/********************************************************************* * (c) SEGGER Microcontroller GmbH * * The Embedded Experts * * www.segger.com * ********************************************************************** File : Created : 31 Mär 2020 13:47 Ozone Version : V2.70b */ /********************************************************************* * * OnProjectLoad * * Function description * Project load routine. Required. * ********************************************************************** */ void OnProjectLoad (void) { // // Dialog-generated settings // Project.AddPathSubstitute ("/home/janhenrik/STM32Cube/dials/hid-dials", "$(ProjectDir)"); Project.AddPathSubstitute ("/home/janhenrik/stm32cube/dials/hid-dials", "$(ProjectDir)"); Project.SetDevice ("STM32F072CB"); Project.SetHostIF ("USB", ""); Project.SetTargetIF ("SWD"); Project.SetTIFSpeed ("1 MHz"); Project.AddSvdFile ("$(InstallDir)/Config/CPU/Cortex-M0.svd"); Project.AddSvdFile ("/home/janhenrik/Downloads/STM32F072x.svd"); // // User settings // File.Open ("$(ProjectDir)/build/midi-dials.elf"); } /********************************************************************* * * OnSnapshotLoad * * Function description * Optional event handler, called upon loading a snapshot. * * Additional information * This function is used to restore the target state in cases * where values cannot simply be written to the target. * Typical use: GPIO clock needs to be enabled, before * GPIO is configured. * ********************************************************************** */ //void OnSnapshotLoad (void) { //} /********************************************************************* * * OnSnapshotSave * * Function description * Optional event handler, called upon saving a snapshot. * * Additional information * This function is usually used to save values of the target * state which can either not be trivially read, * or need to be restored in a specific way or order. * Typically use: Memory Mapped Registers, * such as PLL and GPIO configuration. * ********************************************************************** */ //void OnSnapshotSave (void) { //} /********************************************************************* * * TargetReset * * Function description * Replaces the default target device reset routine. Optional. * * Notes * This example demonstrates the usage when * debugging a RAM program on a Cortex-M target device * ********************************************************************** */ //void TargetReset (void) { // // unsigned int SP; // unsigned int PC; // unsigned int VectorTableAddr; // // VectorTableAddr = Program.GetBaseAddr(); // // if (VectorTableAddr != 0xFFFFFFFF) { // SP = Target.ReadU32(VectorTableAddr); // Target.SetReg("SP", SP); // } else { // Util.Log("Project file error: failed to get program base"); // } // // PC = Elf.GetEntryPointPC(); // // if (PC != 0xFFFFFFFF) { // Target.SetReg("PC", PC); // } else if (VectorTableAddr != 0xFFFFFFFF) { // PC = Target.ReadU32(VectorTableAddr + 4); // Target.SetReg("PC", PC); //} /********************************************************************* * * BeforeTargetReset * * Function description * Event handler routine. Optional. * ********************************************************************** */ //void BeforeTargetReset (void) { //} /********************************************************************* * * AfterTargetReset * * Function description * Event handler routine. * - Sets the PC register to program reset value. * - Sets the SP register to program reset value on Cortex-M. * ********************************************************************** */ void AfterTargetReset (void) { unsigned int SP; unsigned int PC; unsigned int VectorTableAddr; VectorTableAddr = Elf.GetBaseAddr(); if (VectorTableAddr != 0xFFFFFFFF) { SP = Target.ReadU32(VectorTableAddr); Target.SetReg("SP", SP); } else { Util.Log("Project file error: failed to get program base"); } PC = Elf.GetEntryPointPC(); if (PC != 0xFFFFFFFF) { Target.SetReg("PC", PC); } else if (VectorTableAddr != 0xFFFFFFFF) { PC = Target.ReadU32(VectorTableAddr + 4); Target.SetReg("PC", PC); } } /********************************************************************* * * DebugStart * * Function description * Replaces the default debug session startup routine. Optional. * ********************************************************************** */ //void DebugStart (void) { //} /********************************************************************* * * TargetConnect * * Function description * Replaces the default target IF connection routine. Optional. * ********************************************************************** */ //void TargetConnect (void) { //} /********************************************************************* * * BeforeTargetConnect * * Function description * Event handler routine. Optional. * ********************************************************************** */ //void BeforeTargetConnect (void) { //} /********************************************************************* * * AfterTargetConnect * * Function description * Event handler routine. Optional. * ********************************************************************** */ //void AfterTargetConnect (void) { //} /********************************************************************* * * TargetDownload * * Function description * Replaces the default program download routine. Optional. * ********************************************************************** */ //void TargetDownload (void) { //} /********************************************************************* * * BeforeTargetDownload * * Function description * Event handler routine. Optional. * ********************************************************************** */ //void BeforeTargetDownload (void) { //} /********************************************************************* * * AfterTargetDownload * * Function description * Event handler routine. * - Sets the PC register to program reset value. * - Sets the SP register to program reset value on Cortex-M. * ********************************************************************** */ void AfterTargetDownload (void) { unsigned int SP; unsigned int PC; unsigned int VectorTableAddr; VectorTableAddr = Elf.GetBaseAddr(); if (VectorTableAddr != 0xFFFFFFFF) { SP = Target.ReadU32(VectorTableAddr); Target.SetReg("SP", SP); } else { Util.Log("Project file error: failed to get program base"); } PC = Elf.GetEntryPointPC(); if (PC != 0xFFFFFFFF) { Target.SetReg("PC", PC); } else if (VectorTableAddr != 0xFFFFFFFF) { PC = Target.ReadU32(VectorTableAddr + 4); Target.SetReg("PC", PC); } } /********************************************************************* * * BeforeTargetDisconnect * * Function description * Event handler routine. Optional. * ********************************************************************** */ //void BeforeTargetDisconnect (void) { //} /********************************************************************* * * AfterTargetDisconnect * * Function description * Event handler routine. Optional. * ********************************************************************** */ //void AfterTargetDisconnect (void) { //} /********************************************************************* * * AfterTargetHalt * * Function description * Event handler routine. Optional. * ********************************************************************** */ //void AfterTargetHalt (void) { //}