summaryrefslogtreecommitdiff
path: root/gerbonara/graphic_primitives.py
blob: 65aa28c572a16e32a8975c62ab9510a3f4430b74 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
import math
import itertools

from dataclasses import dataclass, KW_ONLY, replace


@dataclass
class GraphicPrimitive:
    _ : KW_ONLY
    polarity_dark : bool = True


def rotate_point(x, y, angle, cx=0, cy=0):
    """ rotate point (x,y) around (cx,cy) clockwise angle radians """

    return (cx + (x - cx) * math.cos(-angle) - (y - cy) * math.sin(-angle),
            cy + (x - cx) * math.sin(-angle) + (y - cy) * math.cos(-angle))

def min_none(a, b):
    if a is None:
        return b
    if b is None:
        return a
    return min(a, b)

def max_none(a, b):
    if a is None:
        return b
    if b is None:
        return a
    return max(a, b)

def add_bounds(b1, b2):
    (min_x_1, min_y_1), (max_x_1, max_y_1) = b1
    (min_x_2, min_y_2), (max_x_2, max_y_2) = b2
    min_x, min_y = min_none(min_x_1, min_x_2), min_none(min_y_1, min_y_2)
    max_x, max_y = max_none(max_x_1, max_x_2), max_none(max_y_1, max_y_2)
    return ((min_x, min_y), (max_x, max_y))

def rad_to_deg(x):
    return x/math.pi * 180

@dataclass
class Circle(GraphicPrimitive):
    x : float
    y : float
    r : float # Here, we use radius as common in modern computer graphics, not diameter as gerber uses.

    def bounding_box(self):
        return ((self.x-self.r, self.y-self.r), (self.x+self.r, self.y+self.r))

    def to_svg(self, tag, fg, bg):
        color = fg if self.polarity_dark else bg
        return tag('circle', cx=self.x, cy=self.y, r=self.r, style=f'fill: {color}')


@dataclass
class Obround(GraphicPrimitive):
    x : float
    y : float
    w : float
    h : float
    rotation : float # radians!

    def to_line(self):
        if self.w > self.h:
            w, a, b = self.h, self.w-self.h, 0
        else:
            w, a, b = self.w, 0, self.h-self.w
        return Line(
                *rotate_point(self.x-a/2, self.y-b/2, self.rotation, self.x, self.y),
                *rotate_point(self.x+a/2, self.y+b/2, self.rotation, self.x, self.y),
                w, polarity_dark=self.polarity_dark)

    def bounding_box(self):
        return self.to_line().bounding_box()

    def to_svg(self, tag, fg, bg):
        return self.to_line().to_svg(tag, fg, bg)


def arc_bounds(x1, y1, x2, y2, cx, cy, clockwise):
    # This is one of these problems typical for computer geometry where out of nowhere a seemingly simple task just
    # happens to be anything but in practice.
    #
    # Online there are a number of algorithms to be found solving this problem. Often, they solve the more general
    # problem for elliptic arcs. We can keep things simple here since we only have circular arcs.
    # 
    # This solution manages to handle circular arcs given in gerber format (with explicit center and endpoints, plus
    # sweep direction instead of a format with e.g. angles and radius) without any trigonometric functions (e.g. atan2).
    #
    # cx, cy are relative to p1.

    # Center arc on cx, cy
    cx += x1
    cy += y1
    x1 -= cx
    x2 -= cx
    y1 -= cy
    y2 -= cy
    clockwise = bool(clockwise) # bool'ify for XOR/XNOR below

    # Calculate radius
    r = math.sqrt(x1**2 + y1**2)

    # Calculate in which half-planes (north/south, west/east) P1 and P2 lie.
    # Note that we assume the y axis points upwards, as in Gerber and maths.
    # SVG has its y axis pointing downwards.
    p1_west = x1 < 0
    p1_north = y1 > 0
    p2_west = x2 < 0
    p2_north = y2 > 0

    # Calculate bounding box of P1 and P2
    min_x = min(x1, x2)
    min_y = min(y1, y2)
    max_x = max(x1, x2)
    max_y = max(y1, y2)

    #               North
    #                 ^
    #                 |
    #                 |(0,0)
    #      West <-----X-----> East
    #                 |
    #  +Y             |
    #   ^             v
    #   |           South
    #   |
    #   +-----> +X
    #
    # Check whether the arc sweeps over any coordinate axes. If it does, add the intersection point to the bounding box.
    # Note that, since this intersection point is at radius r, it has coordinate e.g. (0, r) for the north intersection.
    # Since we know that the points lie on either side of the coordinate axis, the '0' coordinate of the intersection
    # point will not change the bounding box in that axis--only its 'r' coordinate matters. We also know that the
    # absolute value of that coordinate will be greater than or equal to the old coordinate in that direction since the
    # intersection with the axis is the point where the full circle is tangent to the AABB. Thus, we can blindly set the
    # corresponding coordinate of the bounding box without min()/max()'ing first.

