From 6ab94e0b318884bbcb95e2ea3835f951502e1d99 Mon Sep 17 00:00:00 2001 From: jaseg Date: Wed, 14 Oct 2020 12:47:28 +0200 Subject: Move firmware into subdirectory --- .../ComplexMathFunctions/arm_cmplx_dot_prod_f32.c | 191 +++++++++++++++++++++ 1 file changed, 191 insertions(+) create mode 100644 fw/hid-dials/Drivers/CMSIS/DSP/Source/ComplexMathFunctions/arm_cmplx_dot_prod_f32.c (limited to 'fw/hid-dials/Drivers/CMSIS/DSP/Source/ComplexMathFunctions/arm_cmplx_dot_prod_f32.c') diff --git a/fw/hid-dials/Drivers/CMSIS/DSP/Source/ComplexMathFunctions/arm_cmplx_dot_prod_f32.c b/fw/hid-dials/Drivers/CMSIS/DSP/Source/ComplexMathFunctions/arm_cmplx_dot_prod_f32.c new file mode 100644 index 0000000..aac177f --- /dev/null +++ b/fw/hid-dials/Drivers/CMSIS/DSP/Source/ComplexMathFunctions/arm_cmplx_dot_prod_f32.c @@ -0,0 +1,191 @@ +/* ---------------------------------------------------------------------- + * Project: CMSIS DSP Library + * Title: arm_cmplx_dot_prod_f32.c + * Description: Floating-point complex dot product + * + * $Date: 27. January 2017 + * $Revision: V.1.5.1 + * + * Target Processor: Cortex-M cores + * -------------------------------------------------------------------- */ +/* + * Copyright (C) 2010-2017 ARM Limited or its affiliates. All rights reserved. + * + * SPDX-License-Identifier: Apache-2.0 + * + * Licensed under the Apache License, Version 2.0 (the License); you may + * not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an AS IS BASIS, WITHOUT + * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#include "arm_math.h" + +/** + * @ingroup groupCmplxMath + */ + +/** + * @defgroup cmplx_dot_prod Complex Dot Product + * + * Computes the dot product of two complex vectors. + * The vectors are multiplied element-by-element and then summed. + * + * The pSrcA points to the first complex input vector and + * pSrcB points to the second complex input vector. + * numSamples specifies the number of complex samples + * and the data in each array is stored in an interleaved fashion + * (real, imag, real, imag, ...). + * Each array has a total of 2*numSamples values. + * + * The underlying algorithm is used: + *
+ * realResult=0;
+ * imagResult=0;
+ * for(n=0; n
+ *
+ * There are separate functions for floating-point, Q15, and Q31 data types.
+ */
+
+/**
+ * @addtogroup cmplx_dot_prod
+ * @{
+ */
+
+/**
+ * @brief  Floating-point complex dot product
+ * @param  *pSrcA points to the first input vector
+ * @param  *pSrcB points to the second input vector
+ * @param  numSamples number of complex samples in each vector
+ * @param  *realResult real part of the result returned here
+ * @param  *imagResult imaginary part of the result returned here
+ * @return none.
+ */
+
+void arm_cmplx_dot_prod_f32(
+  float32_t * pSrcA,
+  float32_t * pSrcB,
+  uint32_t numSamples,
+  float32_t * realResult,
+  float32_t * imagResult)
+{
+  float32_t real_sum = 0.0f, imag_sum = 0.0f;    /* Temporary result storage */
+  float32_t a0,b0,c0,d0;
+
+#if defined (ARM_MATH_DSP)
+
+  /* Run the below code for Cortex-M4 and Cortex-M3 */
+  uint32_t blkCnt;                               /* loop counter */
+
+  /*loop Unrolling */
+  blkCnt = numSamples >> 2U;
+
+  /* First part of the processing with loop unrolling.  Compute 4 outputs at a time.
+   ** a second loop below computes the remaining 1 to 3 samples. */
+  while (blkCnt > 0U)
+  {
+      a0 = *pSrcA++;
+      b0 = *pSrcA++;
+      c0 = *pSrcB++;
+      d0 = *pSrcB++;
+
+      real_sum += a0 * c0;
+      imag_sum += a0 * d0;
+      real_sum -= b0 * d0;
+      imag_sum += b0 * c0;
+
+      a0 = *pSrcA++;
+      b0 = *pSrcA++;
+      c0 = *pSrcB++;
+      d0 = *pSrcB++;
+
+      real_sum += a0 * c0;
+      imag_sum += a0 * d0;
+      real_sum -= b0 * d0;
+      imag_sum += b0 * c0;
+
+      a0 = *pSrcA++;
+      b0 = *pSrcA++;
+      c0 = *pSrcB++;
+      d0 = *pSrcB++;
+
+      real_sum += a0 * c0;
+      imag_sum += a0 * d0;
+      real_sum -= b0 * d0;
+      imag_sum += b0 * c0;
+
+      a0 = *pSrcA++;
+      b0 = *pSrcA++;
+      c0 = *pSrcB++;
+      d0 = *pSrcB++;
+
+      real_sum += a0 * c0;
+      imag_sum += a0 * d0;
+      real_sum -= b0 * d0;
+      imag_sum += b0 * c0;
+
+      /* Decrement the loop counter */
+      blkCnt--;
+  }
+
+  /* If the numSamples is not a multiple of 4, compute any remaining output samples here.
+   ** No loop unrolling is used. */
+  blkCnt = numSamples & 0x3U;
+
+  while (blkCnt > 0U)
+  {
+      a0 = *pSrcA++;
+      b0 = *pSrcA++;
+      c0 = *pSrcB++;
+      d0 = *pSrcB++;
+
+      real_sum += a0 * c0;
+      imag_sum += a0 * d0;
+      real_sum -= b0 * d0;
+      imag_sum += b0 * c0;
+
+      /* Decrement the loop counter */
+      blkCnt--;
+  }
+
+#else
+
+  /* Run the below code for Cortex-M0 */
+
+  while (numSamples > 0U)
+  {
+      a0 = *pSrcA++;
+      b0 = *pSrcA++;
+      c0 = *pSrcB++;
+      d0 = *pSrcB++;
+
+      real_sum += a0 * c0;
+      imag_sum += a0 * d0;
+      real_sum -= b0 * d0;
+      imag_sum += b0 * c0;
+
+      /* Decrement the loop counter */
+      numSamples--;
+  }
+
+#endif /* #if defined (ARM_MATH_DSP) */
+
+  /* Store the real and imaginary results in the destination buffers */
+  *realResult = real_sum;
+  *imagResult = imag_sum;
+}
+
+/**
+ * @} end of cmplx_dot_prod group
+ */
-- 
cgit