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#!/usr/bin/env python
# -*- coding: utf-8 -*-
#
# Copyright 2014 Hamilton Kibbe <ham@hamiltonkib.be>
# Copyright 2022 Jan Götte <code@jaseg.de>
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
#     http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
#

"""
gerber.utils
============
**Gerber and Excellon file handling utilities**

This module provides utility functions for working with Gerber and Excellon files.
"""

import os
import re
import textwrap
from enum import Enum
import math

class UnknownStatementWarning(Warning):
    """ Gerbonara found an unknown Gerber or Excellon statement. """
    pass

class RegexMatcher:
    """ Internal parsing helper """
    def __init__(self):
        self.mapping = {}

    def match(self, regex):
        def wrapper(fun):
            nonlocal self
            self.mapping[regex] = fun
            return fun
        return wrapper

    def handle(self, inst, line):
        for regex, handler in self.mapping.items():
            if (match := re.fullmatch(regex, line)):
                handler(inst, match)
                return True
        else:
            return False


class LengthUnit:
    """ Convenience length unit class. Used in :py:class:`.GraphicObject` and :py:class:`.Aperture` to store lenght
    information. Provides a number of useful unit conversion functions.

    Singleton, use only global instances ``utils.MM`` and ``utils.Inch``.
    """

    def __init__(self, name, shorthand, this_in_mm):
        self.name = name
        self.shorthand = shorthand
        self.factor = this_in_mm

    def convert_from(self, unit, value):
        """ Convert ``value`` from ``unit`` into this unit.

        :param unit: ``MM``, ``Inch`` or one of the strings ``"mm"`` or ``"inch"``
        :param float value: 
        :rtype: float
        """

        if isinstance(unit, str):
            unit = units[unit]

        if unit == self or unit is None or value is None:
            return value

        return value * unit.factor / self.factor

    def convert_to(self, unit, value):
        """ :py:meth:`.LengthUnit.convert_from` but in reverse. """

        if isinstance(unit, str):
            unit = to_unit(unit)

        if unit is None:
            return value

        return unit.convert_from(self, value)

    def convert_bounds_from(self, unit, value):
        """ :py:meth:`.LengthUnit.convert_from` but for ((min_x, min_y), (max_x, max_y)) bounding box tuples. """

        if value is None:
            return None

        (min_x, min_y), (max_x, max_y) = value
        min_x = self.convert_from(unit, min_x)
        min_y = self.convert_from(unit, min_y)
        max_x = self.convert_from(unit, max_x)
        max_y = self.convert_from(unit, max_y)
        return (min_x, min_y), (max_x, max_y)

    def format(self, value):
        """ Return a human-readdable string representing value in this unit.

        :param float value:
        :returns: something like "3mm"
        :rtype: str
        """

        return f'{value:.3f}{self.shorthand}' if value is not None else ''

    def __call__(self, value, unit):
        """ Convenience alias for :py:meth:`.LengthUnit.convert_from` """
        return self.convert_from(unit, value)

    def __eq__(self, other):
        if isinstance(other, str):
            return other.lower() in (self.name, self.shorthand)
        else:
            return id(self) == id(other)

    # This class is a singleton, we don't want copies around
    def __copy__(self):
        return self

    def __deepcopy__(self, memo):
        return self

    def __str__(self):
        return self.shorthand

    def __repr__(self):
        return f'<LengthUnit {self.name}>'


MILLIMETERS_PER_INCH = 25.4
Inch = LengthUnit('inch', 'in', MILLIMETERS_PER_INCH)
MM = LengthUnit('millimeter', 'mm', 1)
units = {'inch': Inch, 'mm': MM, None: None}

def _raise_error(*args, **kwargs):
    raise SystemError('LengthUnit is a singleton. Use gerbonara.utils.MM or gerbonara.utils.Inch. Please do not invent '
                      'your own length units, the imperial system is already messed up enough.')
LengthUnit.__init__ = _raise_error

def to_unit(name):
    """ Convert string ``name`` into a registered length unit. Returns ``None`` if the argument cannot be converted.

    :param str name: ``'mm'`` or ``'inch'``
    :returns: ``MM``, ``Inch`` or ``None``
    :rtype: :py:class:`.LengthUnit` or ``None``
    """

    if name is None:
        return None

    if isinstance(name, LengthUnit):
        return name

    if isinstance(name, str):
        name = name.lower()
        if name in units:
            return units[name]

    raise ValueError(f'Invalid unit {name!r}. Should be either "mm", "inch" or None for no unit.')


class InterpMode(Enum):
    """ Gerber / Excellon interpolation mode. """
    #: straight line 
    LINEAR = 0
    #: clockwise circular arc
    CIRCULAR_CW = 1
    #: counterclockwise circular arc
    CIRCULAR_CCW = 2


def decimal_string(value, precision=6, padding=False):
    """ Convert float to string with limited precision

    Parameters
    ----------
    value : float
        A floating point value.

    precision :
        Maximum number of decimal places to print

    Returns
    -------
    value : string
        The specified value as a  string.

