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  <h1>SimplifyPolygon</h1>


  <p class="Decl"><span class="Comment">Del.&raquo;</span> <b>function</b> SimplifyPolygon(<b>const</b> Poly: TPath; FillType: TPolyFillType = pftEvenOdd): TPaths;</p>

  <p class="Decl2"><span class="Comment"> C++&nbsp;&raquo;</span> <b>void</b> SimplifyPolygon(<b>const</b> Path &amp;in_poly, Paths &amp;out_polys, <br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;PolyFillType fillType = pftEvenOdd);</p>

  <p class="Decl3"><span class="Comment">C#&nbsp;&nbsp;&raquo;</span> <b>public static</b> Paths SimplifyPolygon(Path poly, <br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;PolyFillType fillType = PolyFillType.pftEvenOdd);</p>
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  <p class="Body"> Removes self-intersections from the supplied polygon (by performing a boolean <em>union</em> operation using the nominated <a href="../Types/PolyFillType.htm">PolyFillType</a>).<br> Polygons with non-contiguous duplicate vertices (ie 'touching') will be split into two polygons.<br><br> <em>Note: There's currently no guarantee that polygons will be strictly simple since 'simplifying' is still a work in progress.</em><br><br> <img src="../../../../Images/simplify.png" alt="" border="0"><br> <img src="../../../../Images/simplify2.png" alt="" border="0"> <img src="../../../../Images/simplify3.png" alt="" border="0"> </p>





  <h2 id="Auto-SeeAlso">See Also</h2>
  <p class="Body"><a href="../Classes/Clipper/Properties/StrictlySimple.htm">Clipper.StrictlySimple</a>, <a href="CleanPolygon.htm">CleanPolygon</a>, <a href="../Types/Path.htm">Path</a>, <a href="../Types/PolyFillType.htm">PolyFillType</a></p>
    
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