1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
|
#! /usr/bin/env python
# -*- coding: utf-8 -*-
# Copyright 2014 Hamilton Kibbe <ham@hamiltonkib.be>
# Based on render_svg.py by Paulo Henrique Silva <ph.silva@gmail.com>
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
# http://www.apache.org/licenses/LICENSE-2.0
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
from .render import GerberContext
from operator import mul
import svgwrite
SCALE = 300
def svg_color(color):
color = tuple([int(ch * 255) for ch in color])
return 'rgb(%d, %d, %d)' % color
class GerberSvgContext(GerberContext):
def __init__(self):
GerberContext.__init__(self)
self.scale = (SCALE, -SCALE)
self.dwg = svgwrite.Drawing()
self.background = False
def dump(self, filename):
self.dwg.saveas(filename)
def set_bounds(self, bounds):
xbounds, ybounds = bounds
size = (SCALE * (xbounds[1] - xbounds[0]),
SCALE * (ybounds[1] - ybounds[0]))
if not self.background:
vbox = '%f, %f, %f, %f' % (SCALE * xbounds[0], -SCALE * ybounds[1],
size[0], size[1])
self.dwg = svgwrite.Drawing(viewBox=vbox)
rect = self.dwg.rect(insert=(SCALE * xbounds[0],
-SCALE * ybounds[1]),
size=size,
fill=svg_color(self.background_color))
self.dwg.add(rect)
self.background = True
def _render_line(self, line, color):
start = map(mul, line.start, self.scale)
end = map(mul, line.end, self.scale)
aline = self.dwg.line(start=start, end=end,
stroke=svg_color(color),
stroke_width=SCALE * line.width,
stroke_linecap='round')
aline.stroke(opacity=self.alpha)
self.dwg.add(aline)
def _render_region(self, region, color):
points = [tuple(map(mul, point, self.scale)) for point in region.points]
region_path = self.dwg.path(d='M %f, %f' % points[0],
fill=svg_color(color),
stroke='none')
region_path.fill(opacity=self.alpha)
for point in points[1:]:
region_path.push('L %f, %f' % point)
self.dwg.add(region_path)
def _render_circle(self, circle, color):
center = map(mul, circle.position, self.scale)
acircle = self.dwg.circle(center=center,
r = SCALE * circle.radius,
fill=svg_color(color))
acircle.fill(opacity=self.alpha)
self.dwg.add(acircle)
def _render_rectangle(self, rectangle, color):
center = map(mul, rectangle.position, self.scale)
size = tuple(map(mul, (rectangle.width, rectangle.height), map(abs, self.scale)))
insert = center[0] - size[0] / 2., center[1] - size[1] / 2.
arect = self.dwg.rect(insert=insert, size=size,
fill=svg_color(color))
arect.fill(opacity=self.alpha)
self.dwg.add(arect)
def _render_obround(self, obround, color):
x, y = tuple(map(mul, obround.position, self.scale))
xsize, ysize = tuple(map(mul, (obround.width, obround.height),
self.scale))
xscale, yscale = self.scale
# Corner case...
if xsize == ysize:
circle = self.dwg.circle(center=(x, y),
r = (xsize / 2.0),
fill=svg_color(color))
circle.fill(opacity=self.alpha)
self.dwg.add(circle)
# Horizontal obround
elif xsize > ysize:
rectx = xsize - ysize
recty = ysize
c1 = self.dwg.circle(center=(x - (rectx / 2.0), y),
r = (ysize / 2.0),
fill=svg_color(color))
c2 = self.dwg.circle(center=(x + (rectx / 2.0), y),
r = (ysize / 2.0),
fill=svg_color(color))
rect = self.dwg.rect(insert=(x, y),
size=(xsize, ysize),
fill=svg_color(color))
c1.fill(opacity=self.alpha)
c2.fill(opacity=self.alpha)
rect.fill(opacity=self.alpha)
self.dwg.add(c1)
self.dwg.add(c2)
self.dwg.add(rect)
# Vertical obround
else:
rectx = xsize
recty = ysize - xsize
c1 = self.dwg.circle(center=(x, y - (recty / 2.)),
r = (xsize / 2.),
fill=svg_color(color))
c2 = self.dwg.circle(center=(x, y + (recty / 2.)),
r = (xsize / 2.),
fill=svg_color(color))
rect = self.dwg.rect(insert=(x, y),
size=(xsize, ysize),
fill=svg_color(color))
c1.fill(opacity=self.alpha)
c2.fill(opacity=self.alpha)
rect.fill(opacity=self.alpha)
self.dwg.add(c1)
self.dwg.add(c2)
self.dwg.add(rect)
def _render_drill(self, circle, color):
center = map(mul, circle.position, self.scale)
hit = self.dwg.circle(center=center, r=SCALE * circle.radius,
fill=svg_color(color))
self.dwg.add(hit)
|