ void arm_dot_prod_f32( float32_t * pSrcA, float32_t * pSrcB, uint32_t blockSize, float32_t * result) { float32_t sum = 0.0f; /* Temporary result storage */ uint32_t blkCnt; /* loop counter */ #if defined (ARM_MATH_DSP) /* Run the below code for Cortex-M4 and Cortex-M3 */ /*loop Unrolling */ blkCnt = blockSize >> 2U; /* First part of the processing with loop unrolling. Compute 4 outputs at a time. ** a second loop below computes the remaining 1 to 3 samples. */ while (blkCnt > 0U) { /* C = A[0]* B[0] + A[1]* B[1] + A[2]* B[2] + .....+ A[blockSize-1]* B[blockSize-1] */ /* Calculate dot product and then store the result in a temporary buffer */ sum += (*pSrcA++) * (*pSrcB++); sum += (*pSrcA++) * (*pSrcB++); sum += (*pSrcA++) * (*pSrcB++); sum += (*pSrcA++) * (*pSrcB++); /* Decrement the loop counter */ blkCnt--; } /* If the blockSize is not a multiple of 4, compute any remaining output samples here. ** No loop unrolling is used. */ blkCnt = blockSize % 0x4U; #else /* Run the below code for Cortex-M0 */ /* Initialize blkCnt with number of samples */ blkCnt = blockSize; #endif /* #if defined (ARM_MATH_DSP) */ while (blkCnt > 0U) { /* C = A[0]* B[0] + A[1]* B[1] + A[2]* B[2] + .....+ A[blockSize-1]* B[blockSize-1] */ /* Calculate dot product and then store the result in a temporary buffer. */ sum += (*pSrcA++) * (*pSrcB++); /* Decrement the loop counter */ blkCnt--; } /* Store the result back in the destination buffer */ *result = sum; } /** * @} end of dot_prod group */