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|
#! /usr/bin/env python
# -*- coding: utf-8 -*-
# copyright 2014 Hamilton Kibbe <ham@hamiltonkib.be>
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
# http://www.apache.org/licenses/LICENSE-2.0
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
import math
from operator import add, sub
from .utils import validate_coordinates, inch, metric, rotate_point
from jsonpickle.util import PRIMITIVES
class Primitive(object):
""" Base class for all Cam file primitives
Parameters
---------
level_polarity : string
Polarity of the parameter. May be 'dark' or 'clear'. Dark indicates
a "positive" primitive, i.e. indicating where coppper should remain,
and clear indicates a negative primitive, such as where copper should
be removed. clear primitives are often used to create cutouts in region
pours.
rotation : float
Rotation of a primitive about its origin in degrees. Positive rotation
is counter-clockwise as viewed from the board top.
"""
def __init__(self, level_polarity='dark', rotation=0, units=None, id=None, statement_id=None):
self.level_polarity = level_polarity
self.rotation = rotation
self.units = units
self._to_convert = list()
self.id = id
self.statement_id = statement_id
@property
def flashed(self):
'''Is this a flashed primitive'''
raise NotImplementedError('Is flashed must be '
'implemented in subclass')
@property
def bounding_box(self):
""" Calculate bounding box
will be helpful for sweep & prune during DRC clearance checks.
Return ((min x, max x), (min y, max y))
"""
raise NotImplementedError('Bounding box calculation must be '
'implemented in subclass')
@property
def bounding_box_no_aperture(self):
""" Calculate bouxing box without considering the aperture
for most objects, this is the same as the bounding_box, but is different for
Lines and Arcs (which are not flashed)
Return ((min x, max x), (min y, max y))
"""
return self.bounding_box
def to_inch(self):
if self.units == 'metric':
self.units = 'inch'
for attr, value in [(attr, getattr(self, attr)) for attr in self._to_convert]:
if hasattr(value, 'to_inch'):
value.to_inch()
else:
try:
if len(value) > 1:
if hasattr(value[0], 'to_inch'):
for v in value:
v.to_inch()
elif isinstance(value[0], tuple):
setattr(self, attr, [tuple(map(inch, point)) for point in value])
else:
setattr(self, attr, tuple(map(inch, value)))
except:
if value is not None:
setattr(self, attr, inch(value))
def to_metric(self):
if self.units == 'inch':
self.units = 'metric'
for attr, value in [(attr, getattr(self, attr)) for attr in self._to_convert]:
if hasattr(value, 'to_metric'):
value.to_metric()
else:
try:
if len(value) > 1:
if hasattr(value[0], 'to_metric'):
for v in value:
v.to_metric()
elif isinstance(value[0], tuple):
setattr(self, attr, [tuple(map(metric, point)) for point in value])
else:
setattr(self, attr, tuple(map(metric, value)))
except:
if value is not None:
setattr(self, attr, metric(value))
def offset(self, x_offset=0, y_offset=0):
pass
def __eq__(self, other):
return self.__dict__ == other.__dict__
class Line(Primitive):
"""
"""
def __init__(self, start, end, aperture, **kwargs):
super(Line, self).__init__(**kwargs)
self.start = start
self.end = end
self.aperture = aperture
self._to_convert = ['start', 'end', 'aperture']
@property
def flashed(self):
return False
@property
def angle(self):
delta_x, delta_y = tuple(map(sub, self.end, self.start))
angle = math.atan2(delta_y, delta_x)
return angle
@property
def bounding_box(self):
if isinstance(self.aperture, Circle):
width_2 = self.aperture.radius
height_2 = width_2
else:
width_2 = self.aperture.width / 2.
height_2 = self.aperture.height / 2.
min_x = min(self.start[0], self.end[0]) - width_2
max_x = max(self.start[0], self.end[0]) + width_2
min_y = min(self.start[1], self.end[1]) - height_2
max_y = max(self.start[1], self.end[1]) + height_2
return ((min_x, max_x), (min_y, max_y))
@property
def bounding_box_no_aperture(self):
'''Gets the bounding box without the aperture'''
min_x = min(self.start[0], self.end[0])
max_x = max(self.start[0], self.end[0])
min_y = min(self.start[1], self.end[1])
max_y = max(self.start[1], self.end[1])
return ((min_x, max_x), (min_y, max_y))
@property
def vertices(self):
if not isinstance(self.aperture, Rectangle):
return None
else:
start = self.start
end = self.end
width = self.aperture.width
height = self.aperture.height
# Find all the corners of the start and end position
start_ll = (start[0] - (width / 2.),
start[1] - (height / 2.))
