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This fixes a crash in cairocffi on Python3, and should be compatible
with both python2 and python3. In python2, byte strings are just
strings. In python3, when getting binary data, the user probably wants
a byte string instead of a regular string.
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fixed rendering of tented vias
fixed rendering of semi-transparent layers
fixed file type detection issues
added some examples
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- The default theme now renders the bottom layers mirrored.
- see https://github.com/curtacircuitos/pcb-tools/blob/master/examples/pcb_bottom.png
for an example.
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- 'clear' polarity primitives no longer erase background
- Added aperture macro support for polygons
- Added aperture macro rendring support
- Renderer now creates a new surface for each layer and merges them instead of working
directly on a single surface
- Updated examples accordingly
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pulled all rendering stuff out of the pcb/layer objects
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this incorporates some of @chintal's layers.py changes
PCB.from_directory() simplifies loading of multiple gerbers
the PCB() class should be pretty helpful going forward...
the context classes could use some cleaning up, although I'd like to wait until the freecad stuff gets merged, that way we can try to refactor the context base to support more use cases
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Some updates to rendering colors/themes
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Update example code and rendering to show change
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Adds a loads() method to the top level module which generates a GerberFile or ExcellonFile from a string
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This fixes the circular cutout issue described in #32. Regions were previously stored as a collection of points, now they are stored as a collection of line and arc primitives.
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per #33
the issue was trying to re-open the temporary file. it works on everything but windows. I've changed it to seek to the beginning and read from the file without re-opening, which should fix the issue.
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This branch allows a pure cairo based render for both PNG and SVG.
Cairo backend is mostly the same but with improved support for
configurable scale, orientation and inverted color drawing.
API is not yet final.
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the same for arcs.
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This fixes the exception referenced in #12. Still need to add rendering
code for rectangle aperture lines and arcs.
Rectangle strokes will be drawn as polygons by the rendering backends.
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