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author | jaseg <git@jaseg.de> | 2023-10-26 00:03:27 +0200 |
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committer | jaseg <git@jaseg.de> | 2023-10-26 00:04:17 +0200 |
commit | 00eb9594d6089640cbdfe242da3a16c6bdf1f73f (patch) | |
tree | 86a40a5471d1686cd80d3a54cfcbc3ffefc3f880 /svg-flatten/src/flatten.cpp | |
parent | 8ab0c9fa017b5ead2e3f5cfc892b242cd0bbc908 (diff) | |
download | gerbolyze-00eb9594d6089640cbdfe242da3a16c6bdf1f73f.tar.gz gerbolyze-00eb9594d6089640cbdfe242da3a16c6bdf1f73f.tar.bz2 gerbolyze-00eb9594d6089640cbdfe242da3a16c6bdf1f73f.zip |
svg-flatten: Add cubic bezier support for newer usvg versions
Diffstat (limited to 'svg-flatten/src/flatten.cpp')
-rw-r--r-- | svg-flatten/src/flatten.cpp | 102 |
1 files changed, 101 insertions, 1 deletions
diff --git a/svg-flatten/src/flatten.cpp b/svg-flatten/src/flatten.cpp index cb7f427..81a240e 100644 --- a/svg-flatten/src/flatten.cpp +++ b/svg-flatten/src/flatten.cpp @@ -19,7 +19,107 @@ static inline double calc_sq_distance(double x1, double y1, double x2, double y2 return dx * dx + dy * dy; } -void curve4_div::run(double x1, double y1, double x2, double y2, double x3, double y3, double x4, double y4) { +/* Quadratic beziers */ + +void curve3_div::run(double x1, double y1, double x2, double y2, double x3, double y3) +{ + m_points.clear(); + m_points.emplace_back(d2p{x1, y1}); + recursive_bezier(x1, y1, x2, y2, x3, y3, 0); + m_points.emplace_back(d2p{x3, y3}); +} + +void curve3_div::recursive_bezier(double x1, double y1, double x2, double y2, double x3, double y3, unsigned level) +{ + if(level > curve_recursion_limit) + { + return; + } + + // Calculate all the mid-points of the line segments + //---------------------- + double x12 = (x1 + x2) / 2; + double y12 = (y1 + y2) / 2; + double x23 = (x2 + x3) / 2; + double y23 = (y2 + y3) / 2; + double x123 = (x12 + x23) / 2; + double y123 = (y12 + y23) / 2; + + double dx = x3-x1; + double dy = y3-y1; + double d = fabs(((x2 - x3) * dy - (y2 - y3) * dx)); + double da; + double pi = M_PI; + + if(d > curve_collinearity_epsilon) + { + // Regular case + //----------------- + if(d * d <= m_distance_tolerance_square * (dx*dx + dy*dy)) + { + // If the curvature doesn't exceed the distance_tolerance value + // we tend to finish subdivisions. + //---------------------- + if(m_angle_tolerance < curve_angle_tolerance_epsilon) + { + m_points.emplace_back(d2p{x123, y123}); + return; + } + + // Angle & Cusp Condition + //---------------------- + da = fabs(atan2(y3 - y2, x3 - x2) - atan2(y2 - y1, x2 - x1)); + if(da >= pi) da = 2*pi - da; + + if(da < m_angle_tolerance) + { + // Finally we can stop the recursion + //---------------------- + m_points.emplace_back(d2p{x123, y123}); + return; + } + } + } + else + { + // Collinear case + //------------------ + da = dx*dx + dy*dy; + if(da == 0) + { + d = calc_sq_distance(x1, y1, x2, y2); + } + else + { + d = ((x2 - x1)*dx + (y2 - y1)*dy) / da; + if(d > 0 && d < 1) + { + // Simple collinear case, 1---2---3 + // We can leave just two endpoints + return; + } + if(d <= 0) d = calc_sq_distance(x2, y2, x1, y1); + else if(d >= 1) d = calc_sq_distance(x2, y2, x3, y3); + else d = calc_sq_distance(x2, y2, x1 + d*dx, y1 + d*dy); + } + if(d < m_distance_tolerance_square) + { + m_points.emplace_back(d2p{x2, y2}); + return; + } + } + + // Continue subdivision + //---------------------- + recursive_bezier(x1, y1, x12, y12, x123, y123, level + 1); + recursive_bezier(x123, y123, x23, y23, x3, y3, level + 1); +} + + +/* Cubic beziers */ + +void curve4_div::run(double x1, double y1, double x2, double y2, double x3, double y3, double x4, double y4) +{ m_points.clear(); m_points.emplace_back(d2p{x1, y1}); recursive_bezier(x1, y1, x2, y2, x3, y3, x4, y4, 0); |