start_lr = (start[0] + (width / 2.),
start[1] - (height / 2.))
start_ul = (start[0] - (width / 2.),
start[1] + (height / 2.))
start_ur = (start[0] + (width / 2.),
start[1] + (height / 2.))
end_ll = (end[0] - (width / 2.),
end[1] - (height / 2.))
end_lr = (end[0] + (width / 2.),
end[1] - (height / 2.))
end_ul = (end[0] - (width / 2.),
end[1] + (height / 2.))
end_ur = (end[0] + (width / 2.),
end[1] + (height / 2.))
if end[0] == start[0] and end[1] == start[1]:
return (start_ll, start_lr, start_ur, start_ul)
elif end[0] == start[0] and end[1] > start[1]:
return (start_ll, start_lr, end_ur, end_ul)
elif end[0] > start[0] and end[1] > start[1]:
return (start_ll, start_lr, end_lr, end_ur, end_ul, start_ul)
elif end[0] > start[0] and end[1] == start[1]:
return (start_ll, end_lr, end_ur, start_ul)
elif end[0] > start[0] and end[1] < start[1]:
return (start_ll, end_ll, end_lr, end_ur, start_ur, start_ul)
elif end[0] == start[0] and end[1] < start[1]:
return (end_ll, end_lr, start_ur, start_ul)
elif end[0] < start[0] and end[1] < start[1]:
return (end_ll, end_lr, start_lr, start_ur, start_ul, end_ul)
elif end[0] < start[0] and end[1] == start[1]:
return (end_ll, start_lr, start_ur, end_ul)
elif end[0] < start[0] and end[1] > start[1]:
return (start_ll, start_lr, start_ur, end_ur, end_ul, end_ll)
def offset(self, x_offset=0, y_offset=0):
self.start = tuple(map(add, self.start, (x_offset, y_offset)))
self.end = tuple(map(add, self.end, (x_offset, y_offset)))
class Arc(Primitive):
"""
"""
def __init__(self, start, end, center, direction, aperture, **kwargs):
super(Arc, self).__init__(**kwargs)
self.start = start
self.end = end
self.center = center
self.direction = direction
self.aperture = aperture
self._to_convert = ['start', 'end', 'center', 'aperture']
@property
def flashed(self):
return False
@property
def radius(self):
dy, dx = map(sub, self.start, self.center)
return math.sqrt(dy**2 + dx**2)
@property
def start_angle(self):
dy, dx = map(sub, self.start, self.center)
return math.atan2(dx, dy)
@property
def end_angle(self):
dy, dx = map(sub, self.end, self.center)
return math.atan2(dx, dy)
@property
def sweep_angle(self):
two_pi = 2 * math.pi
theta0 = (self.start_angle + two_pi) % two_pi
theta1 = (self.end_angle + two_pi) % two_pi
if self.direction == 'counterclockwise':
return abs(theta1 - theta0)
else:
theta0 += two_pi
return abs(theta0 - theta1) % two_pi
@property
def bounding_box(self):
two_pi = 2 * math.pi
theta0 = (self.start_angle + two_pi) % two_pi
theta1 = (self.end_angle + two_pi) % two_pi
points = [self.start, self.end]
if self.direction == 'counterclockwise':
# Passes through 0 degrees
if theta0 > theta1:
points.append((self.center[0] + self.radius, self.center[1]))
# Passes through 90 degrees
if theta0 <= math.pi / 2. and (theta1 >= math.pi / 2. or theta1 < theta0):
points.append((self.center[0], self.center[1] + self.radius))
# Passes through 180 degrees
if theta0 <= math.pi and (theta1 >= math.pi or theta1 < theta0):
points.append((self.center[0] - self.radius, self.center[1]))
# Passes through 270 degrees
if theta0 <= math.pi * 1.5 and (theta1 >= math.pi * 1.5 or theta1 < theta0):
points.append((self.center[0], self.center[1] - self.radius ))
else:
# Passes through 0 degrees
if theta1 > theta0:
points.append((self.center[0] + self.radius, self.center[1]))
# Passes through 90 degrees
if theta1 <= math.pi / 2. and (theta0 >= math.pi / 2. or theta0 < theta1):
points.append((self.center[0], self.center[1] + self.radius))
# Passes through 180 degrees
if theta1 <= math.pi and (theta0 >= math.pi or theta0 < theta1):
points.append((self.center[0] - self.radius, self.center[1]))
# Passes through 270 degrees
if theta1 <= math.pi * 1.5 and (theta0 >= math.pi * 1.5 or theta0 < theta1):
points.append((self.center[0], self.center[1] - self.radius ))
