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path: root/svg-flatten/include/gerbolyze.hpp
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2022-06-20svg-flatten: Finish direct interpolation optimizationjaseg1-3/+5
2022-06-20Fix outline mode clip & flash handlingjaseg1-12/+4
2022-06-20svg-flatten: add export of patterns via aperture macrosjaseg1-0/+28
2022-06-20svg-flatten: Add 'complete pattern tiles only' switchjaseg1-0/+1
This is not part of the SVG spec, but it is useful for generating proto boards using SVG patterns.
2022-06-18svg-flatten: add drill handling to outline modejaseg1-0/+16
2021-08-18svg-flatten: Fix include/exclude logicjaseg1-5/+6
2021-08-18Collect various rendering params into new RenderContext objectjaseg1-13/+50
2021-08-17svg-flatten: Fix case where document unit is not mmjaseg1-0/+14
2021-06-04Add & fix vectorizer testsjaseg1-0/+1
2021-04-25svg-flatten: Add support for line thickness to board outline exporterjaseg1-0/+10
2021-04-25svg-flatten: Add outline/edge layer modejaseg1-1/+18
2021-04-25Remove cairo dependencywip-nocairojaseg1-14/+8
We initially used Cairo for its bezier flattening algorithm. That algorithm turned out to be a bit too imprecise at the scales we're working at here (#17), so I ended up porting over some code from Antigrain Graphics. The only other thing we used Cairo for was debug output and coordinate transforms, so I just wrote the relevant vector math in a small header file, deleted all debug output code and thus eliminated the cairo dependency. This is a step towards Windows builds.
2021-04-05Add MacOS supportv2.0.7jaseg1-0/+1
2021-04-05Add -f/--flip-gerber-polarity optionjaseg1-1/+2
2021-02-17svg-flatten: add curve flattening tolerance command line paramjaseg1-1/+2
2021-01-31Advanced svg/gerber composition workingjaseg1-1/+2
2021-01-30Reorg: move svg-flatten files into subdirjaseg1-0/+271