From e991e91f28be121631e3b6aa71d26ed3b23d6ae2 Mon Sep 17 00:00:00 2001 From: jaseg Date: Fri, 24 May 2019 15:23:34 +0900 Subject: Fix snafu --- content/posts/thors-hammer/index.rst | 60 ++++++++++++++++++++++++++++++++++++ 1 file changed, 60 insertions(+) create mode 100644 content/posts/thors-hammer/index.rst (limited to 'content/posts/thors-hammer/index.rst') diff --git a/content/posts/thors-hammer/index.rst b/content/posts/thors-hammer/index.rst new file mode 100644 index 0000000..ba851a5 --- /dev/null +++ b/content/posts/thors-hammer/index.rst @@ -0,0 +1,60 @@ +--- +title: "Thor's Hammer" +date: 2018-05-03T11:59:37+02:00 +--- + +In case you were having an inferiority complex because your friends' IBM Model M keyboards are so much louder than the +shitty rubber dome freebie you got with your pc... Here's the solution: Thor's Hammer, a simple typing cadence enhancer +for `PS/2`_ keyboards. + +.. raw:: html + +
+ +
A demonstration of the completed project. + + h264 download / + webm download +
+
+ +The connects to the keyboard's PS/2 clock line and briefly actuates a large solenoid on each key press. An interesting +fact about PS/2 is that the clock line is only active as long as either the host computer or the input device actually +want to send data. In case of a keyboard that's the case when a key is pressed or when the host changes the keyboard's +LED state, otherwise the clock line is silent. We ignore the LED activity for now as it's generally coupled to key +presses. By just triggering an NE555 configured as astable flipflop we can stretch each train of clock pulses to a +pulse a few tens of milliseconds long that is enough to actuate the solenoid. + +.. raw:: html + +
+ The schematic of the PS2 driver +
The schematic of the driver stretching the PS/2 clock pulses to drive the solenoid.
+
+ + +Since PS/2 sends each key press and key release separately this circuit will pulse twice per keystroke. It would be +possible to ignore one of them but I figure the added noise just adds to the experience. + +Built on a breadboard, the circuit looks like this. + +.. raw:: html + +
+ The circuit built on a breadboard +
The completed circuit built up on a breadboard and attached to a keyboard.
+
+ + +Since my solenoid did not have a tensioning spring I used a rubber band and some vinyl tape to make an adjustable +tensioner. The small orange USB hub serves as an end-stop because I had nothing else of the right shape. The sound and +resonance of the thing can be adjusted to taste by moving the end stop, adjusting the tensioning rubber and tuning the +excitation duration using the potentiometer. My particular solenoid was a bit slow so I added some pieces of circuit +board as shims between the plunger and the case to limit the plunger's travel inside the solenoid core. + +.. _`PS/2`: https://en.wikipedia.org/wiki/PS/2_port + -- cgit