x, y = zip(*points)
if isinstance(self.aperture, Circle):
radius = self.aperture.radius
else:
# TODO this is actually not valid, but files contain it
width = self.aperture.width
height = self.aperture.height
radius = max(width, height)
min_x = min(x) - radius
max_x = max(x) + radius
min_y = min(y) - radius
max_y = max(y) + radius
return ((min_x, max_x), (min_y, max_y))
@property
def bounding_box_no_aperture(self):
'''Gets the bounding box without considering the aperture'''
two_pi = 2 * math.pi
theta0 = (self.start_angle + two_pi) % two_pi
theta1 = (self.end_angle + two_pi) % two_pi
points = [self.start, self.end]
if self.direction == 'counterclockwise':
# Passes through 0 degrees
if theta0 > theta1:
points.append((self.center[0] + self.radius, self.center[1]))
# Passes through 90 degrees
if theta0 <= math.pi / 2. and (theta1 >= math.pi / 2. or theta1 < theta0):
points.append((self.center[0], self.center[1] + self.radius))
# Passes through 180 degrees
if theta0 <= math.pi and (theta1 >= math.pi or theta1 < theta0):
points.append((self.center[0] - self.radius, self.center[1]))
# Passes through 270 degrees
if theta0 <= math.pi * 1.5 and (theta1 >= math.pi * 1.5 or theta1 < theta0):
points.append((self.center[0], self.center[1] - self.radius ))
else:
# Passes through 0 degrees
if theta1 > theta0:
points.append((self.center[0] + self.radius, self.center[1]))
# Passes through 90 degrees
if theta1 <= math.pi / 2. and (theta0 >= math.pi / 2. or theta0 < theta1):
points.append((self.center[0], self.center[1] + self.radius))
# Passes through 180 degrees
if theta1 <= math.pi and (theta0 >= math.pi or theta0 < theta1):
points.append((self.center[0] - self.radius, self.center[1]))
# Passes through 270 degrees
if theta1 <= math.pi * 1.5 and (theta0 >= math.pi * 1.5 or theta0 < theta1):
points.append((self.center[0], self.center[1] - self.radius ))
x, y = zip(*points)
min_x = min(x)
max_x = max(x)
min_y = min(y)
max_y = max(y)
return ((min_x, max_x), (min_y, max_y))
def offset(self, x_offset=0, y_offset=0):
self.start = tuple(map(add, self.start, (x_offset, y_offset)))
self.end = tuple(map(add, self.end, (x_offset, y_offset)))
self.center = tuple(map(add, self.center, (x_offset, y_offset)))
class Circle(Primitive):
"""
"""
def __init__(self, position, diameter, **kwargs):
super(Circle, self).__init__(**kwargs)
validate_coordinates(position)
self.position = position
self.diameter = diameter
self._to_convert = ['position', 'diameter']
@property
def flashed(self):
return True
@property
def radius(self):
return self.diameter / 2.
@property
def bounding_box(self):
min_x = self.position[0] - self.radius
max_x = self.position[0] + self.radius
min_y = self.position[1] - self.radius
max_y = self.position[1] + self.radius
return ((min_x, max_x), (min_y, max_y))
def offset(self, x_offset=0, y_offset=0):
self.position = tuple(map(add, self.position, (x_offset, y_offset)))
class Ellipse(Primitive):
"""
"""
def __init__(self, position, width, height, **kwargs):
super(Ellipse, self).__init__(**kwargs)
validate_coordinates(position)
self.position = position
self.width = width
self.height = height
self._to_convert = ['position', 'width', 'height']
@property
def flashed(self):
return True
@property
def bounding_box(self):
min_x = self.position[0] - (self._abs_width / 2.0)
max_x = self.position[0] + (self._abs_width / 2.0)
min_y = self.position[1] - (self._abs_height / 2.0)
max_y = self.position[1] + (self._abs_height / 2.0)
return ((min_x, max_x), (min_y, max_y))
def offset(self, x_offset=0, y_offset=0):
self.position = tuple(map(add, self.position, (x_offset, y_offset)))
@property
def _abs_width(self):
ux = (self.width / 2.) * math.cos(math.radians(self.rotation))
vx = (self.height / 2.) * math.cos(math.radians(self.rotation) + (math.pi / 2.))