    """
    floatstr = '%0.10g' % value
    integer = None
    decimal = None
    if '.' in floatstr:
        integer, decimal = floatstr.split('.')
    elif ',' in floatstr:
        integer, decimal = floatstr.split(',')
    else:
        integer, decimal = floatstr, "0"

    if len(decimal) > precision:
        decimal = decimal[:precision]
    elif padding:
        decimal = decimal + (precision - len(decimal)) * '0'

    if integer or decimal:
        return ''.join([integer, '.', decimal])
    else:
        return int(floatstr)


def rotate_point(x, y, angle, cx=0, cy=0):
    """ Rotate point (x,y) around (cx,cy) by ``angle`` radians clockwise. """

    return (cx + (x - cx) * math.cos(-angle) - (y - cy) * math.sin(-angle),
            cy + (x - cx) * math.sin(-angle) + (y - cy) * math.cos(-angle))


def min_none(a, b):
    """ Like the ``min(..)`` builtin, but if either value is ``None``, returns the other. """
    if a is None:
        return b
    if b is None:
        return a
    return min(a, b)


def max_none(a, b):
    """ Like the ``max(..)`` builtin, but if either value is ``None``, returns the other. """
    if a is None:
        return b
    if b is None:
        return a
    return max(a, b)


def add_bounds(b1, b2):
    """ Add/union multiple bounding boxes.

    :param tuple b1: ``((min_x, min_y), (max_x, max_y))``
    :param tuple b2: ``((min_x, min_y), (max_x, max_y))``

    :returns: ``((min_x, min_y), (max_x, max_y))``
    :rtype: tuple
    """

    return sum_bounds((b1, b2))


def sum_bounds(bounds, *, default=None):
    """ Add/union multiple bounding boxes.

    :param bounds: each arg is one bounding box in ``((min_x, min_y), (max_x, max_y))`` format

    :returns: ``((min_x, min_y), (max_x, max_y))``
    :rtype: tuple
    """

    bounds = iter(bounds)

    for (min_x, min_y), (max_x, max_y) in bounds:
        break
    else:
        return default

    for (min_x_2, min_y_2), (max_x_2, max_y_2) in bounds:
        min_x, min_y = min_none(min_x, min_x_2), min_none(min_y, min_y_2)
        max_x, max_y = max_none(max_x, max_x_2), max_none(max_y, max_y_2)

    return ((min_x, min_y), (max_x, max_y))


class Tag:
    """ Helper class to ease creation of SVG. All API functions that create SVG allow you to substitute this with your
    own implementation by passing a ``tag`` parameter. """

    def __init__(self, name, children=None, root=False, **attrs):
        self.name, self.attrs = name, attrs
        self.children = children or []
        self.root = root

    def __str__(self):
        prefix = '<?xml version="1.0" encoding="utf-8"?>\n' if self.root else ''
        opening = ' '.join([self.name] + [f'{key.replace("__", ":").replace("_", "-")}="{value}"' for key, value in self.attrs.items()])
        if self.children:
            children = '\n'.join(textwrap.indent(str(c), '  ') for c in self.children)
            return f'{prefix}<{opening}>\n{children}\n</{self.name}>'
        else:
            return f'{prefix}<{opening}/>'


def arc_bounds(x1, y1, x2, y2, cx, cy, clockwise):
    """ Calculate bounding box of a circular arc given in Gerber notation (i.e. with center relative to first point).

    :returns: ``((x_min, y_min), (x_max, y_max))``
    """
    # This is one of these problems typical for computer geometry where out of nowhere a seemingly simple task just
    # happens to be anything but in practice.
    #
    # Online there are a number of algorithms to be found solving this problem. Often, they solve the more general
    # problem for elliptic arcs. We can keep things simple here since we only have circular arcs.
    # 
    # This solution manages to handle circular arcs given in gerber format (with explicit center and endpoints, plus
    # sweep direction instead of a format with e.g. angles and radius) without any trigonometric functions (e.g. atan2).
    #
    # cx, cy are relative to p1.

    # Center arc on cx, cy
    cx += x1
    cy += y1
    x1 -= cx
    x2 -= cx
    y1 -= cy
    y2 -= cy
    clockwise = bool(clockwise) # bool'ify for XOR/XNOR below

    # Calculate radius
    r = math.sqrt(x1**2 + y1**2)

    # Calculate in which half-planes (north/south, west/east) P1 and P2 lie.
    # Note that we assume the y axis points upwards, as in Gerber and maths.
    # SVG has its y axis pointing downwards.
    p1_west = x1 < 0
    p1_north = y1 > 0
    p2_west = x2 < 0
    p2_north = y2 > 0

    # Calculate bounding box of P1 and P2
    min_x = min(x1, x2)
    min_y = min(y1, y2)
    max_x = max(x1, x2)
    max_y = max(y1, y2)

    #               North
    #                 ^
    #                 |
    #                 |(0,0)
    #      West <-----X-----> East
    #                 |
    #  +Y             |
    #   ^             v
    #   |           South
    #   |
    #   +-----> +X
    #
    # Check whether the arc sweeps over any coordinate axes. If it does, add the intersection point to the bounding box.
    # Note that, since this intersection point is at radius r, it has coordinate e.g. (0, r) for the north intersection.
    # Since we know that the points lie on either side of the coordinate axis, the '0' coordinate of the intersection
    # point will not change the bounding box in that axis--only its 'r' coordinate matters. We also know that the
    # absolute value of that coordinate will be greater than or equal to the old coordinate in that direction since the
    # intersection with the axis is the point where the full circle is tangent to the AABB. Thus, we can blindly set the
    # corresponding coordinate of the bounding box without min()/max()'ing first.

