From 5476da8aa3f4ee424f56f4f2491e7af1c4b7b758 Mon Sep 17 00:00:00 2001 From: Hamilton Kibbe Date: Thu, 21 Jan 2016 03:57:44 -0500 Subject: Fix a bunch of rendering bugs. - 'clear' polarity primitives no longer erase background - Added aperture macro support for polygons - Added aperture macro rendring support - Renderer now creates a new surface for each layer and merges them instead of working directly on a single surface - Updated examples accordingly --- gerber/render/theme.py | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'gerber/render/theme.py') diff --git a/gerber/render/theme.py b/gerber/render/theme.py index e538df8..6135ccb 100644 --- a/gerber/render/theme.py +++ b/gerber/render/theme.py @@ -23,7 +23,7 @@ COLORS = { 'white': (1.0, 1.0, 1.0), 'red': (1.0, 0.0, 0.0), 'green': (0.0, 1.0, 0.0), - 'blue' : (0.0, 0.0, 1.0), + 'blue': (0.0, 0.0, 1.0), 'fr-4': (0.290, 0.345, 0.0), 'green soldermask': (0.0, 0.612, 0.396), 'blue soldermask': (0.059, 0.478, 0.651), @@ -36,6 +36,7 @@ COLORS = { class Theme(object): + def __init__(self, name=None, **kwargs): self.name = 'Default' if name is None else name self.background = kwargs.get('background', RenderSettings(COLORS['black'], alpha=0.0)) @@ -67,4 +68,3 @@ THEMES = { topmask=RenderSettings(COLORS['blue soldermask'], alpha=0.8, invert=True), bottommask=RenderSettings(COLORS['blue soldermask'], alpha=0.8, invert=True)), } - -- cgit