return 2 * math.sqrt((ux * ux) + (vx * vx))
@property
def _abs_height(self):
uy = (self.width / 2.) * math.sin(math.radians(self.rotation))
vy = (self.height / 2.) * math.sin(math.radians(self.rotation) + (math.pi / 2.))
return 2 * math.sqrt((uy * uy) + (vy * vy))
class Rectangle(Primitive):
"""
When rotated, the rotation is about the center point.
Only aperture macro generated Rectangle objects can be rotated. If you aren't in a AMGroup,
then you don't need to worry about rotation
"""
def __init__(self, position, width, height, **kwargs):
super(Rectangle, self).__init__(**kwargs)
validate_coordinates(position)
self.position = position
self.width = width
self.height = height
self._to_convert = ['position', 'width', 'height']
@property
def flashed(self):
return True
@property
def lower_left(self):
return (self.position[0] - (self._abs_width / 2.),
self.position[1] - (self._abs_height / 2.))
@property
def upper_right(self):
return (self.position[0] + (self._abs_width / 2.),
self.position[1] + (self._abs_height / 2.))
@property
def bounding_box(self):
min_x = self.lower_left[0]
max_x = self.upper_right[0]
min_y = self.lower_left[1]
max_y = self.upper_right[1]
return ((min_x, max_x), (min_y, max_y))
def offset(self, x_offset=0, y_offset=0):
self.position = tuple(map(add, self.position, (x_offset, y_offset)))
@property
def _abs_width(self):
return (math.cos(math.radians(self.rotation)) * self.width +
math.sin(math.radians(self.rotation)) * self.height)
@property
def _abs_height(self):
return (math.cos(math.radians(self.rotation)) * self.height +
math.sin(math.radians(self.rotation)) * self.width)
class Diamond(Primitive):
"""
"""
def __init__(self, position, width, height, **kwargs):
super(Diamond, self).__init__(**kwargs)
validate_coordinates(position)
self.position = position
self.width = width
self.height = height
self._to_convert = ['position', 'width', 'height']
@property
def flashed(self):
return True
@property
def lower_left(self):
return (self.position[0] - (self._abs_width / 2.),
self.position[1] - (self._abs_height / 2.))
@property
def upper_right(self):
return (self.position[0] + (self._abs_width / 2.),
self.position[1] + (self._abs_height / 2.))
@property
def bounding_box(self):
min_x = self.lower_left[0]
max_x = self.upper_right[0]
min_y = self.lower_left[1]
max_y = self.upper_right[1]
return ((min_x, max_x), (min_y, max_y))
def offset(self, x_offset=0, y_offset=0):
self.position = tuple(map(add, self.position, (x_offset, y_offset)))
@property
def _abs_width(self):
return (math.cos(math.radians(self.rotation)) * self.width +
math.sin(math.radians(self.rotation)) * self.height)
@property
def _abs_height(self):
return (math.cos(math.radians(self.rotation)) * self.height +
math.sin(math.radians(self.rotation)) * self.width)
class ChamferRectangle(Primitive):
"""
"""
def __init__(self, position, width, height, chamfer, corners, **kwargs):
super(ChamferRectangle, self).__init__(**kwargs)
validate_coordinates(position)
self.position = position
self.width = width
self.height = height
self.chamfer = chamfer
self.corners = corners
self._to_convert = ['position', 'width', 'height', 'chamfer']
@property
def flashed(self):
return True
@property
def lower_left(self):
return (self.position[0] - (self._abs_width / 2.),
self.position[1] - (self._abs_height / 2.))
@property
def upper_right(self):
return (self.position[0] + (self._abs_width / 2.),
self.position[1] + (self._abs_height / 2.))
