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  <title>Path</title>

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  <h1>Path</h1>

  <p class="Decl"><span class="Comment">Del.&raquo;</span> TPath = <b>array of</b> TIntPoint;</p>

  <p class="Decl2"><span class="Comment">C++&nbsp;&raquo;</span> <b>typedef</b> std::vector&lt;IntPoint&gt; Path;</p>

  <p class="Decl3"><span class="Comment">C#&nbsp;&nbsp;&raquo;</span> <b>using</b> Path = List&lt;IntPoint&gt;;</p>
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  <p class="Body"> This structure contains a sequence of <a href="./IntPoint.htm">IntPoint</a> vertices defining <span class="maroon">a single contour</span> (see also <a href="../../../Overview/_Body.htm#terminology">terminology</a>). Paths may be <em>open</em> and represent a series of line segments bounded by 2 or more vertices, or they may be <em>closed</em> and represent polygons. Whether or not a path is open depends on context. <em>Closed</em> paths may be '<em>outer</em>' contours or '<em>hole</em>' contours. Which they are depends on orientation.<br><br> Multiple paths can be grouped into a <a href="./Paths.htm">Paths</a> structure.<br><br>     </p>

  <h2 id="Auto-SeeAlso">See Also</h2>
  <p class="Body"><a href="../../../Overview/_Body.htm">Overview</a>, <a href="../../../Overview/Example.htm">Example</a>, <a href="../Classes/ClipperBase/Methods/AddPath.htm">ClipperBase.AddPath</a>, <a href="../Classes/PolyTree/_Body.htm">PolyTree</a>, <a href="../Functions/Orientation.htm">Orientation</a>, <a href="IntPoint.htm">IntPoint</a>, <a href="Paths.htm">Paths</a></p>
    
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