From 6ab94e0b318884bbcb95e2ea3835f951502e1d99 Mon Sep 17 00:00:00 2001 From: jaseg Date: Wed, 14 Oct 2020 12:47:28 +0200 Subject: Move firmware into subdirectory --- .../DSP/Source/SupportFunctions/arm_float_to_q31.c | 199 +++++++++++++++++++++ 1 file changed, 199 insertions(+) create mode 100644 fw/cdc-dials/Drivers/CMSIS/DSP/Source/SupportFunctions/arm_float_to_q31.c (limited to 'fw/cdc-dials/Drivers/CMSIS/DSP/Source/SupportFunctions/arm_float_to_q31.c') diff --git a/fw/cdc-dials/Drivers/CMSIS/DSP/Source/SupportFunctions/arm_float_to_q31.c b/fw/cdc-dials/Drivers/CMSIS/DSP/Source/SupportFunctions/arm_float_to_q31.c new file mode 100644 index 0000000..7ce1402 --- /dev/null +++ b/fw/cdc-dials/Drivers/CMSIS/DSP/Source/SupportFunctions/arm_float_to_q31.c @@ -0,0 +1,199 @@ +/* ---------------------------------------------------------------------- + * Project: CMSIS DSP Library + * Title: arm_float_to_q31.c + * Description: Converts the elements of the floating-point vector to Q31 vector + * + * $Date: 27. January 2017 + * $Revision: V.1.5.1 + * + * Target Processor: Cortex-M cores + * -------------------------------------------------------------------- */ +/* + * Copyright (C) 2010-2017 ARM Limited or its affiliates. All rights reserved. + * + * SPDX-License-Identifier: Apache-2.0 + * + * Licensed under the Apache License, Version 2.0 (the License); you may + * not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an AS IS BASIS, WITHOUT + * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#include "arm_math.h" + +/** + * @ingroup groupSupport + */ + +/** + * @defgroup float_to_x Convert 32-bit floating point value + */ + +/** + * @addtogroup float_to_x + * @{ + */ + +/** + * @brief Converts the elements of the floating-point vector to Q31 vector. + * @param[in] *pSrc points to the floating-point input vector + * @param[out] *pDst points to the Q31 output vector + * @param[in] blockSize length of the input vector + * @return none. + * + *\par Description: + * \par + * The equation used for the conversion process is: + * + *
+ * 	pDst[n] = (q31_t)(pSrc[n] * 2147483648);   0 <= n < blockSize.
+ * 
+ * Scaling and Overflow Behavior: + * \par + * The function uses saturating arithmetic. + * Results outside of the allowable Q31 range[0x80000000 0x7FFFFFFF] will be saturated. + * + * \note In order to apply rounding, the library should be rebuilt with the ROUNDING macro + * defined in the preprocessor section of project options. + */ + + +void arm_float_to_q31( + float32_t * pSrc, + q31_t * pDst, + uint32_t blockSize) +{ + float32_t *pIn = pSrc; /* Src pointer */ + uint32_t blkCnt; /* loop counter */ + +#ifdef ARM_MATH_ROUNDING + + float32_t in; + +#endif /* #ifdef ARM_MATH_ROUNDING */ + +#if defined (ARM_MATH_DSP) + + /* Run the below code for Cortex-M4 and Cortex-M3 */ + + /*loop Unrolling */ + blkCnt = blockSize >> 2U; + + /* First part of the processing with loop unrolling. Compute 4 outputs at a time. + ** a second loop below computes the remaining 1 to 3 samples. */ + while (blkCnt > 0U) + { + +#ifdef ARM_MATH_ROUNDING + + /* C = A * 32768 */ + /* convert from float to Q31 and then store the results in the destination buffer */ + in = *pIn++; + in = (in * 2147483648.0f); + in += in > 0.0f ? 0.5f : -0.5f; + *pDst++ = clip_q63_to_q31((q63_t) (in)); + + in = *pIn++; + in = (in * 2147483648.0f); + in += in > 0.0f ? 0.5f : -0.5f; + *pDst++ = clip_q63_to_q31((q63_t) (in)); + + in = *pIn++; + in = (in * 2147483648.0f); + in += in > 0.0f ? 0.5f : -0.5f; + *pDst++ = clip_q63_to_q31((q63_t) (in)); + + in = *pIn++; + in = (in * 2147483648.0f); + in += in > 0.0f ? 0.5f : -0.5f; + *pDst++ = clip_q63_to_q31((q63_t) (in)); + +#else + + /* C = A * 2147483648 */ + /* convert from float to Q31 and then store the results in the destination buffer */ + *pDst++ = clip_q63_to_q31((q63_t) (*pIn++ * 2147483648.0f)); + *pDst++ = clip_q63_to_q31((q63_t) (*pIn++ * 2147483648.0f)); + *pDst++ = clip_q63_to_q31((q63_t) (*pIn++ * 2147483648.0f)); + *pDst++ = clip_q63_to_q31((q63_t) (*pIn++ * 2147483648.0f)); + +#endif /* #ifdef ARM_MATH_ROUNDING */ + + /* Decrement the loop counter */ + blkCnt--; + } + + /* If the blockSize is not a multiple of 4, compute any remaining output samples here. + ** No loop unrolling is used. */ + blkCnt = blockSize % 0x4U; + + while (blkCnt > 0U) + { + +#ifdef ARM_MATH_ROUNDING + + /* C = A * 2147483648 */ + /* convert from float to Q31 and then store the results in the destination buffer */ + in = *pIn++; + in = (in * 2147483648.0f); + in += in > 0.0f ? 0.5f : -0.5f; + *pDst++ = clip_q63_to_q31((q63_t) (in)); + +#else + + /* C = A * 2147483648 */ + /* convert from float to Q31 and then store the results in the destination buffer */ + *pDst++ = clip_q63_to_q31((q63_t) (*pIn++ * 2147483648.0f)); + +#endif /* #ifdef ARM_MATH_ROUNDING */ + + /* Decrement the loop counter */ + blkCnt--; + } + + +#else + + /* Run the below code for Cortex-M0 */ + + /* Loop over blockSize number of values */ + blkCnt = blockSize; + + while (blkCnt > 0U) + { + +#ifdef ARM_MATH_ROUNDING + + /* C = A * 2147483648 */ + /* convert from float to Q31 and then store the results in the destination buffer */ + in = *pIn++; + in = (in * 2147483648.0f); + in += in > 0 ? 0.5f : -0.5f; + *pDst++ = clip_q63_to_q31((q63_t) (in)); + +#else + + /* C = A * 2147483648 */ + /* convert from float to Q31 and then store the results in the destination buffer */ + *pDst++ = clip_q63_to_q31((q63_t) (*pIn++ * 2147483648.0f)); + +#endif /* #ifdef ARM_MATH_ROUNDING */ + + /* Decrement the loop counter */ + blkCnt--; + } + +#endif /* #if defined (ARM_MATH_DSP) */ + +} + +/** + * @} end of float_to_x group + */ -- cgit