From a81fc41c3eb99e8fc52aa734ee63e13c937aab81 Mon Sep 17 00:00:00 2001 From: JanHenrik Date: Sun, 19 Jan 2020 00:56:37 +0100 Subject: added blink example --- .../DSP/Source/FastMathFunctions/arm_sqrt_q15.c | 144 +++++++++++++++++++++ 1 file changed, 144 insertions(+) create mode 100644 Blink/Drivers/CMSIS/DSP/Source/FastMathFunctions/arm_sqrt_q15.c (limited to 'Blink/Drivers/CMSIS/DSP/Source/FastMathFunctions/arm_sqrt_q15.c') diff --git a/Blink/Drivers/CMSIS/DSP/Source/FastMathFunctions/arm_sqrt_q15.c b/Blink/Drivers/CMSIS/DSP/Source/FastMathFunctions/arm_sqrt_q15.c new file mode 100644 index 0000000..83e4ddd --- /dev/null +++ b/Blink/Drivers/CMSIS/DSP/Source/FastMathFunctions/arm_sqrt_q15.c @@ -0,0 +1,144 @@ +/* ---------------------------------------------------------------------- + * Project: CMSIS DSP Library + * Title: arm_sqrt_q15.c + * Description: Q15 square root function + * + * $Date: 27. January 2017 + * $Revision: V.1.5.1 + * + * Target Processor: Cortex-M cores + * -------------------------------------------------------------------- */ +/* + * Copyright (C) 2010-2017 ARM Limited or its affiliates. All rights reserved. + * + * SPDX-License-Identifier: Apache-2.0 + * + * Licensed under the Apache License, Version 2.0 (the License); you may + * not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an AS IS BASIS, WITHOUT + * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#include "arm_math.h" +#include "arm_common_tables.h" + + +/** + * @ingroup groupFastMath + */ + +/** + * @addtogroup SQRT + * @{ + */ + + /** + * @brief Q15 square root function. + * @param[in] in input value. The range of the input value is [0 +1) or 0x0000 to 0x7FFF. + * @param[out] *pOut square root of input value. + * @return The function returns ARM_MATH_SUCCESS if the input value is positive + * and ARM_MATH_ARGUMENT_ERROR if the input is negative. For + * negative inputs, the function returns *pOut = 0. + */ + +arm_status arm_sqrt_q15( + q15_t in, + q15_t * pOut) +{ + q15_t number, temp1, var1, signBits1, half; + q31_t bits_val1; + float32_t temp_float1; + union + { + q31_t fracval; + float32_t floatval; + } tempconv; + + number = in; + + /* If the input is a positive number then compute the signBits. */ + if (number > 0) + { + signBits1 = __CLZ(number) - 17; + + /* Shift by the number of signBits1 */ + if ((signBits1 % 2) == 0) + { + number = number << signBits1; + } + else + { + number = number << (signBits1 - 1); + } + + /* Calculate half value of the number */ + half = number >> 1; + /* Store the number for later use */ + temp1 = number; + + /* Convert to float */ + temp_float1 = number * 3.051757812500000e-005f; + /*Store as integer */ + tempconv.floatval = temp_float1; + bits_val1 = tempconv.fracval; + /* Subtract the shifted value from the magic number to give intial guess */ + bits_val1 = 0x5f3759df - (bits_val1 >> 1); /* gives initial guess */ + /* Store as float */ + tempconv.fracval = bits_val1; + temp_float1 = tempconv.floatval; + /* Convert to integer format */ + var1 = (q31_t) (temp_float1 * 16384); + + /* 1st iteration */ + var1 = ((q15_t) ((q31_t) var1 * (0x3000 - + ((q15_t) + ((((q15_t) + (((q31_t) var1 * var1) >> 15)) * + (q31_t) half) >> 15))) >> 15)) << 2; + /* 2nd iteration */ + var1 = ((q15_t) ((q31_t) var1 * (0x3000 - + ((q15_t) + ((((q15_t) + (((q31_t) var1 * var1) >> 15)) * + (q31_t) half) >> 15))) >> 15)) << 2; + /* 3rd iteration */ + var1 = ((q15_t) ((q31_t) var1 * (0x3000 - + ((q15_t) + ((((q15_t) + (((q31_t) var1 * var1) >> 15)) * + (q31_t) half) >> 15))) >> 15)) << 2; + + /* Multiply the inverse square root with the original value */ + var1 = ((q15_t) (((q31_t) temp1 * var1) >> 15)) << 1; + + /* Shift the output down accordingly */ + if ((signBits1 % 2) == 0) + { + var1 = var1 >> (signBits1 / 2); + } + else + { + var1 = var1 >> ((signBits1 - 1) / 2); + } + *pOut = var1; + + return (ARM_MATH_SUCCESS); + } + /* If the number is a negative number then store zero as its square root value */ + else + { + *pOut = 0; + return (ARM_MATH_ARGUMENT_ERROR); + } +} + +/** + * @} end of SQRT group + */ -- cgit