@property
def bounding_box(self):
min_x = self.lower_left[0]
max_x = self.upper_right[0]
min_y = self.lower_left[1]
max_y = self.upper_right[1]
return ((min_x, max_x), (min_y, max_y))
def offset(self, x_offset=0, y_offset=0):
self.position = tuple(map(add, self.position, (x_offset, y_offset)))
@property
def _abs_width(self):
return (math.cos(math.radians(self.rotation)) * self.width +
math.sin(math.radians(self.rotation)) * self.height)
@property
def _abs_height(self):
return (math.cos(math.radians(self.rotation)) * self.height +
math.sin(math.radians(self.rotation)) * self.width)
class RoundRectangle(Primitive):
"""
"""
def __init__(self, position, width, height, radius, corners, **kwargs):
super(RoundRectangle, self).__init__(**kwargs)
validate_coordinates(position)
self.position = position
self.width = width
self.height = height
self.radius = radius
self.corners = corners
self._to_convert = ['position', 'width', 'height', 'radius']
@property
def flashed(self):
return True
@property
def lower_left(self):
return (self.position[0] - (self._abs_width / 2.),
self.position[1] - (self._abs_height / 2.))
@property
def upper_right(self):
return (self.position[0] + (self._abs_width / 2.),
self.position[1] + (self._abs_height / 2.))
@property
def bounding_box(self):
min_x = self.lower_left[0]
max_x = self.upper_right[0]
min_y = self.lower_left[1]
max_y = self.upper_right[1]
return ((min_x, max_x), (min_y, max_y))
def offset(self, x_offset=0, y_offset=0):
self.position = tuple(map(add, self.position, (x_offset, y_offset)))
@property
def _abs_width(self):
return (math.cos(math.radians(self.rotation)) * self.width +
math.sin(math.radians(self.rotation)) * self.height)
@property
def _abs_height(self):
return (math.cos(math.radians(self.rotation)) * self.height +
math.sin(math.radians(self.rotation)) * self.width)
class Obround(Primitive):
"""
"""
def __init__(self, position, width, height, **kwargs):
super(Obround, self).__init__(**kwargs)
validate_coordinates(position)
self.position = position
self.width = width
self.height = height
self._to_convert = ['position', 'width', 'height']
@property
def flashed(self):
return True
@property
def lower_left(self):
return (self.position[0] - (self._abs_width / 2.),
self.position[1] - (self._abs_height / 2.))
@property
def upper_right(self):
return (self.position[0] + (self._abs_width / 2.),
self.position[1] + (self._abs_height / 2.))
@property
def orientation(self):
return 'vertical' if self.height > self.width else 'horizontal'
@property
def bounding_box(self):
min_x = self.lower_left[0]
max_x = self.upper_right[0]
min_y = self.lower_left[1]
max_y = self.upper_right[1]
return ((min_x, max_x), (min_y, max_y))
@property
def subshapes(self):
if self.orientation == 'vertical':
circle1 = Circle((self.position[0], self.position[1] +
(self.height-self.width) / 2.), self.width)
circle2 = Circle((self.position[0], self.position[1] -
(self.height-self.width) / 2.), self.width)
rect = Rectangle(self.position, self.width,
(self.height - self.width))
else:
circle1 = Circle((self.position[0] - (self.height - self.width) / 2.,
self.position[1]), self.height)
circle2 = Circle((self.position[0] + (self.height - self.width) / 2.,
self.position[1]), self.height)
rect = Rectangle(self.position, (self.width - self.height),
self.height)
return {'circle1': circle1, 'circle2': circle2, 'rectangle': rect}
def offset(self, x_offset=0, y_offset=0):
self.position = tuple(map(add, self.position, (x_offset, y_offset)))
@property
def _abs_width(self):
return (math.cos(math.radians(self.rotation)) * self.width +
math.sin(math.radians(self.rotation)) * self.height)
@property
def _abs_height(self):
return (math.cos(math.radians(self.rotation)) * self.height +
math.sin(math.radians(self.rotation)) * self.width)
class Polygon(Primitive):
"""
Polygon flash defined by a set number of sized.
