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+---
+title: "How to talk to your microcontroller over serial"
+date: 2018-05-19T08:09:46+02:00
+---
+
+Scroll to the end for the `TL;DR <Conclusion_>`_.
+
+In this article I will give an overview on the protocols spoken on serial ports, highlighting common pitfalls. I will
+summarize some points on how to design a serial protocol that is simple to implement and works reliably even under error
+conditions.
+
+If you have done low-level microcontroller firmware you will regularly have had to stuff some data up a serial port to
+another microcontroller or to a computer. In the age of USB, an old-school serial port is still the simplest and
+quickest way to get communication to a control computer up and running. Integrating a ten thousand-line USB stack into
+your firmware and writing the necessary low-level drivers on the host side might take days. Poking a few registers to
+set up your UART to talk to an external hardware USB to serial converter is a matter of minutes.
+
+This simplicity is treacherous, though. Oftentimes, you start writing your serial protocol as needs arise. Things might
+start harmless with something like ``SET_LED ON\n``, but as the code grows it is easy to end up in a hot mess of command
+modes, protocol states that breaks under stress. The ways in which serial protocols break are manifold. The simplest one
+is that at some point a character is mangled, leading to both ends of the conversation ending up in misaligned protocol
+states. With a fragile protocol, you might end up in a state that is hard to recover from. In extreme cases, this leads
+to code such as `this gem`_ performing some sort of arcane ritual to get back to some known state, and all just because
+someone did not do their homework. Below we'll embark on a journey through the lands of protocol design, exploring the
+facets of this deceptively simple problem.
+
+.. _`this gem`: https://github.com/juhasch/pyBusPirateLite/blob/dece35f6e421d4f6a007d1db98d148e2f2126ebb/pyBusPirateLite/base.py#L113
+
+Text-based serial protocols
+===========================
+
+The first serial protocol you've likely written is a human-readable, text-based one. Text-based protocols have the big
+advantage that you can just print them on a terminal and you can immediately see what's happening. In most cases you can
+even type out the protocol with your bare hands, meaning that you don't really need a debugging tool beyond a serial
+console.
+
+However, text-based protocols also have a number of disadvantages. Depending on your application, these might not matter
+and in many cases a text-based protocol is the most sensible solution. But then, in some cases they might and it's good
+to know when you hit one of them.
+
+Problems
+--------
+
+Low information density
+~~~~~~~~~~~~~~~~~~~~~~~
+
+Generally, you won't be able to stuff much more than four or five bit of information down a serial port using a
+single byte of a human-readable protocol. In many cases you will get much less. If you have 10 commands that are only
+issued a couple times a second nobody cares that you spend maybe ten bytes per command on nice, verbose strings such as
+``SET LED``. But if you're trying to squeeze a half-kilobyte framebuffer down the line you might start to notice the
+difference between hex and base-64 encoding, and a binary protocol might really be more up to the job.
+
+Complex parsing code
+~~~~~~~~~~~~~~~~~~~~
+
+On the computer side of thing, with the whole phalanx of an operating system, the standard library of your programming
+language of choice and for all intents and purposes unlimted CPU and memory resources to spare you can easily parse
+anything spoken on a serial port in real time, even at a blazing fast full Megabaud. The microcontroller side however is
+an entirely different beast. On a small microcontroller, printf_ alone will eat about half your flash. On most small
+microcontrollers, you just won't get a regex library even though it would make parsing textual commands *so much
+simpler*. Lacking these resources, you might end up hand-knitting a lot of low-level C code to do something seemingly
+simple such as parsing ``set_channel (13, 1.1333)\n``. These issues have to be taken into account in the protocol design
+from the beginning. For example, you don't really need matching parentheses, don't use them.
+
+Fragile protocol state
+~~~~~~~~~~~~~~~~~~~~~~
+
+Say you have a ``SET_DISPLAY`` command. Now say your display can display four lines of text. The obvious approach to this
+is probably the SMTP_ or HTTP_ way of sending ``SET_DISPLAY\nThis is line 1\nThis is line 2\n\n``. This would certainly
+work, but it is very fragile. With this protocol, you're in trouble if at any point the terminating second newline
+character gets mangled (say, someone unplugs the cable, or the control computer reboots, or a cosmic ray hits something
+and ``0x10 '\n'`` turns into ``0x50 'P'``).
+
+.. _SMTP: https://en.wikipedia.org/wiki/Simple_Mail_Transfer_Protocol
+.. _HTTP: https://en.wikipedia.org/wiki/Hypertext_Transfer_Protocol
+
+Timeouts don't work
+~~~~~~~~~~~~~~~~~~~
+
+You might try to solve the problem of your protocol state machine tangling up with a timeout. "If I don't get a valid
+command for more than 200ms I go back to default state." But consider the above example. Say, your control computer
+sends a ``SET_DISPLAY`` command every 100ms. If in one of them the state machine tangles up, the parser hangs since the
+timeout is never hit, because a new line of text is arriving every 100ms.
