From e991e91f28be121631e3b6aa71d26ed3b23d6ae2 Mon Sep 17 00:00:00 2001 From: jaseg Date: Fri, 24 May 2019 15:23:34 +0900 Subject: Fix snafu --- content/posts/zeus-hammer/index.rst | 42 ------------------------------------- 1 file changed, 42 deletions(-) delete mode 100644 content/posts/zeus-hammer/index.rst (limited to 'content/posts/zeus-hammer/index.rst') diff --git a/content/posts/zeus-hammer/index.rst b/content/posts/zeus-hammer/index.rst deleted file mode 100644 index 6865bdb..0000000 --- a/content/posts/zeus-hammer/index.rst +++ /dev/null @@ -1,42 +0,0 @@ ---- -title: "Zeus Hammer" -date: 2018-05-03T11:59:37+02:00 ---- - -In case you were having an inferiority complex because your friends' IBM Model M keyboards are so much louder than the -shitty rubber dome freebie you got with your pc... Here's the solution: Zeus Hammer, a simple typing cadence enhancer -for `PS/2`_ keyboards. - -.. FIXME: add demo video - -The connects to the keyboard's PS/2 clock line and briefly actuates a large solenoid on each key press. An interesting -fact about PS/2 is that the clock line is only active as long as either the host computer or the input device actually -want to send data. In case of a keyboard that's the case when a key is pressed or when the host changes the keyboard's -LED state, otherwise the clock line is silent. We ignore the LED activity for now as it's generally coupled to key -presses. By just triggering an NE555 configured as astable flipflop we can stretch each train of clock pulses to a -pulse a few tens of milliseconds long that is enough to actuate the solenoid. - -.. image:: /images/zeus_hammer_schematic.jpg - -Since PS/2 sends each key press and key release separately this circuit will pulse twice per keystroke. It would be -possible to ignore one of them but I figure the added noise just adds to the experience. - -Built on a breadboard, the circuit looks like this. - -.. image:: /images/zeus_hammer_breadboard.jpg - -The completed system looks like this. - -.. FIXME: add image of completed system - -Since my solenoid did not have a tensioning spring I used a rubber band and some vinyl tape to make an adjustable -tensioner. The small orange USB hub serves as an end-stop because I had nothing else of the right shape. The sound and -resonance of the thing can be adjusted to taste by moving the end stop, adjusting the tensioning rubber and tuning the -excitation duration using the potentiometer. My particular solenoid was a bit slow so I added some pieces of circuit -board as shims between the plunger and the case to limit the plunger's travel inside the solenoid core. Here is another -video of the thing in action in which I tune and de-tune the mechanical resonance using the potentiometer. - -.. FIXME: add video w/ tune/detune - -.. _`PS/2`: https://en.wikipedia.org/wiki/PS/2_port - -- cgit