    # Handle north/south halfplanes
    if p1_west != p2_west: # arc starts in west half-plane, ends in east half-plane
        if p1_west == clockwise: # arc is clockwise west -> east or counter-clockwise east -> west
            max_y = r # add north to bounding box
        else: # arc is counter-clockwise west -> east or clockwise east -> west
            min_y = -r # south
    else: # Arc starts and ends in same halfplane west/east
        # Since both points are on the arc (at same radius) in one halfplane, we can use the y coord as a proxy for
        # angle comparisons. 
        small_arc_is_north_to_south = y1 > y2
        small_arc_is_clockwise = small_arc_is_north_to_south == p1_west
        if small_arc_is_clockwise != clockwise:
            min_y, max_y = -r, r # intersect aabb with both north and south

    # Handle west/east halfplanes
    if p1_north != p2_north:
        if p1_north == clockwise:
            max_x = r # east
        else:
            min_x = -r # west
    else:
        small_arc_is_west_to_east = x1 < x2
        small_arc_is_clockwise = small_arc_is_west_to_east == p1_north
        if small_arc_is_clockwise != clockwise:
            min_x, max_x = -r, r # intersect aabb with both north and south

    return (min_x+cx, min_y+cy), (max_x+cx, max_y+cy)


def point_line_distance(l1, l2, p):
    # https://en.wikipedia.org/wiki/Distance_from_a_point_to_a_line
    x1, y1 = l1
    x2, y2 = l2
    x0, y0 = p
    length = math.dist(l1, l2)
    if math.isclose(length, 0):
        return math.dist(l1, p)
    return ((x2-x1)*(y1-y0) - (x1-x0)*(y2-y1)) / length

def svg_arc(old, new, center, clockwise):
    r = math.hypot(*center)
    # invert sweep flag since the svg y axis is mirrored
    sweep_flag = int(not clockwise)
    # In the degenerate case where old == new, we always take the long way around. To represent this "full-circle arc"
    # in SVG, we have to split it into two.
    if math.isclose(math.dist(old, new), 0):
        intermediate = old[0] + 2*center[0], old[1] + 2*center[1]
        # Note that we have to preserve the sweep flag to avoid causing self-intersections by flipping the direction of
        # a circular cutin
        return f'A {r:.6} {r:.6} 0 1 {sweep_flag} {intermediate[0]:.6} {intermediate[1]:.6} ' +\
               f'A {r:.6} {r:.6} 0 1 {sweep_flag} {new[0]:.6} {new[1]:.6}'

    else: # normal case
        d = point_line_distance(old, new, (old[0]+center[0], old[1]+center[1]))
        large_arc = int((d < 0) == clockwise)
        return f'A {r:.6} {r:.6} 0 {large_arc} {sweep_flag} {new[0]:.6} {new[1]:.6}'

@dataclass
class ArcPoly(GraphicPrimitive):
    """ Polygon whose sides may be either straight lines or circular arcs """

    # list of (x : float, y : float) tuples. Describes closed outline, i.e. first and last point are considered
    # connected.
    outline : [(float,)]
    # must be either None (all segments are straight lines) or same length as outline.
    # Straight line segments have None entry.
    arc_centers : [(float,)] = None

    @property
    def segments(self):
        ol = self.outline
        return itertools.zip_longest(ol, ol[1:] + [ol[0]], self.arc_centers or [])

    def bounding_box(self):
        bbox = (None, None), (None, None)
        for (x1, y1), (x2, y2), arc in self.segments:
            if arc:
                clockwise, (cx, cy) = arc
                bbox = add_bounds(bbox, arc_bounds(x1, y1, x2, y2, cx, cy, clockwise))

            else:
                line_bounds = (min(x1, x2), min(y1, y2)), (max(x1, x2), max(y1, y2))
                bbox = add_bounds(bbox, line_bounds)
        return bbox

    def __len__(self):
        return len(self.outline)

    def __bool__(self):
        return bool(len(self))

    def _path_d(self):
        if len(self.outline) == 0:
            return

        yield f'M {self.outline[0][0]:.6} {self.outline[0][1]:.6}'

        for old, new, arc in self.segments:
            if not arc:
                yield f'L {new[0]:.6} {new[1]:.6}'
            else:
                clockwise, center = arc
                yield svg_arc(old, new, center, clockwise)

    def to_svg(self, tag, fg, bg):
        color = fg if self.polarity_dark else bg
        return tag('path', d=' '.join(self._path_d()), style=f'fill: {color}')

class Polyline:
    def __init__(self, *lines):
        self.coords = []
        self.polarity_dark = None
        self.width = None

        for line in lines:
            self.append(line)

    def append(self, line):
        assert isinstance(line, Line)
        if not self.coords:
            self.coords.append((line.x1, line.y1))
            self.coords.append((line.x2, line.y2))
            self.polarity_dark = line.polarity_dark
            self.width = line.width
            return True

        else:
            x, y = self.coords[-1]
            if self.polarity_dark == line.polarity_dark and self.width == line.width \
                    and math.isclose(line.x1, x) and math.isclose(line.y1, y):
                self.coords.append((line.x2, line.y2))
                return True

            else:
                return False

    def to_svg(self, tag, fg, bg):
        color = fg if self.polarity_dark else bg
        if not self.coords:
            return None

