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path: root/gerber/render/svgwrite_backend.py
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#! /usr/bin/env python
# -*- coding: utf-8 -*-

# Copyright 2014 Hamilton Kibbe <ham@hamiltonkib.be>
# Based on render_svg.py by Paulo Henrique Silva <ph.silva@gmail.com>

# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at

#     http://www.apache.org/licenses/LICENSE-2.0

# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.

from .render import GerberContext
from operator import mul
import svgwrite

SCALE = 300


def svg_color(color):
    color = tuple([int(ch * 255) for ch in color])
    return  'rgb(%d, %d, %d)' % color


class GerberSvgContext(GerberContext):
    def __init__(self):
        GerberContext.__init__(self)
        self.scale = (SCALE, -SCALE)
        self.dwg = svgwrite.Drawing()
        self.background = False

    def dump(self, filename):
        self.dwg.saveas(filename)

    def set_bounds(self, bounds):
        xbounds, ybounds = bounds
        size = (SCALE * (xbounds[1] - xbounds[0]),
                SCALE * (ybounds[1] - ybounds[0]))
        if not self.background:
            vbox = '%f, %f, %f, %f' % (SCALE * xbounds[0], -SCALE * ybounds[1],
                                       size[0], size[1])
            self.dwg = svgwrite.Drawing(viewBox=vbox)
            rect = self.dwg.rect(insert=(SCALE * xbounds[0],
                                         -SCALE * ybounds[1]),
                                 size=size,
                                 fill=svg_color(self.background_color))
            self.dwg.add(rect)
            self.background = True

    def _render_line(self, line, color):
        start = map(mul, line.start, self.scale)
        end = map(mul, line.end, self.scale)
        aline = self.dwg.line(start=start, end=end,
                              stroke=svg_color(color),
                              stroke_width=SCALE * line.width,
                              stroke_linecap='round')
        aline.stroke(opacity=self.alpha)
        self.dwg.add(aline)

    def _render_region(self, region, color):
        points = [tuple(map(mul, point, self.scale)) for point in region.points]
        region_path = self.dwg.path(d='M %f, %f' % points[0],
                                    fill=svg_color(color),
                                    stroke='none')
        region_path.fill(opacity=self.alpha)
        for point in points[1:]:
            region_path.push('L %f, %f' % point)
        self.dwg.add(region_path)

    def _render_circle(self, circle, color):
        center = map(mul, circle.position, self.scale)
        acircle = self.dwg.circle(center=center,
                                  r = SCALE * circle.radius,
                                  fill=svg_color(color))
        acircle.fill(opacity=self.alpha)
        self.dwg.add(acircle)

    def _render_rectangle(self, rectangle, color):
        center = map(mul, rectangle.position, self.scale)
        size = tuple(map(mul, (rectangle.width, rectangle.height), map(abs, self.scale)))
        insert = center[0] - size[0] / 2., center[1] - size[1] / 2.
        arect = self.dwg.rect(insert=insert, size=size,
                              fill=svg_color(color))
        arect.fill(opacity=self.alpha)
        self.dwg.add(arect)

    def _render_obround(self, obround, color):
        x, y = tuple(map(mul, obround.position, self.scale))
        xsize, ysize = tuple(map(mul, (obround.width, obround.height),
                                 self.scale))
        xscale, yscale = self.scale

        # Corner case...
        if xsize == ysize:
            circle = self.dwg.circle(center=(x, y),
                                   r = (xsize / 2.0),
                                   fill=svg_color(color))
            circle.fill(opacity=self.alpha)
            self.dwg.add(circle)

        # Horizontal obround
        elif xsize > ysize:
            rectx = xsize - ysize
            recty = ysize
            c1 = self.dwg.circle(center=(x - (rectx / 2.0), y),
                                 r = (ysize / 2.0),
                                 fill=svg_color(color))

            c2 = self.dwg.circle(center=(x + (rectx / 2.0), y),
                                 r = (ysize / 2.0),
                                 fill=svg_color(color))

            rect = self.dwg.rect(insert=(x, y),
                                 size=(xsize, ysize),
                                 fill=svg_color(color))
            c1.fill(opacity=self.alpha)
            c2.fill(opacity=self.alpha)
            rect.fill(opacity=self.alpha)
            self.dwg.add(c1)
            self.dwg.add(c2)
            self.dwg.add(rect)

        # Vertical obround
        else:
            rectx = xsize
            recty = ysize - xsize
            c1 = self.dwg.circle(center=(x, y - (recty / 2.)),
                                 r = (xsize / 2.),
                                 fill=svg_color(color))

            c2 = self.dwg.circle(center=(x, y + (recty / 2.)),
                                 r = (xsize / 2.),
                                 fill=svg_color(color))

            rect = self.dwg.rect(insert=(x, y),
                                size=(xsize, ysize),
                                fill=svg_color(color))
            c1.fill(opacity=self.alpha)
            c2.fill(opacity=self.alpha)
            rect.fill(opacity=self.alpha)
            self.dwg.add(c1)
            self.dwg.add(c2)
            self.dwg.add(rect)

    def _render_drill(self, primitive, color):
        center = map(mul, primitive.position, self.scale)
        hit = self.dwg.circle(center=center, r=SCALE * primitive.radius,
                              fill=svg_color(color))
        self.dwg.add(hit)