    # Handle north/south halfplanes
    if p1_west != p2_west: # arc starts in west half-plane, ends in east half-plane
        if p1_west == clockwise: # arc is clockwise west -> east or counter-clockwise east -> west
            max_y = r # add north to bounding box
        else: # arc is counter-clockwise west -> east or clockwise east -> west
            min_y = -r # south
    else: # Arc starts and ends in same halfplane west/east
        # Since both points are on the arc (at same radius) in one halfplane, we can use the y coord as a proxy for
        # angle comparisons. 
        small_arc_is_north_to_south = y1 > y2
        small_arc_is_clockwise = small_arc_is_north_to_south != p1_west
        if small_arc_is_clockwise != clockwise:
            min_y, max_y = -r, r # intersect aabb with both north and south

    # Handle west/east halfplanes
    if p1_north != p2_north:
        if p1_north == clockwise:
            max_x = r # east
        else:
            min_x = -r # west
    else:
        small_arc_is_west_to_east = x1 < x2
        small_arc_is_clockwise = small_arc_is_west_to_east == p1_north
        if small_arc_is_clockwise != clockwise:
            min_x, max_x = -r, r # intersect aabb with both north and south

    return (min_x+cx, min_y+cy), (max_x+cx, max_y+cy)


def point_line_distance(l1, l2, p):
    """ Calculate distance between infinite line through l1 and l2, and point p. """
    # https://en.wikipedia.org/wiki/Distance_from_a_point_to_a_line
    x1, y1 = l1
    x2, y2 = l2
    x0, y0 = p
    length = math.dist(l1, l2)
    if math.isclose(length, 0):
        return math.dist(l1, p)
    return ((x2-x1)*(y1-y0) - (x1-x0)*(y2-y1)) / length


def svg_arc(old, new, center, clockwise):
    """ Format an SVG circular arc "A" path data entry given an arc in Gerber notation (i.e. with center relative to
    first point).

    :rtype: str
    """
    r = math.hypot(*center)
    # invert sweep flag since the svg y axis is mirrored
    sweep_flag = int(not clockwise)
    # In the degenerate case where old == new, we always take the long way around. To represent this "full-circle arc"
    # in SVG, we have to split it into two.
    if math.isclose(math.dist(old, new), 0):
        intermediate = old[0] + 2*center[0], old[1] + 2*center[1]
        # Note that we have to preserve the sweep flag to avoid causing self-intersections by flipping the direction of
        # a circular cutin
        return f'A {r:.6} {r:.6} 0 1 {sweep_flag} {intermediate[0]:.6} {intermediate[1]:.6} ' +\
               f'A {r:.6} {r:.6} 0 1 {sweep_flag} {new[0]:.6} {new[1]:.6}'

    else: # normal case
        d = point_line_distance(old, new, (old[0]+center[0], old[1]+center[1]))
        large_arc = int((d < 0) == clockwise)
        return f'A {r:.6} {r:.6} 0 {large_arc} {sweep_flag} {new[0]:.6} {new[1]:.6}'


def svg_rotation(angle_rad, cx=0, cy=0):
    return f'rotate({float(math.degrees(angle_rad)):.4} {float(cx):.6} {float(cy):.6})'

def setup_svg(tags, bounds, margin=0, arg_unit=MM, svg_unit=MM, pagecolor='white', tag=Tag, inkscape=False):
    (min_x, min_y), (max_x, max_y) = bounds

    if margin:
        margin = svg_unit(margin, arg_unit)
        min_x -= margin
        min_y -= margin
        max_x += margin
        max_y += margin

    w, h = max_x - min_x, max_y - min_y
    w = 1.0 if math.isclose(w, 0.0) else w
    h = 1.0 if math.isclose(h, 0.0) else h

    if inkscape:
        tags.insert(0, tag('sodipodi:namedview', [], id='namedview1', pagecolor=pagecolor,
                inkscape__document_units=svg_unit.shorthand))
        namespaces = dict(
            xmlns="http://www.w3.org/2000/svg",
            xmlns__xlink="http://www.w3.org/1999/xlink",
            xmlns__sodipodi='http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd',
            xmlns__inkscape='http://www.inkscape.org/namespaces/inkscape')

    else:
        namespaces = dict(
            xmlns="http://www.w3.org/2000/svg",
            xmlns__xlink="http://www.w3.org/1999/xlink")

    svg_unit = 'in' if svg_unit == 'inch' else 'mm'
    # TODO export apertures as <uses> where reasonable.
    return tag('svg', tags,
            width=f'{w}{svg_unit}', height=f'{h}{svg_unit}',
            viewBox=f'{min_x} {min_y} {w} {h}',
            **namespaces,
            root=True)