#! /usr/bin/env python # -*- coding: utf-8 -*- # Copyright 2014 Hamilton Kibbe # Based on render_svg.py by Paulo Henrique Silva # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # http://www.apache.org/licenses/LICENSE-2.0 # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. from .render import GerberContext from operator import mul import svgwrite SCALE = 300 def svg_color(color): color = tuple([int(ch * 255) for ch in color]) return 'rgb(%d, %d, %d)' % color class GerberSvgContext(GerberContext): def __init__(self): GerberContext.__init__(self) self.scale = (SCALE, -SCALE) self.dwg = svgwrite.Drawing() self.background = False def dump(self, filename): self.dwg.saveas(filename) def set_bounds(self, bounds): xbounds, ybounds = bounds size = (SCALE * (xbounds[1] - xbounds[0]), SCALE * (ybounds[1] - ybounds[0])) if not self.background: vbox = '%f, %f, %f, %f' % (SCALE * xbounds[0], -SCALE * ybounds[1], size[0], size[1]) self.dwg = svgwrite.Drawing(viewBox=vbox) rect = self.dwg.rect(insert=(SCALE * xbounds[0], -SCALE * ybounds[1]), size=size, fill=svg_color(self.background_color)) self.dwg.add(rect) self.background = True def _render_line(self, line, color): start = map(mul, line.start, self.scale) end = map(mul, line.end, self.scale) aline = self.dwg.line(start=start, end=end, stroke=svg_color(color), stroke_width=SCALE * line.width, stroke_linecap='round') aline.stroke(opacity=self.alpha) self.dwg.add(aline) def _render_region(self, region, color): points = [tuple(map(mul, point, self.scale)) for point in region.points] region_path = self.dwg.path(d='M %f, %f' % points[0], fill=svg_color(color), stroke='none') region_path.fill(opacity=self.alpha) for point in points[1:]: region_path.push('L %f, %f' % point) self.dwg.add(region_path) def _render_circle(self, circle, color): center = map(mul, circle.position, self.scale) acircle = self.dwg.circle(center=center, r = SCALE * circle.radius, fill=svg_color(color)) acircle.fill(opacity=self.alpha) self.dwg.add(acircle) def _render_rectangle(self, rectangle, color): center = map(mul, rectangle.position, self.scale) size = tuple(map(mul, (rectangle.width, rectangle.height), map(abs, self.scale))) insert = center[0] - size[0] / 2., center[1] - size[1] / 2. arect = self.dwg.rect(insert=insert, size=size, fill=svg_color(color)) arect.fill(opacity=self.alpha) self.dwg.add(arect) def _render_obround(self, obround, color): x, y = tuple(map(mul, obround.position, self.scale)) xsize, ysize = tuple(map(mul, (obround.width, obround.height), self.scale)) xscale, yscale = self.scale # Corner case... if xsize == ysize: circle = self.dwg.circle(center=(x, y), r = (xsize / 2.0), fill=svg_color(color)) circle.fill(opacity=self.alpha) self.dwg.add(circle) # Horizontal obround elif xsize > ysize: rectx = xsize - ysize recty = ysize c1 = self.dwg.circle(center=(x - (rectx / 2.0), y), r = (ysize / 2.0), fill=svg_color(color)) c2 = self.dwg.circle(center=(x + (rectx / 2.0), y), r = (ysize / 2.0), fill=svg_color(color)) rect = self.dwg.rect(insert=(x, y), size=(xsize, ysize), fill=svg_color(color)) c1.fill(opacity=self.alpha) c2.fill(opacity=self.alpha) rect.fill(opacity=self.alpha) self.dwg.add(c1) self.dwg.add(c2) self.dwg.add(rect) # Vertical obround else: rectx = xsize recty = ysize - xsize c1 = self.dwg.circle(center=(x, y - (recty / 2.)), r = (xsize / 2.), fill=svg_color(color)) c2 = self.dwg.circle(center=(x, y + (recty / 2.)), r = (xsize / 2.), fill=svg_color(color)) rect = self.dwg.rect(insert=(x, y), size=(xsize, ysize), fill=svg_color(color)) c1.fill(opacity=self.alpha) c2.fill(opacity=self.alpha) rect.fill(opacity=self.alpha) self.dwg.add(c1) self.dwg.add(c2) self.dwg.add(rect) def _render_drill(self, circle, color): center = map(mul, circle.position, self.scale) hit = self.dwg.circle(center=center, r=SCALE * circle.radius, fill=svg_color(color)) self.dwg.add(hit)