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#!/usr/bin/env python
# -*- coding: utf-8 -*-
# Copyright 2019 Hiroshi Murayama <opiopan@gmail.com>
from math import cos, sin, pi, sqrt
# TODO: replace with ..utils.rotate
#def rotate(x, y, angle, center):
# x0 = x - center[0]
# y0 = y - center[1]
# angle = angle * pi / 180.0
# return (cos(angle) * x0 - sin(angle) * y0 + center[0],
# sin(angle) * x0 + cos(angle) * y0 + center[1])
def is_equal_value(a, b, error_range=0):
return (a - b) * (a - b) <= error_range * error_range
def is_equal_point(a, b, error_range=0):
return is_equal_value(a[0], b[0], error_range) and \
is_equal_value(a[1], b[1], error_range)
def normalize_vec2d(vec):
length = sqrt(vec[0] * vec[0] + vec[1] * vec[1])
return (vec[0] / length, vec[1] / length)
def dot_vec2d(vec1, vec2):
return vec1[0] * vec2[0] + vec1[1] * vec2[1]
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