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+ <h1>Paths</h1>
+
+
+ <p class="Decl"><span class="Comment">Del.&raquo;</span> TPaths = <b>array of </b><a href="./Path.htm">TPath</a>;</p>
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+ <p class="Decl2"><span class="Comment">C++&nbsp;&raquo;</span> <b>typedef</b> std::vector&lt; <a href="./Path.htm">Path</a> &gt; Paths;</p>
+
+ <p class="Decl3"><span class="Comment">C#&nbsp;&nbsp;&raquo;</span> <b>using</b> Paths = List&lt;List&lt; <a href="./IntPoint.htm">IntPoint</a> &gt;&gt;;</p>
+<br>
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+ <p class="Body"> This structure is fundamental to the Clipper Library. It's a list or array of one or more <a href="./Path.htm">Path</a> structures. (The <em>Path</em> structure contains an ordered list of vertices that make a single contour.)<br><br> Paths may <em>open</em> (a series of line segments), or they may <em>closed</em> (polygons). Whether or not a path is <em>open</em> depends on context. <em>Closed</em> paths may be '<em>outer</em>' contours or '<em>hole</em>' contours. Which they are depends on orientation.<br><br> </p>
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+ <h2 id="Auto-SeeAlso">See Also</h2>
+ <p class="Body"><a href="../Classes/Clipper/Methods/Execute.htm">Clipper.Execute</a>, <a href="../Classes/ClipperBase/Methods/AddPath.htm">ClipperBase.AddPath</a>, <a href="../Classes/ClipperBase/Methods/AddPaths.htm">ClipperBase.AddPaths</a>, <a href="../Functions/OffsetPaths.htm">OffsetPaths</a>, <a href="IntPoint.htm">IntPoint</a>, <a href="Path.htm">Path</a></p>
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+ <p class="Copyright" id="auto"> <br><br> Copyright &copy;2010-2014 Angus Johnson&nbsp; - &nbsp; Clipper 6.2.1 &nbsp; - &nbsp; Help file built on 1-November-2014 <br><br> </p>
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