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author | jaseg <git@jaseg.de> | 2021-01-24 18:44:56 +0100 |
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committer | jaseg <git@jaseg.de> | 2021-01-24 18:44:56 +0100 |
commit | f7b4cc602b9a646fbc66f3f17d6bb9c20efc3ead (patch) | |
tree | d7b110b65e93b87fc65472559ac74e7eb961bc7c /src/vec_grid.cpp | |
download | gerbolyze-f7b4cc602b9a646fbc66f3f17d6bb9c20efc3ead.tar.gz gerbolyze-f7b4cc602b9a646fbc66f3f17d6bb9c20efc3ead.tar.bz2 gerbolyze-f7b4cc602b9a646fbc66f3f17d6bb9c20efc3ead.zip |
Initial commit
Diffstat (limited to 'src/vec_grid.cpp')
-rw-r--r-- | src/vec_grid.cpp | 105 |
1 files changed, 105 insertions, 0 deletions
diff --git a/src/vec_grid.cpp b/src/vec_grid.cpp new file mode 100644 index 0000000..0a3eaa2 --- /dev/null +++ b/src/vec_grid.cpp @@ -0,0 +1,105 @@ +/* + * This program source code file is part of KICAD, a free EDA CAD application. + * + * Copyright (C) 2021 Jan Sebastian Götte <kicad@jaseg.de> + * Copyright (C) 2021 KiCad Developers, see AUTHORS.txt for contributors. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, you may find one here: + * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html + * or you may search the http://www.gnu.org website for the version 2 license, + * or you may write to the Free Software Foundation, Inc., + * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA + */ + +#include "poisson_disk_sampling.h" + +#include "vec_grid.h" + +using namespace std; +using namespace vectorizer; + +sampling_fun vectorizer::get_sampler(enum grid_type type) { + switch(type) { + case POISSON_DISC: + return sample_poisson_disc; + case HEXGRID: + return sample_hexgrid; + case SQUAREGRID: + return sample_squaregrid; + default: + return sample_poisson_disc; + } +} + +vector<d2p> *vectorizer::sample_poisson_disc(double w, double h, double center_distance) { + d2p top_left {0, 0}; + d2p bottom_right {w, h}; + return new auto(thinks::PoissonDiskSampling(center_distance, top_left, bottom_right)); +} + +vector<d2p> *vectorizer::sample_hexgrid(double w, double h, double center_distance) { + double radius = center_distance / 2.0 / (sqrt(3) / 2.0); /* radius of hexagon */ + double pitch_v = 1.5 * radius; + double pitch_h = center_distance; + + /* offset of first hexagon to make sure the entire area is covered. We use slightly larger values here to avoid + * corner cases during clipping in the voronoi map generator. The inaccuracies this causes at the edges are + * negligible. */ + double off_x = 0.5001 * center_distance; + double off_y = 0.5001 * radius; + + /* NOTE: The voronoi generator is not quite stable when points lie outside the bounds. Thus, floor(). */ + long long int points_x = floor(w / pitch_h); + long long int points_y = floor(h / pitch_v); + + vector<d2p> *out = new vector<d2p>(); + out->reserve((points_x+1) * points_y); + + /* This may generate up to one extra row of points. We don't care since these points will simply be clipped during + * voronoi map generation. */ + for (long long int y_i=0; y_i<points_y; y_i+=2) { + for (long long int x_i=0; x_i<points_x; x_i++) { /* allow one extra point to compensate for row shift */ + out->push_back(d2p{off_x + x_i * pitch_h, off_y + y_i * pitch_v}); + } + + for (long long int x_i=0; x_i<points_x+1; x_i++) { /* allow one extra point to compensate for row shift */ + out->push_back(d2p{off_x + (x_i - 0.5) * pitch_h, off_y + (y_i + 1) * pitch_v}); + } + } + + return out; +} + +vector<d2p> *vectorizer::sample_squaregrid(double w, double h, double center_distance) { + /* offset of first square to make sure the entire area is covered. We use slightly larger values here to avoid + * corner cases during clipping in the voronoi map generator. The inaccuracies this causes at the edges are + * negligible. */ + double off_x = 0.5 * center_distance; + double off_y = 0.5 * center_distance; + + long long int points_x = ceil(w / center_distance); + long long int points_y = ceil(h / center_distance); + + vector<d2p> *out = new vector<d2p>(); + out->reserve(points_x * points_y); + + for (long long int y_i=0; y_i<points_y; y_i++) { + for (long long int x_i=0; x_i<points_x; x_i++) { + out->push_back({off_x + x_i*center_distance, off_y + y_i*center_distance}); + } + } + + return out; +} + |