"""
def __init__(self, position, sides, radius, **kwargs):
super(Polygon, self).__init__(**kwargs)
validate_coordinates(position)
self.position = position
self.sides = sides
self.radius = radius
self._to_convert = ['position', 'radius']
@property
def flashed(self):
return True
@property
def bounding_box(self):
min_x = self.position[0] - self.radius
max_x = self.position[0] + self.radius
min_y = self.position[1] - self.radius
max_y = self.position[1] + self.radius
return ((min_x, max_x), (min_y, max_y))
def offset(self, x_offset=0, y_offset=0):
self.position = tuple(map(add, self.position, (x_offset, y_offset)))
@property
def vertices(self):
offset = math.degrees(self.rotation)
da = 360.0 / self.sides
points = []
for i in xrange(self.sides):
points.append(rotate_point((self.position[0] + self.radius, self.position[1]), offset + da * i, self.position))
return points
class AMGroup(Primitive):
"""
"""
def __init__(self, amprimitives, **kwargs):
super(AMGroup, self).__init__(**kwargs)
self.primitives = []
for amprim in amprimitives:
prim = amprim.to_primitive(self.units)
if prim:
self.primitives.append(prim)
self._position = None
self._to_convert = ['arimitives']
@property
def flashed(self):
return True
@property
def bounding_box(self):
xlims, ylims = zip(*[p.bounding_box for p in self.primitives])
minx, maxx = zip(*xlims)
miny, maxy = zip(*ylims)
min_x = min(minx)
max_x = max(maxx)
min_y = min(miny)
max_y = max(maxy)
return ((min_x, max_x), (min_y, max_y))
@property
def position(self):
return self._position
@position.setter
def position(self, new_pos):
'''
Sets the position of the AMGroup.
This offset all of the objects by the specified distance.
'''
if self._position:
dx = new_pos[0] - self._position[0]
dy = new_pos[0] - self._position[0]
else:
dx = new_pos[0]
dy = new_pos[1]
for primitive in self.primitives:
primitive.offset(dx, dy)
self._position = new_pos
class Outline(Primitive):
"""
Outlines only exist as the rendering for a apeture macro outline.
They don't exist outside of AMGroup objects
"""
def __init__(self, primitives, **kwargs):
super(Outline, self).__init__(**kwargs)
self.primitives = primitives
self._to_convert = ['primitives']
@property
def flashed(self):
return True
@property
def bounding_box(self):
xlims, ylims = zip(*[p.bounding_box for p in self.primitives])
minx, maxx = zip(*xlims)
miny, maxy = zip(*ylims)
min_x = min(minx)
max_x = max(maxx)
min_y = min(miny)
max_y = max(maxy)
return ((min_x, max_x), (min_y, max_y))
def offset(self, x_offset=0, y_offset=0):
for p in self.primitives:
p.offset(x_offset, y_offset)
@property
def width(self):
bounding_box = self.bounding_box()
return bounding_box[0][1] - bounding_box[0][0]
@property
def width(self):
bounding_box = self.bounding_box()
return bounding_box[1][1] - bounding_box[1][0]
class Region(Primitive):
"""
"""
def __init__(self, primitives, **kwargs):
super(Region, self).__init__(**kwargs)
self.primitives = primitives
self._to_convert = ['primitives']
@property
def flashed(self):
return False
@property
def bounding_box(self):
xlims, ylims = zip(*[p.bounding_box for p in self.primitives])
minx, maxx = zip(*xlims)
miny, maxy = zip(*ylims)
min_x = min(minx)
max_x = max(maxx)
min_y = min(miny)
max_y = max(maxy)
return ((min_x, max_x), (min_y, max_y))
def offset(self, x_offset=0, y_offset=0):
for p in self.primitives:
p.offset(x_offset, y_offset)
class RoundButterfly(Primitive):
""" A circle with two diagonally-opposite quadrants removed
"""
def __init__(self, position, diameter, **kwargs):
super(RoundButterfly, self).__init__(**kwargs)
validate_coordinates(position)
self.position = position
self.diameter = diameter
self._to_convert = ['position', 'diameter']
@property
def flashed(self):
return True
@property
def radius(self):
return self.diameter / 2.
