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+ <h1>SimplifyPolygon</h1>
+
+
+ <p class="Decl"><span class="Comment">Del.»</span> <b>function</b> SimplifyPolygon(<b>const</b> Poly: TPath; FillType: TPolyFillType = pftEvenOdd): TPaths;</p>
+
+ <p class="Decl2"><span class="Comment"> C++ »</span> <b>void</b> SimplifyPolygon(<b>const</b> Path &in_poly, Paths &out_polys, <br> PolyFillType fillType = pftEvenOdd);</p>
+
+ <p class="Decl3"><span class="Comment">C# »</span> <b>public static</b> Paths SimplifyPolygon(Path poly, <br> PolyFillType fillType = PolyFillType.pftEvenOdd);</p>
+<br>
+
+
+ <p class="Body"> Removes self-intersections from the supplied polygon (by performing a boolean <em>union</em> operation using the nominated <a href="../Types/PolyFillType.htm">PolyFillType</a>).<br> Polygons with non-contiguous duplicate vertices (ie 'touching') will be split into two polygons.<br><br> <em>Note: There's currently no guarantee that polygons will be strictly simple since 'simplifying' is still a work in progress.</em><br><br> <img src="../../../../Images/simplify.png" alt="" border="0"><br> <img src="../../../../Images/simplify2.png" alt="" border="0"> <img src="../../../../Images/simplify3.png" alt="" border="0"> </p>
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+ <h2 id="Auto-SeeAlso">See Also</h2>
+ <p class="Body"><a href="../Classes/Clipper/Properties/StrictlySimple.htm">Clipper.StrictlySimple</a>, <a href="CleanPolygon.htm">CleanPolygon</a>, <a href="../Types/Path.htm">Path</a>, <a href="../Types/PolyFillType.htm">PolyFillType</a></p>
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