From a81fc41c3eb99e8fc52aa734ee63e13c937aab81 Mon Sep 17 00:00:00 2001 From: JanHenrik Date: Sun, 19 Jan 2020 00:56:37 +0100 Subject: added blink example --- .../DSP/Source/BasicMathFunctions/arm_mult_f32.c | 162 +++++++++++++++++++++ 1 file changed, 162 insertions(+) create mode 100644 Blink/Drivers/CMSIS/DSP/Source/BasicMathFunctions/arm_mult_f32.c (limited to 'Blink/Drivers/CMSIS/DSP/Source/BasicMathFunctions/arm_mult_f32.c') diff --git a/Blink/Drivers/CMSIS/DSP/Source/BasicMathFunctions/arm_mult_f32.c b/Blink/Drivers/CMSIS/DSP/Source/BasicMathFunctions/arm_mult_f32.c new file mode 100644 index 0000000..334e32b --- /dev/null +++ b/Blink/Drivers/CMSIS/DSP/Source/BasicMathFunctions/arm_mult_f32.c @@ -0,0 +1,162 @@ +/* ---------------------------------------------------------------------- + * Project: CMSIS DSP Library + * Title: arm_mult_f32.c + * Description: Floating-point vector multiplication + * + * $Date: 27. January 2017 + * $Revision: V.1.5.1 + * + * Target Processor: Cortex-M cores + * -------------------------------------------------------------------- */ +/* + * Copyright (C) 2010-2017 ARM Limited or its affiliates. All rights reserved. + * + * SPDX-License-Identifier: Apache-2.0 + * + * Licensed under the Apache License, Version 2.0 (the License); you may + * not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an AS IS BASIS, WITHOUT + * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#include "arm_math.h" + +/** + * @ingroup groupMath + */ + +/** + * @defgroup BasicMult Vector Multiplication + * + * Element-by-element multiplication of two vectors. + * + *
+ *     pDst[n] = pSrcA[n] * pSrcB[n],   0 <= n < blockSize.
+ * 
+ * + * There are separate functions for floating-point, Q7, Q15, and Q31 data types. + */ + +/** + * @addtogroup BasicMult + * @{ + */ + +/** + * @brief Floating-point vector multiplication. + * @param[in] *pSrcA points to the first input vector + * @param[in] *pSrcB points to the second input vector + * @param[out] *pDst points to the output vector + * @param[in] blockSize number of samples in each vector + * @return none. + */ + +void arm_mult_f32( + float32_t * pSrcA, + float32_t * pSrcB, + float32_t * pDst, + uint32_t blockSize) +{ + uint32_t blkCnt; /* loop counters */ +#if defined (ARM_MATH_DSP) + + /* Run the below code for Cortex-M4 and Cortex-M3 */ + float32_t inA1, inA2, inA3, inA4; /* temporary input variables */ + float32_t inB1, inB2, inB3, inB4; /* temporary input variables */ + float32_t out1, out2, out3, out4; /* temporary output variables */ + + /* loop Unrolling */ + blkCnt = blockSize >> 2U; + + /* First part of the processing with loop unrolling. Compute 4 outputs at a time. + ** a second loop below computes the remaining 1 to 3 samples. */ + while (blkCnt > 0U) + { + /* C = A * B */ + /* Multiply the inputs and store the results in output buffer */ + /* read sample from sourceA */ + inA1 = *pSrcA; + /* read sample from sourceB */ + inB1 = *pSrcB; + /* read sample from sourceA */ + inA2 = *(pSrcA + 1); + /* read sample from sourceB */ + inB2 = *(pSrcB + 1); + + /* out = sourceA * sourceB */ + out1 = inA1 * inB1; + + /* read sample from sourceA */ + inA3 = *(pSrcA + 2); + /* read sample from sourceB */ + inB3 = *(pSrcB + 2); + + /* out = sourceA * sourceB */ + out2 = inA2 * inB2; + + /* read sample from sourceA */ + inA4 = *(pSrcA + 3); + + /* store result to destination buffer */ + *pDst = out1; + + /* read sample from sourceB */ + inB4 = *(pSrcB + 3); + + /* out = sourceA * sourceB */ + out3 = inA3 * inB3; + + /* store result to destination buffer */ + *(pDst + 1) = out2; + + /* out = sourceA * sourceB */ + out4 = inA4 * inB4; + /* store result to destination buffer */ + *(pDst + 2) = out3; + /* store result to destination buffer */ + *(pDst + 3) = out4; + + + /* update pointers to process next samples */ + pSrcA += 4U; + pSrcB += 4U; + pDst += 4U; + + /* Decrement the blockSize loop counter */ + blkCnt--; + } + + /* If the blockSize is not a multiple of 4, compute any remaining output samples here. + ** No loop unrolling is used. */ + blkCnt = blockSize % 0x4U; + +#else + + /* Run the below code for Cortex-M0 */ + + /* Initialize blkCnt with number of samples */ + blkCnt = blockSize; + +#endif /* #if defined (ARM_MATH_DSP) */ + + while (blkCnt > 0U) + { + /* C = A * B */ + /* Multiply the inputs and store the results in output buffer */ + *pDst++ = (*pSrcA++) * (*pSrcB++); + + /* Decrement the blockSize loop counter */ + blkCnt--; + } +} + +/** + * @} end of BasicMult group + */ -- cgit