+
+Framing is hard
+~~~~~~~~~~~~~~~
+
+You might also try to drop the second newline and using a convention such as ``SET_DISPLAY`` is followed by two lines of
+text, then commands resume.". This works as long as your display contents never look like commands. If you are only ever
+displaying the same three messages on a character LCD that might work, but if you're displaying binary framebuffer
+data you've lost.
+
+Solutions
+---------
+
+Keep the state machine simple
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+
+In a text-based protocol, always use a single line of text to represent a single command. Don't do protocol states or
+modes where you can toggle between different interpretations for a line. If you have to send human-readable text as part
+of a command (such as ``SET_DISPLAY``), escape it so it doesn't contain any newlines.
+
+This way, you keep your protocol state machine simple. If at any time your serial trips and flips a bit or looses a byte
+your protocol will recover on the next newline character, returning to its base state.
+
+Encode numbers in hex when possible
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+
+Printing a number in hexadecimal is a very tidy operation, even on the smalest 8-bit microcontrollers. In contrast,
+printing decimal requires both division and remainder in a loop which might get annoyingly code- and time-intensive on
+large numbers (say a 32-bit int) and small microcontrollers.
+
+If you have to send fractional values, consider their precision. Instead of sending a 12 bit ADC result as a 32-bit
+float formatted like ``0.176513671875`` sending ``0x2d3`` and dividing by 4096 on the host might be more sensible. If you
+really have to communicate big floats and you can't take the overhead of including both printf_ and scanf_ you can
+use hexadecimal floating point, which is basically ``hex((int)foo) + "." + hex((int)(65536*(foo - (int)foo)))`` for four
+digits. You can also just hex-encode the binary IEEE-754_ representation of the float, sending ``hex(*(int *)&float)``.
+Most programming languages will have a `simple, built-in means to parse this sort of thing
+<https://docs.python.org/3.5/library/struct.html>`__.
+
+.. _printf: http://git.musl-libc.org/cgit/musl/tree/src/stdio/vfprintf.c
+.. _scanf: http://git.musl-libc.org/cgit/musl/tree/src/stdio/vfscanf.c
+.. _IEEE-754: https://en.wikipedia.org/wiki/IEEE_754
+
+Escape multiline strings
+~~~~~~~~~~~~~~~~~~~~~~~~
+
+If you have to send arbitrary strings, escape special characters. This not only has the advantage of yielding a robust
+protocol: It also ensures you can actually see everything that's going on when debugging. The string ``"\r\n"`` is easy to
+distinguish from ``"\n"`` while your terminal emulator might not care.
+
+The simplest encoding to use is the C-style backslash encoding. Host-side, most languages will have a `built-in means of
+escaping a string like that <https://docs.python.org/3.5/library/codecs.html#text-encodings>`__.
+
+Encoding binary data
+--------------------
+
+For binary data, hex and base-64 are the most common encodings. Since hex is simpler to implement I'd go with it unless
+I really need the 30% bandwidth improvement base-64 brings.
+
+Binary serial protocols
+=======================
+
+In contrast to anything human-readable, binary protocols are generally more bandwidth-efficient and are easier to format
+and parse. However, binary protocols come with their own version of the caveats we discussed for text-based protocols.
+
+The framing problem in binary protocols
+---------------------------------------
+
+The most basic problems with binary protocols as with text-based ones is framing, i.e. splitting up the continuous
+serial data stream into discrete packets. The issue is that it is that you have to somehow mark boundaries between
+frames. The simplest way would be to use some special character to delimit frames, but then any 8-bit character you
+could choose could also occur within a frame.
+
+SLIP/PPP-like special character framing
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+
+Some protocols solve this problem much like we have solved it above for strings in line-based protocols, by escaping any
+occurence of the special delimiter character within frames. That is, if you want to use ``0x00`` as a delimiter, you would
+encode a packet containing ``0xde 0xad 0x00 0xbe 0xef`` as something like ``0xde 0xad 0x01 0x02 0xbe 0xef``, replacing the
+null byte with a magic sequence. This framing works, but is has one critical disadvantage: The length of the resulting
+escaped data is dependent on the raw data, and in the worst case twice as long. In a raw packet consisting entirely of
+null bytes, every byte must be escaped with two escape bytes. This means that in this case the packet length doubles,
+and in this particular case we're even less efficient than base-64.
+
+Highly variable packet length is also bad since it makes it very hard to make any timing guarantees for our protocol.
+
+9-bit framing
+~~~~~~~~~~~~~
+
+A framing mode sometimes used is to configure the UARTs to transmit 9-bit characters and to use the 9th bit to designate
+control characters. This works really well, and gives plenty of control characters to work with. The main problem with
+this is that a 9-bit serial interface is highly nonstandard and you need UARTs on both ends that actually support this
+mode. Another issue is that though more efficient than both delmitier-based and purely text-based protocols, it still
+incurs an extra about 10% of bandwidth overhead. This is not a lot if all you're sending is a little command every now
+and then, but if you're trying to push large amounts of data through your serial it's still bad.
