From f7b4cc602b9a646fbc66f3f17d6bb9c20efc3ead Mon Sep 17 00:00:00 2001 From: jaseg Date: Sun, 24 Jan 2021 18:44:56 +0100 Subject: Initial commit --- .../Units/ClipperLib/Functions/Orientation.htm | 92 ++++++++++++++++++++++ 1 file changed, 92 insertions(+) create mode 100644 upstream/clipper-6.4.2/Documentation/Docs/Units/ClipperLib/Functions/Orientation.htm (limited to 'upstream/clipper-6.4.2/Documentation/Docs/Units/ClipperLib/Functions/Orientation.htm') diff --git a/upstream/clipper-6.4.2/Documentation/Docs/Units/ClipperLib/Functions/Orientation.htm b/upstream/clipper-6.4.2/Documentation/Docs/Units/ClipperLib/Functions/Orientation.htm new file mode 100644 index 0000000..6dc02c9 --- /dev/null +++ b/upstream/clipper-6.4.2/Documentation/Docs/Units/ClipperLib/Functions/Orientation.htm @@ -0,0 +1,92 @@ + + + + + + + + + + + + + + + + + + + + Orientation + + + + + + + + + + + + + + + + + + + + + +

Orientation

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Del.» function Orientation(const poly: TPath): boolean;

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C++ » bool Orientation(const Path &poly); // Function in the ClipperLib namespace.

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C#  » public static bool Orientation(Path poly); // Static method of the Clipper class in the ClipperLib namespace.

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Orientation is only important to closed paths. Given that vertices are declared in a specific order, orientation refers to the direction (clockwise or counter-clockwise) that these vertices progress around a closed path.

Orientation is also dependent on axis direction:
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Notes:
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See Also

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Overview, Clipper.ReverseSolution, Path

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