@property
def bounding_box(self):
min_x = self.position[0] - self.radius
max_x = self.position[0] + self.radius
min_y = self.position[1] - self.radius
max_y = self.position[1] + self.radius
return ((min_x, max_x), (min_y, max_y))
def offset(self, x_offset=0, y_offset=0):
self.position = tuple(map(add, self.position, (x_offset, y_offset)))
class SquareButterfly(Primitive):
""" A square with two diagonally-opposite quadrants removed
"""
def __init__(self, position, side, **kwargs):
super(SquareButterfly, self).__init__(**kwargs)
validate_coordinates(position)
self.position = position
self.side = side
self._to_convert = ['position', 'side']
@property
def flashed(self):
return True
@property
def bounding_box(self):
min_x = self.position[0] - (self.side / 2.)
max_x = self.position[0] + (self.side / 2.)
min_y = self.position[1] - (self.side / 2.)
max_y = self.position[1] + (self.side / 2.)
return ((min_x, max_x), (min_y, max_y))
def offset(self, x_offset=0, y_offset=0):
self.position = tuple(map(add, self.position, (x_offset, y_offset)))
class Donut(Primitive):
""" A Shape with an identical concentric shape removed from its center
"""
def __init__(self, position, shape, inner_diameter, outer_diameter, **kwargs):
super(Donut, self).__init__(**kwargs)
validate_coordinates(position)
self.position = position
if shape not in ('round', 'square', 'hexagon', 'octagon'):
raise ValueError('Valid shapes are round, square, hexagon or octagon')
self.shape = shape
if inner_diameter >= outer_diameter:
raise ValueError('Outer diameter must be larger than inner diameter.')
self.inner_diameter = inner_diameter
self.outer_diameter = outer_diameter
if self.shape in ('round', 'square', 'octagon'):
self.width = outer_diameter
self.height = outer_diameter
else:
# Hexagon
self.width = 0.5 * math.sqrt(3.) * outer_diameter
self.height = outer_diameter
self._to_convert = ['position', 'width', 'height', 'inner_diameter', 'outer_diameter']
@property
def flashed(self):
return True
@property
def lower_left(self):
return (self.position[0] - (self.width / 2.),
self.position[1] - (self.height / 2.))
@property
def upper_right(self):
return (self.position[0] + (self.width / 2.),
self.position[1] + (self.height / 2.))
@property
def bounding_box(self):
min_x = self.lower_left[0]
max_x = self.upper_right[0]
min_y = self.lower_left[1]
max_y = self.upper_right[1]
return ((min_x, max_x), (min_y, max_y))
def offset(self, x_offset=0, y_offset=0):
self.position = tuple(map(add, self.position, (x_offset, y_offset)))
class SquareRoundDonut(Primitive):
""" A Square with a circular cutout in the center
"""
def __init__(self, position, inner_diameter, outer_diameter, **kwargs):
super(SquareRoundDonut, self).__init__(**kwargs)
validate_coordinates(position)
self.position = position
if inner_diameter >= outer_diameter:
raise ValueError('Outer diameter must be larger than inner diameter.')
self.inner_diameter = inner_diameter
self.outer_diameter = outer_diameter
self._to_convert = ['position', 'inner_diameter', 'outer_diameter']
@property
def flashed(self):
return True
@property
def lower_left(self):
return tuple([c - self.outer_diameter / 2. for c in self.position])
@property
def upper_right(self):
return tuple([c + self.outer_diameter / 2. for c in self.position])
@property
def bounding_box(self):
min_x = self.lower_left[0]
max_x = self.upper_right[0]
min_y = self.lower_left[1]
max_y = self.upper_right[1]
return ((min_x, max_x), (min_y, max_y))
def offset(self, x_offset=0, y_offset=0):
self.position = tuple(map(add, self.position, (x_offset, y_offset)))
class Drill(Primitive):
""" A drill hole
"""
def __init__(self, position, diameter, hit, **kwargs):
super(Drill, self).__init__('dark', **kwargs)
validate_coordinates(position)
self.position = position
self.diameter = diameter
self.hit = hit
self._to_convert = ['position', 'diameter']
@property
def flashed(self):
return False
@property
def radius(self):
return self.diameter / 2.
@property
def bounding_box(self):
min_x = self.position[0] - self.radius
max_x = self.position[0] + self.radius
min_y = self.position[1] - self.radius
max_y = self.position[1] + self.radius
return ((min_x, max_x), (min_y, max_y))
def offset(self, x_offset=0, y_offset=0):
self.position = tuple(map(add, self.position, (x_offset, y_offset)))
class TestRecord(Primitive):
""" Netlist Test record
"""
def __init__(self, position, net_name, layer, **kwargs):
super(TestRecord, self).__init__(**kwargs)
validate_coordinates(position)
self.position = position
self.net_name = net_name
self.layer = layer
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