+
+COBS
+~~~~
+
+Given the limitations of the two above-mentioned framing formats, we really want something better. The `Serial Line
+Internet Protocol (SLIP)`_ as well as the `Point to Point Protocol (PPP)`_, standardized in 1988 and 1994 respectively,
+both use escape sequences. This might come as a surprise, but humanity has actually still made significant technological
+progress on protocols for 8-bit serial interfaces until the turn of the millennium. In 1999, `Consistent Overhead Byte
+Stuffing (COBS)`_ (`wiki <https://en.wikipedia.org/wiki/Consistent_Overhead_Byte_Stuffing>`__) was published by a few
+researchers from Apple Computer and Stanford University. As a reaction on the bandwidth doubling problem present in
+PPP_, COBS *always* has an overhead of a single byte, no matter what or how long a packet's content is.
+
+COBS uses the null byte as a delimiter interleaves all the raw packet data and a `run-length encoding`_ of the non-zero
+portions of the raw packet. That is, it prepends the number of bytes until the first zero byte to the packet, plus one.
+Then it takes all the leading non-zero bytes of the packet, unmodified. Then, it again encodes the distance from the
+first zero to the second zero, plus one. And then it takes the second non-zero run of bytes unmodified. And so on. At
+the end, the packet is terminated with a zero byte.
+
+The result of this scheme is that the encoded packet does not contain any zero bytes, as every zero byte has been
+replaced with the number of bytes until the next zero byte, plus one, and that can't be zero. Both formatter and parser
+each have to keep a counter running to keep track of the distances between zero bytes. The first byte of the packet
+initializes that counter and is dropped by the parser. After that, every encoded byte received results in one raw byte
+parsed.
+
+While this might sound more complicated than the escaping explained above, the gains in predictability and efficiency
+are worth it. An implementation of encoder and decoder should each be about ten lines of C or two lines of Python. A
+minor asymmetry of the protocol is that while decoding can be done in-place, encoding either needs two passes or you
+need to scan forward for the next null byte.
+
+.. _`Point to Point Protocol (PPP)`: https://en.wikipedia.org/wiki/Point-to-Point_Protocol
+.. _PPP: https://en.wikipedia.org/wiki/Point-to-Point_Protocol
+.. _`Serial Line Internet Protocol (SLIP)`: https://en.wikipedia.org/wiki/Serial_Line_Internet_Protocol
+.. _`Consistent Overhead Byte Stuffing (COBS)`: http://www.stuartcheshire.org/papers/COBSforToN.pdf
+.. _`Point-to-Point Protocol (PPP)`: https://en.wikipedia.org/wiki/Point-to-Point_Protocol
+.. _`run-length encoding`: https://en.wikipedia.org/wiki/Run-length_encoding
+
+State machines and error recovery
+---------------------------------
+
+In binary protocols even more than in textual ones it is tempting to build complex state machines triggering actions on
+a sequence of protocol packets. Please resist that temptation. As with textual protocols keeping the protocol state to
+the minimum possible allows for a self-synchronizing protocol. A serial protocol should be designed such that if due to
+a dropped packet or two both ends will naturally re-synchronize within another packet or two. A simple way of doing that
+is to always transmit one semantic command per packet and to design these commands in the most idempotent_ way possible.
+For example, when filling a framebuffer piece by piece, include the offset in each piece instead of keeping track of it
+on the receiving side.
+
+.. _idempotent: https://en.wikipedia.org/wiki/Idempotence#Computer_science_meaning
+
+Conclusion
+==========
+
+Here's your five-step guide to serial bliss:
+
+1. Unless you have super-special requirements, always use the slowest you can get away with from 9600Bd, 115200Bd or
+ 1MBd. 8N1 framing if you're talking to anything but another microcontroller on the same board. Using common values
+ like these makes it easier when you'll inevitably have to guess these at some point in the future ;)
+2. If you're doing something simple and speed is not a particular concern, use a human-readable text-based protocol. Use
+ one command/reply per line, begin each line with some sort of command word and format numbers in hexadecimal. Bonus
+ points for the device replying to unknown commands with a human-readable status message and printing a brief protocol
+ overview on boot.
+3. If you're doing something even slightly nontrivial or need moderate throughput (>1k commands per second or >20 byte of
+ data per command) use a COBS-based protocol. A good starting point is a ``[target MAC][command ID][command
+ arguments]`` packet format for multidrop busses. For single-drop you may decide to drop the MAC address.
+4. Always include some sort of "status" command that prints life stats such as VCC, temperature, serial framing errors
+ and uptime. You'll need some sort of ping command anyway and that command might as well do something useful.
+5. If at all possible, keep your protocol context-free across packets/lines. That is, a certain command should always be
+ self-contained, and no command should change the meaning of the next packet/line/command that is sent. This is really
+ important to allow for self-synchronization. If you really need to break up something into multiple commands, say you
+ want to set a large framebuffer in pieces, do it in a idempotent_ way: Instead of sending something like ``FRAMEBUFFER
+ INCOMING:\n[byte 0-16]\n[byte 17-32]\n[...]\nEND OF FRAME`` rather send ``FRAMEBUFFER DATA FOR OFFSET 0: [byte
+ 0-16]\nFRAMEBUFFER DATA FOR OFFSET 17: [byte 17-32]\n[...]\nSWAP BUFFERS\n``.
+