        (x0, y0), *rest = self.coords
        d = f'M {x0:.6} {y0:.6} ' + ' '.join(f'L {x:.6} {y:.6}' for x, y in rest)
        width = f'{self.width:.6}' if not math.isclose(self.width, 0) else '0.01mm'
        return tag('path', d=d, style=f'fill: none; stroke: {color}; stroke-width: {width}; stroke-linejoin: round; stroke-linecap: round')

@dataclass
class Line(GraphicPrimitive):
    x1 : float
    y1 : float
    x2 : float
    y2 : float
    width : float

    def bounding_box(self):
        r = self.width / 2
        return add_bounds(Circle(self.x1, self.y1, r).bounding_box(), Circle(self.x2, self.y2, r).bounding_box())

    def to_svg(self, tag, fg, bg):
        color = fg if self.polarity_dark else bg
        width = f'{self.width:.6}' if not math.isclose(self.width, 0) else '0.01mm'
        return tag('path', d=f'M {self.x1:.6} {self.y1:.6} L {self.x2:.6} {self.y2:.6}',
                style=f'fill: none; stroke: {color}; stroke-width: {width}; stroke-linecap: round')

@dataclass
class Arc(GraphicPrimitive):
    x1 : float
    y1 : float
    x2 : float
    y2 : float
    # absolute coordinates
    cx : float
    cy : float
    clockwise : bool
    width : float

    def bounding_box(self):
        r = self.width/2
        endpoints = add_bounds(Circle(self.x1, self.y1, r).bounding_box(), Circle(self.x2, self.y2, r).bounding_box())

        arc_r = math.dist((self.cx, self.cy), (self.x1, self.y1))

        # extend C -> P1 line by line width / 2 along radius
        dx, dy = self.x1 - self.cx, self.y1 - self.cy
        x1 = self.x1 + dx/arc_r * r
        y1 = self.y1 + dy/arc_r * r

        # same for C -> P2
        dx, dy = self.x2 - self.cx, self.y2 - self.cy
        x2 = self.x2 + dx/arc_r * r
        y2 = self.y2 + dy/arc_r * r

        arc = arc_bounds(x1, y1, x2, y2, self.cx, self.cy, self.clockwise)
        return add_bounds(endpoints, arc) # FIXME add "include_center" switch

    def to_svg(self, tag, fg, bg):
        color = fg if self.polarity_dark else bg
        arc = svg_arc((self.x1, self.y1), (self.x2, self.y2), (self.cx, self.cy), self.clockwise)
        width = f'{self.width:.6}' if not math.isclose(self.width, 0) else '0.01mm'
        return tag('path', d=f'M {self.x1:.6} {self.y1:.6} {arc}',
                style=f'fill: none; stroke: {color}; stroke-width: {width}; stroke-linecap: round; fill: none')

def svg_rotation(angle_rad, cx=0, cy=0):
    return f'rotate({float(rad_to_deg(angle_rad)):.4} {float(cx):.6} {float(cy):.6})'

@dataclass
class Rectangle(GraphicPrimitive):
    # coordinates are center coordinates
    x : float
    y : float
    w : float
    h : float
    rotation : float # radians, around center!

    def bounding_box(self):
        return self.to_arc_poly().bounding_box()

    def to_arc_poly(self):
        sin, cos = math.sin(self.rotation), math.cos(self.rotation)
        sw, cw = sin*self.w/2, cos*self.w/2
        sh, ch = sin*self.h/2, cos*self.h/2
        x, y = self.x, self.y
        return ArcPoly([
            (x - (cw+sh), y - (ch+sw)),
            (x - (cw+sh), y + (ch+sw)),
            (x + (cw+sh), y + (ch+sw)),
            (x + (cw+sh), y - (ch+sw)),
            ])

    @property
    def center(self):
        return self.x + self.w/2, self.y + self.h/2

    def to_svg(self, tag, fg, bg):
        color = fg if self.polarity_dark else bg
        x, y = self.x - self.w/2, self.y - self.h/2
        return tag('rect', x=x, y=y, width=self.w, height=self.h,
                transform=svg_rotation(self.rotation, self.x, self.y), style=f'fill: {color}')

@dataclass
class RegularPolygon(GraphicPrimitive):
    x : float
    y : float
    r : float
    n : int
    rotation : float # radians!

    def to_arc_poly(self):
        ''' convert n-sided gerber polygon to normal ArcPoly defined by outline '''

        delta = 2*math.pi / self.n

        return ArcPoly([
                (self.x + math.cos(self.rotation + i*delta) * self.r,
                 self.y + math.sin(self.rotation + i*delta) * self.r)
                for i in range(self.n) ])

    def bounding_box(self):
        return self.to_arc_poly().bounding_box()

    def to_svg(self, tag, fg, bg):
        return self.to_arc_poly().to_svg(tag, fg, bg)