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author | jaseg <git@jaseg.de> | 2023-03-19 23:41:06 +0100 |
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committer | jaseg <git@jaseg.de> | 2023-03-19 23:41:06 +0100 |
commit | aa54c194ff5e3fa2f42909f4eb5c27d1b1366dc4 (patch) | |
tree | 79fb51120fceaafce9404e092778afeb52765d3c /content/blog/kicad-mesh-plugin | |
parent | 9d2ecb11fdc6d48702b0b9bd3f29dab4fb73457c (diff) | |
download | blog-aa54c194ff5e3fa2f42909f4eb5c27d1b1366dc4.tar.gz blog-aa54c194ff5e3fa2f42909f4eb5c27d1b1366dc4.tar.bz2 blog-aa54c194ff5e3fa2f42909f4eb5c27d1b1366dc4.zip |
Make images on dark mode darker
Diffstat (limited to 'content/blog/kicad-mesh-plugin')
-rw-r--r-- | content/blog/kicad-mesh-plugin/index.rst | 42 |
1 files changed, 23 insertions, 19 deletions
diff --git a/content/blog/kicad-mesh-plugin/index.rst b/content/blog/kicad-mesh-plugin/index.rst index 226f23f..df15933 100644 --- a/content/blog/kicad-mesh-plugin/index.rst +++ b/content/blog/kicad-mesh-plugin/index.rst @@ -125,25 +125,29 @@ means that on every step, the algorithm is choosing a new direction at random. .. raw:: html - <figure> - <figure class="side-by-side"> - <img src="images/cells-0.svg" alt="a completely organized looking grid with spiral patterns all over."> - <figcaption>0%</figcaption> - </figure><figure class="side-by-side"> - <img src="images/cells-25.svg"> - <figcaption>25%</figcaption> - </figure><figure class="side-by-side"> - <img src="images/cells-50.svg"> - <figcaption>50%</figcaption> - </figure><figure class="side-by-side"> - <img src="images/cells-75.svg"> - <figcaption>75%</figcaption> - </figure><figure class="side-by-side"> - <img src="images/cells-100.svg" alt="a completely random looking grid with cells aggregating into ireggular - areas that look like paint splotches."> - <figcaption>100%</figcaption> - </figure> - </figure> + <div class="subfigure"> + <figure> + <img src="images/cells-0.svg" alt="a completely organized looking grid with spiral patterns all over."> + <figcaption>0%</figcaption> + </figure> + <figure> + <img src="images/cells-25.svg"> + <figcaption>25%</figcaption> + </figure> + <figure> + <img src="images/cells-50.svg"> + <figcaption>50%</figcaption> + </figure> + <figure> + <img src="images/cells-75.svg"> + <figcaption>75%</figcaption> + </figure> + <figure> + <img src="images/cells-100.svg" alt="a completely random looking grid with cells aggregating into ireggular + areas that look like paint splotches."> + <figcaption>100%</figcaption> + </figure> + </div> After I have built this tree like you would do in a depth-first search, I draw my one or several mesh mesh traces into it. The core observation here is that there is only 16 possible ways a cell can be connected: It has four neighbors, |